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Author Topic: Tinydictator: First Blood (Axis)  (Read 2330 times)
2xAxe
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« Reply #15 on: March 09, 2012, 06:26:25 am »
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Alright, so Germany's income is 73, UK Europe gets raided for 2 and the US for another 2.

To the Russian move...
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2xAxe
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« Reply #16 on: March 09, 2012, 06:46:22 am »
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USSR 1

Buy (37):
7 art (28)
1 tnk (6)
1 inf (3)

Combat move: none

NCM:

to S. Ukraine: 1 inf (Bes); 1 inf, 1 art (N.Uk); 1 mec, 1 tnk (Vol); 1 mec, 1 tnk (Rus)
to Rostov: 2 inf (Cau)
to Baltic States: 2 inf (E.Po); 1 inf (Bel); 6 inf, 1 art, 2 AA (Nov)
to Novgorod: 3 inf (Vyb); 2 inf (Kar); 1 inf (Arch); 1 fig, 1 tac (Rus)
to Smolensk: 1 inf, 1 art, 2 AA
to Yakut: 6 inf (Bur)
to Buryata: 6 inf, 2 AA (Sak); 6 inf (Amu)

to Sz125: 1 sub (Sz127)
to Sz114: 1 cru (Sz115)

Build:

3 art in S. Ukraine
3 art in Novgorod
1 inf, 1 art and 1 tnk in Russia

Map coming up...
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2xAxe
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« Reply #17 on: March 09, 2012, 06:56:54 am »
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Collect:

37 + 0 NOS
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2xAxe
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« Reply #18 on: March 09, 2012, 07:07:15 am »
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Also, after the Combat round, lets list the results and total casualties, so we don't have to check the map (for example, it took me a while to figure out you had taken the last hit on the fighter and not the battleship in SZ111).
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tinydictator
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« Reply #19 on: March 09, 2012, 08:28:45 am »
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Sure, I can spell out casualties. A propos the battle in SZ 111: If you wouldn't mind, I would shift the last hit from the fighter to the tactical bomber. Let me know if that is all right with you (no drama if it isn't).

Convoy: As I understand the A+3 rules, convoy damage is still done in the collect income phase. But I'm perfectly fine with doing it like this. Actually I think this way is much cooler, it gives more incentives for raiding.

Let's have a look of the empire of the rising sun then.
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2xAxe
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« Reply #20 on: March 09, 2012, 09:11:31 am »
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I re-read the convoy raid rules and you're right, it was just wishful thinking on my part... We better play by the official rules since it makes a difference, subs have to survive the raided power's turn in order to raid (making raids less attractive, as if the convoy boxes next to scrambling areas weren't enough...). Please re-adjust Germany's income (on the top left of the map).

No problem with changing the fig casualty, as long as it doesn't influence subsequent play we can always adjust.
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tinydictator
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« Reply #21 on: March 09, 2012, 09:30:59 am »
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ok, the official raiding rules then. Here we go:

Japan 1

DOW UK/ANZAC

Buy (26):
2 Sub (12)
2 Trn (14)


Combat Move:

to sz26: 1 DD, 2 Ftr, 2 Tac (sz 6), 1 Bmb (���)
to sz41: 1 Trn [2 Inf]
to Wak: 2 Inf (���)
to sz62: 1 DD (sz33)
To sz35: 1 sub, 1 DD, 1 BB, 1 Trn [Inf, Art] (sz19), 1 AC (sz33), 1 Crs (sz20); 1 Ftr (For)
to Phil: 1 Inf (Oki); 1 Art (Man); 1 Ftr, 1 Tac (sz33)
to sz43: 1 Trn [1 Inf]
to Bor: 1 Inf (Ksi)

to Anh: 2 Inf, 1 Art (Jeh); 3 Inf, 1 Art (Sha); 3 Inf, 1 Art (Ksu), 1 Mech (Man)
to Hun: 2 Inf (Ksi), 2 Ftr, 2 Tac (Man), 1 Ftr (���)
to Yun: 2 Inf, 1 Art (Kwa), 1 Ftr, 1 Tac (Ksu), 1 Bmb (���)
to Hon: 1 Inf (Kwa), 1 Art (Ksi), 1 Ftr (Oki), 1 Tac (���)
to FIC: 2 Inf (Sia)

Scramble?
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tinydictator
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« Reply #22 on: March 09, 2012, 09:32:38 am »
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I forgot to attach the map... again!
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2xAxe
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« Reply #23 on: March 09, 2012, 09:43:13 am »
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No need to attach the map for the Combat move, the typed moves are enough I think.

Scramble in Hawaii, not in the Phillipines.

Quite ballsy move I must say...
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tinydictator
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« Reply #24 on: March 09, 2012, 10:21:13 am »
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i'm counting on my well known luck (although I may loose it with these electronic dice, lets see!) Smiley

Banzai!!!

ROUND 1:

sz26: 1 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs, 2 Ftr

Dice
Rolls: 1@2 2@3 3@4; Total Hits: 1
1@2: (4)2@3: (5, 5)3@4: (6, 6, 3)

Dice
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 3
1@1: (2)1@2: (6)1@3: (2)2@4: (4, 4)


sz62: 1 DD vs. 1 DD

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


sz35: 1 sub, 1 DD, 1 Crs, 1 Ftr, 1 BB vs 1 sub, 1 DD

Dice
Rolls: 2@2 2@3 1@4; Total Hits: 2
2@2: (6, 5)2@3: (6, 3)1@4: (4)

Dice
Rolls: 1@1 1@2; Total Hits: 0
1@1: (6)1@2: (3)


Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf (*I wrote in the combat move 1 Ftr from ��� - that was mistaken, the Ftr (���) cannot reach Hun, it went to Hon (on the AAA file he went to Hon)*)

Dice
Rolls: 2@1 2@3 2@4; Total Hits: 2
2@1: (5, 3)2@3: (3, 4)2@4: (2, 5)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (6, 4)


Yun: 2 Inf, 1 Art , 1 Ftr, 1 Tac, 1 Bmb vs 4 Inf

Dice
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 3
1@1: (1)2@2: (2, 5)1@3: (5)2@4: (6, 3)

Dice
Rolls: 4@2; Total Hits: 0
4@2: (5, 5, 6, 6)


Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs 2 Inf

Dice
Rolls: 2@2 2@3 1@4; Total Hits: 3
2@2: (5, 2)2@3: (3, 2)1@4: (6)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (4, 2)


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tinydictator
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« Reply #25 on: March 09, 2012, 10:35:08 am »
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oh. my. god. 20 against 14 and we end up with 1 hit against 3! and the 50-50 in sz62 also lost. hart to imagine this any worse.

You have to pick your one casualty off Hawaii first. Then I'll pick mine and decide whether or not to press on. I'll continue with the other battles in the meantime.

Everywhere else is pretty obvious, you have one Inf left in Yunnan. I picked the Inf as loss in Hon.

Yun: 2 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs 1 Inf

Dice
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 3
1@1: (6)2@2: (5, 4)1@3: (1)2@4: (4, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Phil: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf, 1 Ftr

Dice
Rolls: 2@2 1@3 1@4; Total Hits: 1
2@2: (6, 6)1@3: (6)1@4: (2)

Dice
Rolls: 2@2 1@4; Total Hits: 3
2@2: (1, 1)1@4: (3)


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2xAxe
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« Reply #26 on: March 09, 2012, 10:39:47 am »
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No problem, we can always ask the OOL (order of losses) in case of any doubt.

Didn't sneak up on Pearl Harbour this time! I take the hit on the destroyer.

Show that guy in Yunnan how to use the rifle please.
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tinydictator
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« Reply #27 on: March 09, 2012, 10:44:54 am »
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ok I should have known better. Never say this couldnt get worse. Now I know how you must feel when I roll dice...

Pick your 1 casualty in Philippines. I take the Inf, Art and Ftr. And yes, I retreat.

I take the DD, 1 Ftr and 1 Tac as casualty off Hawaii. And I press on: 1 Ftr, 1 Tac, 1 Bmb vs 1 Crs, 2 Ftr (your sub is out of the battlespace)

Dice
Rolls: 1@3 2@4; Total Hits: 3
1@3: (2)2@4: (4, 4)

Dice
Rolls: 1@3 2@4; Total Hits: 3
1@3: (1)2@4: (2, 4)


Let's see if this goes any better. Otherwise I can just do harakiri right away.
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tinydictator
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« Reply #28 on: March 09, 2012, 10:46:10 am »
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The ridiculous part? Your bloody transport survived.
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2xAxe
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« Reply #29 on: March 09, 2012, 10:54:50 am »
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This turn went pretty horrid for you... But you took your chances, with only one transport in the Phillipines (hits on the inf of course). And I probably wouldn't have scrambled in Hawaii if you had sent a sub or a cruiser...

I can accept an honourable surrender and you re-do Japan's turn if you want.
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