@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
Vichy VS the Free French.
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I honestly got fed up of having a completely useless power on the board after a couple rounds. Although France did prove useful in one of my games (see my post here http://www.axisandallies.org/forums/index.php?topic=19166.60).
Here is my Idea for a rule:
Whenever the last territory on mainland France is conquered by an Axis power the Vichy regime is installed.
Roll a dice for every European-board French territory.
on 1-4 the territory becomes Vichy France, place a german marker upon it as well as a German infantry.
on 5-6 the territory becomes Free France, place a French (free French if you own them) marker on it.
The number of territory that can join either side is caped at 5 out 7, exlcuding French guinea.
If French Guinea becomes Vichy, place a German marker on it but no infantry.
French Indo China never becomes Vichy.Free France now behaves likes China.
They can build only land units (of any type), and transports. -
I understand you’re point of you but as I like to be historical.
My Vichy rules is: When France falls, All french territory become Vichy ( except Congo = Belgium)
But UK- Free French player may influence some Vichy territory to join free french.
1 attemp pert turn. cost 2$.
You must have 2 or less. If you win, Vichy territory and unit become FFL and can be use in combat.