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Author Topic: Strategy for AAM Naval help  (Read 1555 times)
empireman
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« on: February 19, 2012, 11:28:58 pm »
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Ok im about to play naval minis and need some help.

Im the allies
Ships:

Allies:
2 Battleships
1 carrier
1 auxiliary
2 subs
5 cruisers
5 destroyers
4 aircraft

Axis:
3 Battleships (1 normal, 1 super, 1 Italian pre war ship)
2 subs
2 cruisers
5 Destroyers
6 Aircraft

I know I have more, but its that dumb old super battleship I cant sink. angry

What do I do? huh
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empireman
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« Reply #1 on: February 20, 2012, 12:55:50 am »
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Come on 3 views! I need a answer right away! Im playing in 30-60 min!
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Field marshall
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« Reply #2 on: February 20, 2012, 02:05:40 am »
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Sorry its likely too late but bomb or torp the BB under the waves with planes.
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empireman
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« Reply #3 on: February 20, 2012, 05:06:04 pm »
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I almost won! shocked

I was using my subs and torpedoe planes for BB and Cruisers, but at the end I lost everything and he had 1 Badly damaged BB (1 more hull point!) and 1 pre war BB
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Field marshall
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« Reply #4 on: February 20, 2012, 07:13:21 pm »
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some. try some bombers too and perfect the play.
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frimmel
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« Reply #5 on: February 21, 2012, 05:21:28 am »
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Sorry its likely too late but bomb or torp the BB under the waves with planes.

Second this. Less destroyers/cruisers and more aircraft and carriers in your fleet build. I haven't played any of the newer sets to offer specific piece recommendations though.
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Field marshall
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« Reply #6 on: February 21, 2012, 05:30:14 am »
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Sorry its likely too late but bomb or torp the BB under the waves with planes.

Second this. Less destroyers/cruisers and more aircraft and carriers in your fleet build. I haven't played any of the newer sets to offer specific piece recommendations though.
Exactly. The Secondarys on your BB's can take care of Crusiers and Destroyers. Sub swarms can also be useful. If anything if they are getting close to his capitol ships they will distract his planes from you ships for a few turns.

What nations do you often play empireman?
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Deaths Head 420
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« Reply #7 on: February 22, 2012, 01:36:03 pm »
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Ok im about to play naval minis and need some help.

Im the allies
Ships:

Allies:
2 Battleships
1 carrier
1 auxiliary
2 subs
5 cruisers
5 destroyers
4 aircraft

Axis:
3 Battleships (1 normal, 1 super, 1 Italian pre war ship)
2 subs
2 cruisers
5 Destroyers
6 Aircraft

I know I have more, but its that dumb old super battleship I cant sink. angry

What do I do? huh


well without knowing what exact units u are using, i would drop 3-4 of your cruisers, use points for more subs and fighters.

Don't use the Auxilaries unless in a convoy scenario, they are mostly worthless for naval combat. exception to this rule is the Nordmark, actually a very useful Aux. (set 1)

Also knowing that he doesn't have a carrier ahead of time is a huge advantage if exploited correctly. 
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empireman
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« Reply #8 on: February 22, 2012, 11:14:01 pm »
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Ok!
I will buy Subs and Bombers
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Azrael
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« Reply #9 on: March 29, 2012, 10:11:34 am »
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Ok!
I will buy Subs and Bombers

Other then other and better BB's, the best method against BB's is torpedoes whether from subs or planes or DD's or if your the IJN the LL's  cut through BB's like a knife through butter.
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Field marshall
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« Reply #10 on: April 02, 2012, 07:52:57 am »
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Don't put too much faith in Long Lance torpedos. Sure when they hit its great but if you don't get 6's they are pretty crappy and you will regret building an entire navy based on a 1 in 6 chance of hitting with torps. You can trust me on that one, ive been there many times and don't build exclusive LL navys anymore. Go with a good mix of Japanese gunnery from the heavy cruisers and back it up with LL's from the light cruisers and destroyers. But  bear in mind destroyers rarely make it past turn 3 also.
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techroll42
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« Reply #11 on: April 02, 2012, 01:39:05 pm »
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But┬ bear in mind destroyers rarely make it past turn 3 also.

+1. If DD's make it too far, you aren't using them right.
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Azrael
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« Reply #12 on: April 02, 2012, 03:57:36 pm »
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Don't put too much faith in Long Lance torpedos. Sure when they hit its great but if you don't get 6's they are pretty crappy and you will regret building an entire navy based on a 1 in 6 chance of hitting with torps. You can trust me on that one, ive been there many times and don't build exclusive LL navys anymore. Go with a good mix of Japanese gunnery from the heavy cruisers and back it up with LL's from the light cruisers and destroyers. But  bear in mind destroyers rarely make it past turn 3 also.

The key is to fire soo many torpedoes that a 1/6 odds is all you need, i won a 8player OOB tournament as Japan (im ranked #1 outside the USA on the forum mini) with
Musashi
Soryu
Elite zero x 3
Zero x1
Haguro
Chikuma
Murasame
Shigure
Hatsukaze
Isokaze

I was sinking 6 hull BB's in one turn with Just LL torpedo's and the other Japan squads I was going up against though I won I lost my musashi the exact same way to them in one turn as well on 2 occasions.  With range 3 torps and LL the IJN DD's and cruisers are more then worth their weight.
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Deaths Head 420
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« Reply #13 on: April 06, 2012, 12:35:25 pm »
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+1. If DD's make it too far, you aren't using them right.

I disagree with that statement
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techroll42
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« Reply #14 on: April 06, 2012, 12:38:10 pm »
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+1. If DD's make it too far, you aren't using them right.

I disagree with that statement

Why?

I guess Anti-Sub might keep them around, but otherwise...
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