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Author Topic: LGLOMisterGreen(axis) v. Karl7(Allies+6)  (Read 21090 times)
Karl7
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« Reply #405 on: March 29, 2012, 08:49:10 am »
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I hate to say this but you forgot a ftr of mine, had 3 ftr in there....
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Karl7
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« Reply #406 on: March 29, 2012, 08:58:26 am »
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I think you can just roll it for round 1 since all your inf at 1 missed round 2, then roll it round 2, take out loss, then reroll your 2's round 3, then role it for round 3, then reroll your 2's (if any) round 4 
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Karl7
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« Reply #407 on: March 29, 2012, 09:00:52 am »
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hmm... also if your 2's get less then they rolled it would mean I would have an extra 2 or more then next round
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Mistergreen
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« Reply #408 on: March 29, 2012, 09:20:25 am »
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In spirit of keeping rolled dice I figure I can roll rd 1-3 for your missing fig since the two last @2 rd3 are misses so rd3 won't be affected. Those possible hits will substract
hits from rd4 however. Do you agree?
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Karl7
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« Reply #409 on: March 29, 2012, 09:41:39 am »
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hmmm, I agree that you can just roll my ftr round 1 and 2. 

If they do hit, I think you would have to reroll your 2's round three.  Rolling at 2 means you need at least three rolls to get a hit (approximately), so just subtracting the 2 off the back wouldn't recreate the odds...

or, I'll just stipulate: if my fighter gets one hit, take off one of your hits at 2, if it get's 2 hits then take off 2 hits at 2.  Then roll those 1 or 2 units for me round 4. You'll still win by wieght of numbers.     
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Mistergreen
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« Reply #410 on: March 29, 2012, 09:46:46 am »
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Do you remember me asking this just a little while ago?

Quote
I like to keep rolled dice as much as possible. If to many dice are rolled then just remove the dice, the last (rightmost) dice removed first. Forgotten dice is always easy to add. In a battle with clear OOL one can even backtrack any number of rounds to add /remove dice. Generaly only when it is unclear what the dice was rolled for do you need a reroll.

What do you think?
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Karl7
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« Reply #411 on: March 29, 2012, 09:50:59 am »
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ha, I did agree to the last dice being removed... well, I will say it is easier to do that even if it does not recreate the odds...

go ahead, roll ftr
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Karl7
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« Reply #412 on: March 29, 2012, 09:55:53 am »
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actually now that I think about it, if you always take off the back dice from the right it does recreate some chance in that they would have been hits... so sorry if I doubted  wink
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Mistergreen
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« Reply #413 on: March 29, 2012, 09:58:05 am »
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Missing fig rd 1-3:
Dice
Rolls: 3@4; Total Hits: 2
3@4: (3, 6, 2)
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Mistergreen
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« Reply #414 on: March 29, 2012, 09:58:51 am »
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2 less hit for attackers rd4.

Missing fig rd 4:
Dice
Rolls: 1@4; Total Hits: 1
1@4: (3)
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Mistergreen
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« Reply #415 on: March 29, 2012, 10:02:51 am »
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egy holds with 3 fig. 2 fig, bmb retreat.

ncm:
2 fig > sz98
bmb > gre
dd sz98 > sz95
4 inf nita > wgr

placement:
3 inf > sita
3 inf > nita
2 inf > fra

collect:
17+5=22 ipc
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Karl7
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« Reply #416 on: March 29, 2012, 10:23:56 am »
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Anzac

buy
dd
ss
inf

ncm
ss from 54 to 41
ss from 62 to 42
ss from 62 to 60
ftr from que to nze
inf from nsw to que

place all in/around nsw

collect 10

france cc to 76
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Mistergreen
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« Reply #417 on: March 29, 2012, 10:54:39 am »
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Adding one ipc to pUK and removing one from eUK since there was a eUK flag on sia.

Germany 11:

bank=57
15 inf@3=45
3 art@4=12

cm:
egy(3 fig)
4 inf alx > egy
4 inf nita > egy /v 2 trn sz97 > sz98
2 fig(1) sita > egy

wfr(inf)
2 inf fra
fig(2) sita

hol(inf)
2 inf wgr
bmb(2) nov

nukr(3 inf)
2 inf bes
7 inf epl
10 arm bel

bry(inf)
inf, tac(3) bel
2 tac(2) epl

egy rd1:
A(8 inf, fig)
Dice
Rolls: 8@1 1@3; Total Hits: 1
8@1: (6, 4, 4, 5, 6, 6, 6, 1)1@3: (6)

D(3 fig)
Dice
Rolls: 3@4; Total Hits: 1
3@4: (6, 5, 4)
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Mistergreen
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« Reply #418 on: March 29, 2012, 10:55:12 am »
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egy rd2:
A(7 inf, fig)
Dice
Rolls: 7@1 1@3; Total Hits: 1
7@1: (1, 5, 2, 5, 5, 4, 3)1@3: (5)

D(2 fig)
Dice
Rolls: 2@4; Total Hits: 2
2@4: (3, 4)
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Mistergreen
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« Reply #419 on: March 29, 2012, 10:55:43 am »
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egy rd3:
A(5 inf, fig)
Dice
Rolls: 5@1 1@3; Total Hits: 2
5@1: (1, 4, 4, 2, 4)1@3: (2)

D(fig)
Dice
Rolls: 1@4; Total Hits: 0
1@4: (6)
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