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Author Topic: Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942  (Read 2278 times)
Gargantua
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« Reply #105 on: April 13, 2012, 11:45:01 am »
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When does your Visa Expire? And if it does, when does that put you here? Cheesy
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Canuck12
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« Reply #106 on: April 14, 2012, 06:28:52 pm »
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If I can't get it renewed: May
If I Can get it renewed: August.
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Gargantua
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« Reply #107 on: April 16, 2012, 12:01:18 pm »
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I'll post here later tonight - apologies for delays.

I think I can pull this one out.  *I Swear*  Tongue
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Canuck12
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« Reply #108 on: April 16, 2012, 02:03:54 pm »
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Haha, well if you can't see the writing on the wall in this one at least I could in the great war...

Can you believe we caught up and did 6 turns of that one? I guess you are a little more motivated to post in a game where you are dominating...

...I guess I am too.

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Gargantua
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« Reply #109 on: April 16, 2012, 03:03:56 pm »
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Well what I was trying for, was a post in each, each time - if possible.  To keep it at par.

But yea... you are killing me in this one... lol.  It's going to be bloody murder, but I ain't folded until Russia dies.  You never know, I might get 15/26 hits on Defense! Cheesy
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Canuck12
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« Reply #110 on: April 24, 2012, 12:00:08 pm »
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You sure you want to slug this one out dispite the futility?

I mean dont get me wrong, I would LOVE to take you down and I think I can do it G8. But it seems like the Allies are running low on morale if you know what I mean.

Let's ���� or get off the pot. Is it done are are we going to play to the bitter end?
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Gargantua
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« Reply #111 on: April 24, 2012, 02:45:40 pm »
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Hahaha,  hey I was away all weekend!


Our TUV is still super close...  lets give it another round.  I'll make the effort to post tonight (About 6 to 8 hours from now).

But I will ALSO start us an Alpha 3.9 Game, and PM you the latest version of TripleA with maps already installed and ����.
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Canuck12
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« Reply #112 on: April 25, 2012, 05:39:38 am »
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Haha. Alright chief. No worries. Forgive me for being a little anxious on this one. I just feel like I'm on the brink!

I think I read you were at some kind of gamming conference. How was that? Did you open a clinic on some guys or what?

And I'm way ahead of you on the new triple A version. What I cant figure out is how to run the old version concurrently in order to play out this thread.
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Gargantua
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« Reply #113 on: April 25, 2012, 06:04:47 am »
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You just have to start the old one (The program I mean).  They run independantly, and I don't think you can use saves from the old ones into the new ones.

Yes, I went to the FMGC convention, it's under the events section, it was awesome.  But yea... I opened the doors to the Emergency room all night Tongue  (Actually, you would have EASILY been with me in the top 3 players there FYI, so just think about that)  I still have 1 game I have to finish.
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Canuck12
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« Reply #114 on: April 25, 2012, 04:05:14 pm »
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Nice! Congrats!

Oh and BTW. Don't worry about rushing to post! Just after I decided to be a dick about this game, work dropped a BOMB on me the same week that I also happen to be moving to a new place!  tongue

Karma's a b���� aint it!



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Gargantua
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« Reply #115 on: April 26, 2012, 06:10:18 am »
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Well you could always surrender?  I don't mind.  Tongue
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Gargantua
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« Reply #116 on: April 26, 2012, 06:17:43 am »
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Game History

    Round :6

        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 2 infantry; 0 PUs remaining


        Combat Move - British
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 battleship moved from 7 Sea Zone to 5 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from 5 Sea Zone to Eastern Europe
                  British take Eastern Europe from Germans
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from 7 Sea Zone to 5 Sea Zone

        Combat - British
            Battle in Karelia S.S.R.
                British attack with 1 armour and 3 infantry
                Germans defend with 2 infantry
                British win, taking Karelia S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry

        Non Combat Move - British
            1 carrier and 1 fighter moved from 2 Sea Zone to 9 Sea Zone

        Place Units - British
            2 artilleries, 1 fighter and 2 infantry placed in United Kingdom

        Turn Complete - British
            British collect 21 PUs; end with 21 PUs total

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Canuck12
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« Reply #117 on: April 26, 2012, 07:57:26 am »
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Game History

    Round :6

        Purchase Units - Japanese
            Japanese buy 6 armour, 1 factory and 3 infantry; 2 PUs remaining


        Combat Move - Japanese
            1 armour moved from Anglo Egypt to French West Africa
                  Japanese take French Equatorial Africa from British
                  Japanese take French West Africa from British
            1 infantry moved from Anglo Egypt to Libya
                  Germans take Libya from Americans
            1 infantry moved from Anglo Egypt to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Anglo Egypt to Belgian Congo
            1 infantry moved from Anglo Egypt to Libya
            1 armour moved from Anglo Egypt to Libya

        Combat - Japanese
            Battle in Belgian Congo
                Japanese attack with 1 armour and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Belgian Congo, round 1 :  0/3 hits
                    British roll dice for 1 infantry in Belgian Congo, round 1 :  1/1 hits
                    1 infantry owned by the Japanese lost in Belgian Congo
                    Japanese roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Belgian Congo
                Japanese win, taking Belgian Congo from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry

        Non Combat Move - Japanese
            1 cruiser moved from 34 Sea Zone to 31 Sea Zone
            1 destroyer moved from 36 Sea Zone to 31 Sea Zone
            1 destroyer moved from 37 Sea Zone to 31 Sea Zone
            1 carrier moved from 35 Sea Zone to 15 Sea Zone
            1 fighter moved from 35 Sea Zone to 15 Sea Zone
            1 fighter moved from 35 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
            1 infantry moved from French Indochina to 36 Sea Zone
            1 artillery moved from French Indochina to 36 Sea Zone
            2 transports moved from 34 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indochina to China
            1 infantry moved from Sinkiang to Novosibirsk
            1 artillery moved from Sinkiang to Novosibirsk
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            2 infantry moved from 34 Sea Zone to Persia
            2 artilleries moved from 34 Sea Zone to Persia
            1 armour moved from New Zealand to 41 Sea Zone
            1 armour and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 infantry moved from Solomon Islands to 45 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
            1 artillery moved from New Zealand to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 50 Sea Zone
            1 infantry moved from Caroline Islands to 50 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 50 Sea Zone to Caroline Islands

        Place Units - Japanese
            1 armour and 1 infantry placed in Sinkiang
            1 armour and 1 infantry placed in French Indochina
            1 armour and 1 infantry placed in East Indies
            3 armour placed in India
            1 factory placed in Anglo Egypt

        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 59 PUs total

Territory Summary for Japanese :

    Union of South Africa : 1 flag,     Australia : 1 flag,     Kenya : 1 flag,     Persia : 1 flag, 2 artilleries and 2 infantry
    French West Africa : 1 flag, 1 armour
    Belgian Congo : 1 flag, 1 armour and 1 infantry
    India : 1 flag, 3 armour and 1 factory
    Soviet Far East : 1 flag,     Novosibirsk : 1 flag, 1 artillery and 2 infantry
    Italian East Africa : 1 flag,     Borneo : 1 infantry
    French Madagascar : 1 flag,     Yakut S.S.R. : 1 flag,     East Indies : 1 armour, 1 factory and 1 infantry
    French Indochina : 1 armour, 1 factory and 1 infantry
    Trans-Jordan : 1 flag,     Western Europe : 1 bomber and 3 fighters
    New Zealand : 1 flag,     French Equatorial Africa : 1 flag,     Sinkiang : 1 flag, 1 armour, 1 factory and 1 infantry
    Wake Island : 1 infantry
    Libya : 1 armour and 2 infantry
    Buryatia S.S.R. : 1 flag,     Anglo Egypt : 1 flag, 1 factory
    New Guinea : 1 infantry
    Okinawa : 1 infantry
    China : 1 flag, 1 infantry
    Japan : 1 aaGun, 1 factory and 1 infantry
    Caroline Islands : 1 armour, 1 artillery and 2 infantry
    31 Sea Zone : 1 cruiser and 2 destroyers
    50 Sea Zone : 2 transports
    34 Sea Zone : 2 battleships, 1 carrier and 2 transports
    37 Sea Zone : 1 transport
    36 Sea Zone : 1 transport
    15 Sea Zone : 1 carrier and 2 fighters

Production/PUs Summary :

    Russians : 13 / 15
    Germans : 39 / 43
    British : 18 / 21
    Japanese : 57 / 59
    Americans : 39 / 40

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Gargantua
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« Reply #118 on: April 26, 2012, 02:13:08 pm »
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Game History

    Round :6

        Purchase Units - Americans
            Americans buy 1 armour and 5 transports; 0 PUs remaining


        Combat Move - Americans
            1 transport moved from 7 Sea Zone to 12 Sea Zone
            1 infantry moved from Algeria to 12 Sea Zone
            1 armour moved from Algeria to 12 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to French West Africa
            1 armour moved from 17 Sea Zone to French West Africa
            1 bomber moved from Algeria to Anglo Egypt
            3 armour, 2 artilleries and 7 infantry moved from United Kingdom to 7 Sea Zone
            1 fighter moved from 7 Sea Zone to 9 Sea Zone
            3 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 6 transports moved from 7 Sea Zone to 5 Sea Zone
            3 armour, 2 artilleries and 7 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 armour moved from Eastern United States to Western United States
            1 armour moved from Eastern United States to Eastern Canada
            1 armour, 1 artillery and 3 infantry moved from Eastern United States to Eastern Canada

        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                Americans win, taking French West Africa from Japanese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 armour
                Casualties for Americans: 1 infantry
            Strategic bombing raid in Anglo Egypt
            Bombing raid in Anglo Egypt costs: 4 production.
                AA raid costs 4  production in Anglo Egypt

        Non Combat Move - Americans
            1 fighter moved from Russia to 5 Sea Zone
            1 fighter moved from Russia to 5 Sea Zone
            1 bomber moved from Anglo Egypt to Russia

        Place Units - Americans
            1 armour placed in Brazil
            5 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Western Canada: 1 bomber
            EDIT: Turning off Edit Mode

        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs total

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Gargantua
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« Reply #119 on: April 26, 2012, 02:18:36 pm »
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Game History

    Round :7

        Purchase Units - Russians
            Russians buy 5 infantry; 0 PUs remaining


        Combat Move - Russians
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            1 fighter moved from Russia to West Russia
            1 bomber moved from Russia to West Russia
            1 artillery moved from Evenki National Okrug to Russia
            1 infantry moved from Evenki National Okrug to Russia
            1 infantry moved from Evenki National Okrug to Russia
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Kazakh S.S.R.
            1 submarine moved from 29 Sea Zone to 27 Sea Zone

        Combat - Russians
            Battle in West Russia
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                 retreated to West Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 bomber and 2 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Kazakh S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry

        Non Combat Move - Russians
            1 fighter moved from West Russia to Russia

        Place Units - Russians
            5 infantry placed in Russia

        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs total

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