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Author Topic: Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942  (Read 3003 times)
Canuck12
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« Reply #45 on: March 19, 2012, 04:24:56 pm »
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Game History

    Round :2

        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter, 1 infantry and 1 transport; 6 PUs remaining


        Combat Move - Japanese
            1 infantry moved from Japan to 60 Sea Zone
            1 armour moved from Japan to 60 Sea Zone
            1 armour moved from 60 Sea Zone to Buryatia S.S.R.
            1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 transport moved from 60 Sea Zone to 49 Sea Zone
            1 infantry moved from Philipine Islands to 49 Sea Zone
            1 infantry moved from Philipine Islands to 49 Sea Zone
            1 battleship moved from 52 Sea Zone to 60 Sea Zone
            1 cruiser moved from 52 Sea Zone to 60 Sea Zone
            1 carrier moved from 52 Sea Zone to 60 Sea Zone
            1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang

        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 1 :  2/2 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry

        Non Combat Move - Japanese
            1 fighter moved from Buryatia S.S.R. to 60 Sea Zone
            1 fighter moved from French Indochina to Caucasus
            1 battleship moved from 59 Sea Zone to 36 Sea Zone
            1 carrier moved from 59 Sea Zone to 36 Sea Zone
            1 fighter moved from 59 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indochina
            1 infantry moved from 36 Sea Zone to French Indochina
            1 fighter moved from 52 Sea Zone to 36 Sea Zone

        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 armour and 1 infantry placed in French Indochina
            1 fighter placed in 60 Sea Zone
            1 armour placed in Japan

        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 41 PUs total

Territory Summary for Japanese :

    Borneo : 1 infantry
    East Indies : 2 infantry
    French Indochina : 1 armour, 1 factory and 3 infantry
    Solomon Islands : 1 infantry
    Caucasus : 1 fighter
    Sinkiang : 1 flag, 6 infantry
    Wake Island : 1 infantry
    Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 infantry
    Okinawa : 1 infantry
    China : 1 flag,     Japan : 1 aaGun, 1 armour, 1 factory and 2 infantry
    Caroline Islands : 1 infantry
    36 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
    60 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport

Production/PUs Summary :

    Russians : 17 / 24
    Germans : 45 / 48
    British : 31 / 31
    Japanese : 35 / 41
    Americans : 38 / 43

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Gargantua
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« Reply #46 on: March 19, 2012, 09:15:22 pm »
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I'm going to make you WORK for your win.

Alot early dice are vexxing me, it would be unsportsmanlike to just hand this over - especially whilst you're having so much fun.

Besides, lets test your long game Wink
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Canuck12
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« Reply #47 on: March 20, 2012, 04:09:53 am »
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That's what I like to hear!

I need to improve my long game anyway and just think of how devastating it would be to beat me in the end...

Game on! I await the USA.
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Gargantua
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« Reply #48 on: March 22, 2012, 08:14:53 am »
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The game is being a b���� and not letting me send a fighter from WUS to Sz12.

It's not a big deal, I "should" win the attack.  But my dice are

A
Dice
Rolls: 1@3; Total Hits: 0
1@3: (4)


Anyways.
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Gargantua
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« Reply #49 on: March 22, 2012, 08:21:57 am »
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Game History

    Round :2

        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; 0 PUs remaining


        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 transport moved from 10 Sea Zone to 9 Sea Zone
            1 transport moved from 10 Sea Zone to 9 Sea Zone
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 infantry moved from Eastern Canada to 9 Sea Zone
            1 artillery moved from Eastern Canada to 9 Sea Zone
            1 infantry moved from Eastern Canada to 9 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Algeria
            1 infantry moved from 12 Sea Zone to Algeria
            1 infantry moved from 12 Sea Zone to Algeria
            1 infantry moved from 12 Sea Zone to Algeria
            1 artillery moved from 12 Sea Zone to Algeria
            1 armour moved from 12 Sea Zone to Algeria
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from Panama to 20 Sea Zone
            1 infantry moved from Panama to 20 Sea Zone
            1 battleship moved from 20 Sea Zone to 18 Sea Zone
            1 destroyer moved from 20 Sea Zone to 18 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to Brazil
            1 infantry moved from 18 Sea Zone to Brazil
            1 fighter moved from Western United States to 12 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to Caucasus
            1 fighter moved from United Kingdom to Russia
            1 infantry moved from Kazakh S.S.R. to Russia
            1 infantry moved from Kazakh S.S.R. to Persia
            1 infantry moved from Western Canada to Eastern Canada

        Combat - Americans
            Battle in 12 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 1 :  1/1 hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 12 Sea Zone, round 1 :  2/5 hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser
            Strategic bombing raid in Caucasus
            Bombing raid in Caucasus costs: 2 production.
                AA raid costs 2  production in Caucasus

        Non Combat Move - Americans
            1 bomber moved from Caucasus to Russia
            1 aaGun moved from Western United States to Western Canada
            1 fighter moved from 12 Sea Zone to 13 Sea Zone

        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to 12 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode

        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs total

Territory Summary for Americans :

    Eastern Canada : 1 aaGun and 1 infantry
    Midway : 1 infantry
    Persia : 1 infantry
    Western United States : 1 factory
    Brazil : 2 infantry
    Hawaiian Islands : 2 infantry
    Algeria : 1 flag, 1 armour, 1 artillery and 4 infantry
    Eastern United States : 2 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
    Russia : 1 bomber, 1 fighter and 1 infantry
    Western Canada : 1 aaGun
    12 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
    10 Sea Zone : 1 transport
    13 Sea Zone : 1 fighter
    18 Sea Zone : 1 battleship, 1 destroyer and 1 transport

Production/PUs Summary :

    Russians : 17 / 24
    Germans : 44 / 48
    British : 31 / 31
    Japanese : 35 / 41
    Americans : 39 / 39

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Gargantua
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« Reply #50 on: March 22, 2012, 08:25:23 am »
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LOL
Of course, the only defending roll you could make this round was your sub, which naturally hit on a 1, forcing me to sink my cruiser.
LOL

Clearly I am "not meant" to win this game.  Sad

But that's Fair and Square - Axis and Allies Wink

I wonder though... I contemplated sending my bomber to face your tank in EGY.  Scared from the results of last time however, I opted to retreat to a bombing of the Caucusus instead.

EGY AA DEFENSE
Dice
Rolls: 1@1; Total Hits: 0
1@1: (5)


Tank if needed
Dice
Rolls: 1@3; Total Hits: 0
1@3: (4)


hmm...
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Gargantua
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« Reply #51 on: March 22, 2012, 08:25:47 am »
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Damn!

My luck must be turning around!  WOOT!  On to Russia!
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Gargantua
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« Reply #52 on: March 22, 2012, 08:48:09 am »
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Game History

    Round :3

        Purchase Units - Russians
            Russians buy 8 infantry; 0 PUs remaining


        Combat Move - Russians
            1 fighter moved from Russia to West Russia
            1 bomber moved from Novosibirsk to West Russia
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            1 submarine moved from 2 Sea Zone to 12 Sea Zone

        Combat - Russians
            Battle in West Russia
                Russians attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 3 infantry in West Russia, round 1 :  1/5 hits
                    Germans roll dice for 1 armour and 1 infantry in West Russia, round 1 :  1/2 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 2 :  0/4 hits
                    Germans roll dice for 1 armour in West Russia, round 2 :  0/1 hits
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in West Russia, round 3 :  0/4 hits
                    Germans roll dice for 1 armour in West Russia, round 3 :  1/1 hits
                    1 infantry owned by the Russians lost in West Russia
                    Russians roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 4 :  1/3 hits
                    Germans roll dice for 1 armour in West Russia, round 4 :  0/1 hits
                    1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 2 infantry

        Non Combat Move - Russians
            1 fighter moved from West Russia to Russia
            1 bomber moved from West Russia to Russia
            1 infantry moved from Russia to Archangel
            1 aaGun moved from Kazakh S.S.R. to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Novosibirsk to Russia
            1 infantry moved from Russia to Kazakh S.S.R.

        Place Units - Russians
            8 infantry placed in Russia

        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs total

Territory Summary for Russians :

    Archangel : 1 infantry
    Kazakh S.S.R. : 1 infantry
    West Russia : 1 flag, 1 infantry
    Russia : 2 aaGuns, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 15 infantry
    12 Sea Zone : 1 submarine

Production/PUs Summary :

    Russians : 19 / 19
    Germans : 42 / 48
    British : 31 / 31
    Japanese : 35 / 41
    Americans : 39 / 39

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Gargantua
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« Reply #53 on: March 22, 2012, 08:49:54 am »
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West Russia was this | | close from being a DISASTER.

Income parity has been reached  89 to 89, except your income is about to EXPLODE.

Well done bro Wink
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Canuck12
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« Reply #54 on: March 23, 2012, 03:52:22 pm »
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Hey, sorry man. I accidentally clicked "done" before posting the summary.

Everything should be inthe dice though.

Here is the map. I will try not to let it happen again.

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Gargantua
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« Reply #55 on: March 26, 2012, 07:32:14 am »
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Game History

    Round :3

        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Europe: 1 armour
            EDIT: Removing units owned by British from Eastern Europe: 1 armour
            EDIT: Adding units owned by British to Germany: 2 armour
            EDIT: Removing units owned by British from Balkans: 1 infantry
            EDIT: Removing units owned by British from Balkans: 1 infantry
            EDIT: Adding units owned by British to Southern Europe: 2 infantry
            EDIT: Removing units owned by British from Western Europe: 1 fighter
            EDIT: Adding units owned by British to Germany: 1 fighter
            EDIT: Removing units owned by British from Southern Europe: 1 aaGun
            EDIT: Adding units owned by British to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; 0 PUs remaining

            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                Russians are now being played by: Human
                British are now being played by: Human
                Americans are now being played by: Human

        Combat Move - British
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
            1 artillery moved from 6 Sea Zone to Norway
            1 fighter moved from 6 Sea Zone to Norway
            1 fighter moved from 6 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Italian East Africa to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 transport moved from 22 Sea Zone to 12 Sea Zone

        Combat - British
            Battle in Norway
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Norway, round 1 :  1/2 hits
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 1 :  4/5 hits
                    Germans roll dice for 2 armour in Norway, round 1 :  1/2 hits
                    1 infantry owned by the British and 2 armour owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 2 armour
                Casualties for British: 1 infantry

        Non Combat Move - British
            1 fighter moved from Norway to Russia
            1 fighter moved from Norway to Russia
            1 fighter moved from Norway to 6 Sea Zone
            1 transport moved from 13 Sea Zone to 9 Sea Zone
            1 infantry moved from India to Persia
            1 cruiser moved from 13 Sea Zone to 7 Sea Zone
            1 carrier and 1 fighter moved from 13 Sea Zone to 7 Sea Zone

        Place Units - British
            1 armour, 1 artillery and 4 infantry placed in United Kingdom
            1 fighter placed in 6 Sea Zone

        Turn Complete - British
            British collect 31 PUs; end with 31 PUs total

Territory Summary for British :

    Eastern Canada : 1 armour and 1 infantry
    Australia : 3 infantry
    Persia : 1 infantry
    India : 1 infantry
    Norway : 1 flag, 1 artillery
    United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
    New Zealand : 1 infantry
    Russia : 2 fighters
    Anglo Egypt : 1 infantry
    7 Sea Zone : 1 carrier and 1 cruiser
    12 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
    9 Sea Zone : 1 transport

Production/PUs Summary :

    Russians : 17 / 19
    Germans : 44 / 49
    British : 31 / 31
    Japanese : 35 / 41
    Americans : 39 / 39

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Canuck12
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« Reply #56 on: March 26, 2012, 08:24:38 pm »
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Hey man. I just realized that I meant to post some minor noncombat move changes but I guess I forgot and you beat me to the punch!

Lets see if you can capitalize on my errors...
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Canuck12
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« Reply #57 on: March 27, 2012, 06:15:32 am »
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Game History

    Round :3

        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 transport; 0 PUs remaining


        Combat Move - Japanese
            1 armour moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Sinkiang to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 fighter moved from Caucasus to Kazakh S.S.R.
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from East Indies to 37 Sea Zone
            1 infantry moved from East Indies to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 infantry moved from 35 Sea Zone to India
            1 fighter moved from 36 Sea Zone to India
            1 infantry moved from French Indochina to 36 Sea Zone
            1 armour moved from French Indochina to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 battleship moved from 36 Sea Zone to 34 Sea Zone
            1 carrier moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Anglo Egypt
            1 armour moved from 34 Sea Zone to Anglo Egypt
            1 infantry moved from French Indochina to India
            1 infantry moved from French Indochina to India
            1 fighter moved from 36 Sea Zone to Anglo Egypt

        Combat - Japanese
            Battle in Kazakh S.S.R.
                Japanese attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anglo Egypt
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                Japanese win, taking Anglo Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 fighter and 4 infantry
                British defend with 1 infantry
                Japanese win, taking India from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry

        Non Combat Move - Japanese
            1 fighter moved from India to 34 Sea Zone
            1 fighter moved from Kazakh S.S.R. to Caucasus
            1 armour moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indochina
            1 infantry moved from 36 Sea Zone to French Indochina
            1 fighter could not land in Anglo Egypt and was removed

        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 factory placed in East Indies
            1 artillery and 1 infantry placed in French Indochina
            1 transport placed in 36 Sea Zone
            1 bomber placed in Japan

        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs total

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Canuck12
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« Reply #58 on: March 27, 2012, 06:19:35 am »
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This triple A program is the ����!

That looming American Fleet is making me nervous...

This game is far from over my friend...
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Gargantua
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« Reply #59 on: March 27, 2012, 01:46:40 pm »
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DOOD

The latest Alpha+ 3.9 for TripleA is out... dload it, and we can get two games going?
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  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



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