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Author Topic: Tinydictator: First Blood (Axis)  (Read 2380 times)
2xAxe
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« Reply #90 on: March 11, 2012, 03:33:57 pm »
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Three full rounds of subs and not a single hit... (sigh)

NCM:

UK: 1 fig (Ice)
W.US: 1 bom (lands Sz26)

Convoy raid E.US:

Dice
Rolls: 2@3; Total Hits: 2
2@3: (3, 1)
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2xAxe
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« Reply #91 on: March 11, 2012, 03:36:36 pm »
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And this b��t��d hits every time!

Build:

W.US: 2 dd, 2 tac, 2 acs

I forgot to move the figs in E.US, of course they're supposed to go to the carriers.

Collect:

50 + 10 + 5 + 5 + 5 - 4 (71)
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tinydictator
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« Reply #92 on: March 11, 2012, 03:42:06 pm »
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your bomber is dead.

in combat round 2, you have one kill with the bomber (I take the fighter). I have two kills, one kill with the battleship and one with a fighter (supposing that the BB was either first or last in line - actually we should as a rule have first ships and then airplanes in those rolls, exactly for these situations). The hit from the BB goes on a sub. The hit from the Ftr cannot go on the sub (I don't have a DD present), so it can only go to the bomber.

No need to reroll anything, but you have to decide whether your sub dives or presses on, in which case the battle continues without my remaining fighter. My next loss would obviously be the cruiser, if you press on.
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tinydictator
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« Reply #93 on: March 11, 2012, 03:45:28 pm »
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also, there is a convoy raid on Hawai (only 1 IPC but still) and you don't collect the Phillipines bonus anymore. So its 50 + 20 - 4 (or 5, if Hawaii hits) = 66(65), plus the one you saved.
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tinydictator
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« Reply #94 on: March 11, 2012, 03:46:42 pm »
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of course your sub can also retreat
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2xAxe
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« Reply #95 on: March 11, 2012, 03:56:23 pm »
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It's getting too late for this...

You're right, except we don't know if the 2nd hit was from the fighter or the battleship. The rule should be to separate the rolls (as I did with the subs). I'm going to re-roll them separately (keeping the hit from the other fighter):

battleship
Dice
Rolls: 1@4; Total Hits: 1
1@4: (2)


fighter
Dice
Rolls: 1@4; Total Hits: 1
1@4: (4)
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« Reply #96 on: March 11, 2012, 04:07:16 pm »
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Sorry, I didn't mean to say "keeping the hit from the second fighter", because you chose that as the casualty. It's really getting late, I'm stopping after the US turn...

So, on the second round, your (remaining) fig and bb both hit, killing a sub and a fig. It's now 1 sub v 1 cr, 1 ac, 1 bb, 1 fig, and my sub retreats.

Hawii convoy raid:

Dice
Rolls: 2@3 4@3; Total Hits: 2
2@3: (5, 1)4@3: (6, 6, 6, 3)
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« Reply #97 on: March 11, 2012, 04:11:03 pm »
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Alright, so it's 56 for the US (NCM and builds remain the same).

I'll send the map tomorrow, when I finish China and UK's turn.
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tinydictator
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« Reply #98 on: March 11, 2012, 04:19:11 pm »
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ok, good night! (better for me as well, I still have some work to finish and its not helpful to press F5 every two minutes).

You should consider admitting defeat. Right now, I think I'll win on BOTH sides of the board, no matter what the US does. You can't stop me from taking Hawaii, ANZAK is has only one fighter to defend, UK is pretty much indefensible now as I see it, and Italy will run amok in the med - this turn Egypt, next turn the middle east and then Russia is alone against ca. 70 IPC Germany and 40 IPC Italy.
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« Reply #99 on: March 12, 2012, 04:43:40 am »
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Still early days, Japan can take Hawaii and Germany the UK but that's not an auto-win. Granted, to your credit, the Axis machine is in full form, but it's still a long way to the gates of Moscow.

China 2

Buy (10)
3 inf (9)
save 1

Combat:

Yun: 6 inf, 1 fig (Sze)

Yun
6 inf, 1 fig v 1 inf
Dice
Rolls: 6@1 1@3; Total Hits: 1
6@1: (5, 1, 4, 3, 6, 3)1@3: (4)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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« Reply #100 on: March 12, 2012, 05:03:47 am »
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NCM:

She: 1 inf (Sui)
Bur: 1 fig (lands Yun)

Build:

Sze: 1 inf
Yun: 2 inf

Collect:

9 + 1 + 6 (16)

UK 2

Buy:

Europe (32):
repair IC (12)
4 inf (12)
2 art (Cool

Ind (11):
1 tra (7)
1 inf (1)

Combat:

Iso: 1 inf, 1 art (Egy, via tra Sz76)
Bor: 1 inf, 1 art (Bur, via tra Sz 38)

Iso

1 inf, 1 art, 1 cc v 1 inf, 1 art
Dice
Rolls: 2@2 1@3; Total Hits: 1
2@2: (4, 2)1@3: (5)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 5)

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« Reply #101 on: March 12, 2012, 05:04:45 am »
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1 inf, 1 art v 1 art
Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 6)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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« Reply #102 on: March 12, 2012, 05:05:17 am »
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again
Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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« Reply #103 on: March 12, 2012, 05:05:58 am »
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Iso taken by 1 inf

Bor
1 inf, 1 art v 1 inf
Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 6)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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2xAxe
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« Reply #104 on: March 12, 2012, 05:06:42 am »
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1 art v 1 inf (first hit)
Dice
Rolls: 10@2; Total Hits: 1
10@2: (5, 3, 3, 3, 4, 3, 5, 3, 3, 2)

Dice
Rolls: 10@2; Total Hits: 3
10@2: (6, 1, 3, 5, 5, 1, 4, 6, 2, 5)
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