Tinydictator: First Blood (Axis)


  • Germany 1

    DOW USA

    Buy (30):
    1 Sub (6)
    1 Bmb (12)
    3 Art (12)

    Combat Move:

    To sz101: 1 Sub (sz103)
    to sz106: 1 Sub (sz117); 1 Sub (sz118)
    To sz109: 1 Sub (sz108); 1 Ftr (Hol); 2 Ftr, 2 Tac (WGer)
    To sz112: 1 BB, 1 Crs (sz113); 1 Ftr (Hun)
    to sz111: 1 Sub (sz124); 2 Bmb (Ger); 1 Ftr (Nor); 1 Tac (WGEr)

    to Yugo: 6 Inf, 2 Art (SGer); 2 Inf, 1 Tank (Hun); 1 Inf, 1 Tank (Rom); 1 Tank (Pol)
    To Norm: 1 Inf, 1 Art, 1 Tank (Hol); 2 Mech (WGer)
    To France: 3 Inf, 1 Art, 2 Tank (Hol); 3 Inf, 1 Art, 2 Mech (WGer); 1 Tac (Ger); 1 Tac (Pol); 2 Tank (SGer)


  • If we’re playing with the latest Alpha+3 setup, the cruisers in SZ112 have been moved to SZ110 and SZ111. In attachment is a map with the setup from harrisgamedesign.

    You can adjust your move (including the attack on the US if you want…).

    Alpha +3 setup.AAM


  • ok, let’s do this again:

    Germany 1

    DOW USA (yes I mean it! :-P)

    Buy (30):
    1 Sub (6)
    1 Bmb (12)
    3 Art (12)

    Combat Move:

    To sz101: 1 Sub (sz103) (let’s gamble a bit here!)
    to sz106: 1 Sub (sz117); 1 Sub (sz118)
    To sz109: 1 Sub (sz108); 1 Sub (sz124); 1 Ftr (Hol); 2 Ftr, 2 Tac (WGer)
    to sz111: 1 BB (sz113); 2 Bmb (Ger); 1 Ftr (Nor); 1 Tac (WGEr)

    to Yugo: 6 Inf, 2 Art (SGer); 2 Inf, 1 Tank (Hun); 1 Inf, 1 Tank (Rom); 1 Tank (Pol)
    To Norm: 1 Inf, 1 Art, 1 Tank (Hol); 1 Mech (WGer)
    To France: 3 Inf, 1 Art, 2 Tank (Hol); 3 Inf, 1 Art, 1 Mech (WGer); 1 Tac (Pol); 2 Tank (SGer)
    to SFr: 2 Mech (WGer); 1 Tank (SGer); 1 Tac (Ger)


  • Alright then, the sleeping giant awakes… SCRAMBLE everything by the way: 1 in Sz111 and 3 in Sz109.


  • in that case, let’s see if we can kick the giant in the balls while he is sleeping…

    ROUND 1:

    SZ 101: 1 sub vs 1 crs

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    DiceRolls: 1@3; Total Hits: 11@3: (3)

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ109: 2 subs, 3 Ftr, 2 Tacs vs 1 DD, 3 Ftr

    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (5, 1)3@3: (4, 2, 4)2@4: (4, 6)

    DiceRolls: 1@2 3@4; Total Hits: 41@2: (1)3@4: (4, 3, 4)

    SZ111: 1 BB, 2 Bmb, 1 Ftr, 1 Tac vs 1 DD, 1 Crs, 1 BB, 1 Ftr

    DiceRolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (2, 5, 1, 4)

    DiceRolls: 1@2 1@3 2@4; Total Hits: 11@2: (1)1@3: (6)2@4: (5, 5)

    Yugo: 9 Inf, 2 Art, 3 Tanks vs 5 Inf

    DiceRolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 1, 6, 5, 6, 5, 6)4@2: (2, 2, 2, 2)3@3: (1, 2, 5)

    DiceRolls: 5@2; Total Hits: 35@2: (2, 6, 2, 1, 6)

    Normandy: 1 Inf, 1 Mech, 1 Art, 1 Tank vs 1 Inf, 1 Art

    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (3, 4)1@3: (1)

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    France: 6 Inf, 1 Mech, 2 Art, 4 Tank, 1 Tac (ignore if hit by AA) vs 6 Inf, 2 Art, 2 Tanks, 1 Ftr, 1 AA

    AA:DiceRolls: 1@1; Total Hits: 01@1: (2)

    DiceRolls: 5@1 4@2 4@3 1@4; Total Hits: 75@1: (2, 3, 1, 6, 1)4@2: (3, 6, 1, 2)4@3: (5, 5, 1, 1)1@4: (1)

    DiceRolls: 8@2 2@3 1@4; Total Hits: 68@2: (3, 2, 1, 5, 6, 2, 4, 2)2@3: (2, 4)1@4: (1)

    Southern France: 2 Mech, 1 Tank, 1 Tac vs 1 Inf, 1 Art

    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (5, 1)1@3: (1)1@4: (2)

    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • oh yes, I think that torpedo hurt… but I’m getting some serious ass kicking in France! Let’s see if these tanks survive.

    ROUND 2:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ109: 1 Ftr, 2 Tac vs 1 Ftr

    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)

    DiceRolls: 1@4; Total Hits: 11@4: (4)

    sz111: 1 BB (damaged), 1 Ftr, 1 Tac, 2 Bmb vs 1 Ftr

    DiceRolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (6, 3, 5, 1)

    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Normandy: 1 Mech, 1 Art, 1 Tank vs 1 Art

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    France: 1 Mech, 2 Art, 4 Tanks, 1 Tac vs 2 Art, 2 Tanks, 1 Ftr

    DiceRolls: 3@2 4@3 1@4; Total Hits: 33@2: (5, 6, 3)4@3: (6, 2, 6, 1)1@4: (1)

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (1, 6)1@4: (6)


  • Uh, is it only me or does the London look suspiciously undefended by airforce?

    ROUND 3:

    the eternal battle in SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    France: 1 Mech, 4 Tanks, 1 Tac vs 1 Tank, 1 Ftr

    DiceRolls: 1@1 4@3 1@4; Total Hits: 31@1: (1)4@3: (2, 4, 4, 1)1@4: (6)

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)


  • What are these guys in SZ106 doing?

    ROUND 4:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Helloooo?

    ROUND 5:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Finally!

    Non-combat move:

    1 Ftr, 1 Tac from sz109 land in Hol
    1 Tac, 2 Bmb from sz111 land in WGer
    1 Tac from France lands in WGer
    1 Tac from SFr lands in NIta
    1 Ftr (Hun) -> SIta

    3 Inf (Nor) -> Fin
    1 Inf (Rom) -> Bul
    1 AA (WGer) -> Hol
    1 AA (WGer) -> Ger
    5 Inf, 2 Art, 2 AA (Ger) -> Hun
    3 Inf (Pol) -> Hun
    1 Crs, 1 Trn (SZ114) -> sz113, ferry 2 Inf (Den) -> Ger

    Build:
    1 Bmb in WGer
    1 Sub in SZ112
    3 Art in Ger

    Convoy raid in sz93:

    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)

    PS: I also added 1 AA in NIta, which was missing, and deleted 1 Ftr in NIta, which ought not be there.


  • Income:

    44 - 3 convoy raid + 19 captured from France + 10 NO = 70 IPC

    Your turn!


  • I forgot the file.

    First Blood (G1).AAM


  • Our flyboys did nice, the navy not so much… I can’t type my Ussr move now, but I’m buying all art and saving the rest, and pulling out of the eastern front and Amur. If this is enough for Japan’s move go ahead, otherwise wait for it tomorrow…


  • In Alpha+3, you raid during your turn (instead of being raided), so you don’t get raided in SZ93 and you get to raid Canada and East USA - I thought this was part of your masterplan of attacking the US  :wink:

    I’ll roll for you

    Canada
    :dice 4@3

    East USA
    :dice 2@3


  • Oops, again

    Canada
    DiceRolls: 4@3; Total Hits: 14@3: (5, 5, 4, 2)

    East USA
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)


  • Alright, so Germany’s income is 73, UK Europe gets raided for 2 and the US for another 2.

    To the Russian move…


  • USSR 1

    Buy (37):
    7 art (28)
    1 tnk (6)
    1 inf (3)

    Combat move: none

    NCM:

    to S. Ukraine: 1 inf (Bes); 1 inf, 1 art (N.Uk); 1 mec, 1 tnk (Vol); 1 mec, 1 tnk (Rus)
    to Rostov: 2 inf (Cau)
    to Baltic States: 2 inf (E.Po); 1 inf (Bel); 6 inf, 1 art, 2 AA (Nov)
    to Novgorod: 3 inf (Vyb); 2 inf (Kar); 1 inf (Arch); 1 fig, 1 tac (Rus)
    to Smolensk: 1 inf, 1 art, 2 AA
    to Yakut: 6 inf (Bur)
    to Buryata: 6 inf, 2 AA (Sak); 6 inf (Amu)

    to Sz125: 1 sub (Sz127)
    to Sz114: 1 cru (Sz115)

    Build:

    3 art in S. Ukraine
    3 art in Novgorod
    1 inf, 1 art and 1 tnk in Russia

    Map coming up…


  • Collect:

    37 + 0 NOS

    First Blood (USSR1).AAM


  • Also, after the Combat round, lets list the results and total casualties, so we don’t have to check the map (for example, it took me a while to figure out you had taken the last hit on the fighter and not the battleship in SZ111).


  • Sure, I can spell out casualties. A propos the battle in SZ 111: If you wouldn’t mind, I would shift the last hit from the fighter to the tactical bomber. Let me know if that is all right with you (no drama if it isn’t).

    Convoy: As I understand the A+3 rules, convoy damage is still done in the collect income phase. But I’m perfectly fine with doing it like this. Actually I think this way is much cooler, it gives more incentives for raiding.

    Let’s have a look of the empire of the rising sun then.

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