June 19, 2013, 09:12:58 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 »
  Print  
Author Topic: Tinydictator: First Blood (Axis)  (Read 2378 times)
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #75 on: March 11, 2012, 10:09:55 am »
0

and thats 6 damage on the airfield and 16 damage on the factory, plus one sub surviving in sz101!

(that is btw why the attack on the US in G1, while risky, can be quite worth it when successful: 48 points of damage done so far by the three subs!)

Non-combat move:

3 bmb (UK) land in WGer
2 Tac (UK land in Hol

BB (sz111) -> sz112
Crs (sz113) -> sz112
Trn (sz113) convoys 1 Art (Normandy) to WGer -> sz112
1 Tach (NIta); 1 Ftr (Hol); 1 Ftr (SIta); 2 Inf, 4 Art (Ger); 1 Tank, 1 Mech (Normandy); 1 Tank, 2 Mech (SFra); 1 Tank (Fra) -> WGer
3 Tanks (Fra) -> Ger
6 Inf (Fin) -> Nor
1 Inf (Yugo) boards Ital. Trn sz97
5 Inf, 2 Art (Yugo); 2 Art, 1 AA (Hun);5 Inf (Bul) -> Rom
6 Inf, 2 AA (Ger); 8 Inf, 1 AA (Hun) -> Pol
3 Tanks (Yugo) -> Hun
1 AA (WGer) -> Hol

Build:
WGer: 3 subs, 7 Trn (sz112)
Ger: 1 Inf

Collect: 44 + 10 = 54 IPC
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #76 on: March 11, 2012, 10:11:04 am »
0

attachment  rolleyes
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #77 on: March 11, 2012, 10:23:58 am »
0

correction in the map: the Inf build in Ger was missing.
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #78 on: March 11, 2012, 11:25:35 am »
0

Happy days indeed! You've bought more subs than anything else, lets see how it works out in the end...

Lets try to adjust the income at the top left of the map as we finish our turns (I adjusted Germany and Italy).

Russia 2

Buy (37):

4 inf (12)
2 art (Cool
1 tan (6)
1 tac (11)

Combat:

none

NCM:

Kar: 3 inf (Nov)
Bel: 3 art, 1 inf (Nov); 12 inf, 1 art, 2 AA (Bal); 1 inf, 1 art (Smo)
Bry: 2 AA (Smo); 1 inf, 1 art, 1 tan (Rus); 2 mec, 2 tan (Ukr)
N.Uk: 1 inf (Bes); 5 inf, 4 art (Ukr)
Cau: 2 inf (Ros)
Yen: 6 inf (Yak)
Amu: 12 inf, 2 AA (Bur)
Sz115: 1 cc (Sz114)

Build:

Nov: 2 art, 1 tac
Ukr: 3 inf
Vol: 1 tan, 1 inf

Collect:

37
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #79 on: March 11, 2012, 12:30:23 pm »
0

JAPAN 2:

Build (37):
1 AC (16)
1 DD (Cool
1 sub (6)
1 Trn (7)

Combat move:

Strategic bombing (Ind): 1 Bmb (Kwa)
to sz26: 1 BB, 1 Crs, 1 AC, 2 Ftr, 2 Tac (sz31); 1 sub (sz33); 1 Ftr (Car); 1 Ftr, 1 Tac (���); 1 Bmb (Msh)
to sz43: 2 Ftr, 2 Tac (Kwa)
to sz45: 1 Tac (sz35)
to Ngu: 1 Inf (Pau); 1 Trn (sz35) via sz34 to sz46
to Gua: 2 Inf (���); 1 Trn (sz6) to sz21
to Phil: 1 Inf, 1 Art (���); 1 Trn (sz6) to sz35
to Hun: 1 Inf, 1 Mech (Anh); 2 Ftr, 1 Tac (Kwa)
to Kwe: 7 Inf, 3 Art (Anh)

Scramble in Hawaii?
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #80 on: March 11, 2012, 01:23:27 pm »
0

Yes!

OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #81 on: March 11, 2012, 01:54:12 pm »
0

There we go:

ROUND 1 - FIGHT!!!:

Ind: 1 Bmb vs AA
Dice
Rolls: 1@1; Total Hits: 0
1@1: (6)

DiceRolling 1d6:
(5)  


sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
Dice
Rolls: 1@2 5@3 5@4; Total Hits: 7
1@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)

Dice
Rolls: 1@2 3@3 5@4; Total Hits: 6
1@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)


sz43: 2 Ftr, 2 Tac vs 1 DD
Dice
Rolls: 2@3 2@4; Total Hits: 4
2@3: (1, 2)2@4: (3, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


sz45: 1 Tac vs 1 Trn (automatic)

Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 2
2@1: (5, 6)2@3: (3, 4)1@4: (4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


Kwe: 7 Inf, 3 Art vs 1 Inf
Dice
Rolls: 4@1 6@2; Total Hits: 3
4@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #82 on: March 11, 2012, 02:07:46 pm »
0

that's 7 damage to India...

ROUND 2

sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac

-> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
Dice
Rolls: 1@2 3@3 4@4; Total Hits: 4
1@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)

Dice
Rolls: 1@2 3@4; Total Hits: 2
1@2: (4)3@4: (3, 1, 5)

Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #83 on: March 11, 2012, 02:40:13 pm »
0

Japanese casualties: 2 Tac

Non combat move:

1 Ftr, 1 Tac (Kwa) -> sz6
1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
1 Ftr (sz35); 1 Inf (Wak) -> Car
Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
1 Inf (FIc) -> Yun
3 Inf (Jeh), 1 Ftr (Hun) -> Man
1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
1 AC (sz31) -> sz26
1 Bmb (sz26) -> Wak
1 sub (sz6) -> sz35

Build:
���: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)

Collect: 41 IPC

PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.

PPS: I believe that things aren't going exactly well for you.

PPPS: Nice move to go to Amur though.
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #84 on: March 11, 2012, 03:14:58 pm »
0

We're just in turn 2... Mutal annihilation suits me fine, as long as the USA is pumping from round 1...

USA 2

Buy (71):
2 dd (16)
2 acs (32)
2 tacs (22)
save 1

Combat move:

Sz26: 1 dd (Sz25); 3 sub, 1 dd (Sz10); 1 bom (W.US)

I'll separate the first strike subs.

Dice
Rolls: 3@2 2@2 1@4; Total Hits: 1
3@2: (5, 5, 3)2@2: (1, 5)1@4: (5)


OOL?
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #85 on: March 11, 2012, 03:17:08 pm »
0

Well, I think it's pretty obvious it's the sub (could have hit a little bit more...)

Defenders roll

Dice
Rolls: 1@1 1@2 1@3 3@4; Total Hits: 4
1@1: (6)1@2: (6)1@3: (3)3@4: (3, 3, 2)
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #86 on: March 11, 2012, 03:18:07 pm »
0

Darn... Round 2 (2 dds, 1 sub casualty)

Dice
Rolls: 2@2 1@4; Total Hits: 1
2@2: (4, 4)1@4: (4)
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #87 on: March 11, 2012, 03:19:10 pm »
0

oh my... I suppose it's the cruiser.

Dice
Rolls: 1@2 1@3 3@4; Total Hits: 2
1@2: (3)1@3: (4)3@4: (1, 5, 2)
Logged
tinydictator
A&A.org Artillery
**
Posts: 222


View Profile
« Reply #88 on: March 11, 2012, 03:22:23 pm »
0

hm. actually I take a fighter (sub in round 1 and fighter in round 2)

NB that I shot down your bomber in round two, the fighters can't hit the subs.
Logged
2xAxe
A&A.org Tank
***
Posts: 288


View Profile
« Reply #89 on: March 11, 2012, 03:31:40 pm »
0

You're right. I'll re-roll the sub instead of the bomber, if it hits it'll stay the same (the cruiser didn't hit anyway), if not the cruiser lives:

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!