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Author Topic: G12 Karl(axis) v. Axisp (allies+5) 1aGermany  (Read 3355 times)
Karl7
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« Reply #300 on: March 29, 2012, 07:57:28 pm »
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Karl7
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« Reply #301 on: March 31, 2012, 07:26:43 am »
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yeah, the USSR move does present some interesting possibilities... usually, when I see it or do it, it's in conjunction with a Japan crush... but...
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Axisplaya
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« Reply #302 on: April 03, 2012, 03:48:11 pm »
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Obviously, i think that game is lost for allies, but i just want to play it out a few more rounds before i concede if you don't mind.


I found 2 inacuracies :

1- you took Wfr with a tnk and back to Fra. You can't do that. You have to stop in France because there is a unit there : the Mic !  So, please, tell me if you want an inf or the tnk there.

2- It's not on the map, but Anzac bought a Naval Base last on Anzac 8.
So there is a NB in Nte. If you want to change anything to Japan NCM, now is the time.


Please, tell me before i go with US9 what you want for Wfr and eventual changes in Japan NCMs.



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Karl7
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« Reply #303 on: April 03, 2012, 05:49:28 pm »
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ah, ok.  Hold on a sec.
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Karl7
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« Reply #304 on: April 03, 2012, 05:54:12 pm »
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ok, German inf in wfr

japanese trn from 36 to 6

I will post corrected map
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Karl7
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« Reply #305 on: April 03, 2012, 05:55:13 pm »
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Axisplaya
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« Reply #306 on: April 05, 2012, 04:02:52 pm »
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OK, before i go with US9, i will roll for convoy raid in sz105 that you forgot for Germany

Dice
Rolls: 2@3; Total Hits: 0
2@3: (4, 4)
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Axisplaya
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« Reply #307 on: April 05, 2012, 04:31:51 pm »
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Doesn't change anything...

US 9

Buy:
5inf (15)
art (4)
3tr (21)
bmb (12)
3ss (18)
dd (8 )


CM

Wger
Sbr 2bmb UK   NEED INTERCEPTOR ORDERS

sz92 (dd)
2ss, 3fgt sz91

Wfr (inf)
4inf, art Gib + inf Mor > 3tr sz91 > sz110 > Wfr
fgt sz91

sz42 (tr, dd)
ss, 5fgt, tac sz55

Cel (inf)
inf, tnk Nte > tr sz55 > sz44


NEED INTERCEPTOR ORDERS FOR WGER

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Karl7
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« Reply #308 on: April 05, 2012, 06:11:28 pm »
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so my fighters can't defend if the intercept?
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Karl7
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« Reply #309 on: April 05, 2012, 06:13:36 pm »
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what am I saying... duh... yes ftr intercepets... for a second I thought you were invading wgr shocked
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Axisplaya
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« Reply #310 on: April 05, 2012, 06:17:21 pm »
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Wger dogfight (2 1st dices are 1st bmb)

Dice
Rolls: 4@1; Total Hits: 1
4@1: (2, 3, 6, 1)


Dice
Rolls: 1@1; Total Hits: 0
1@1: (6)
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Axisplaya
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« Reply #311 on: April 05, 2012, 06:18:08 pm »
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Wger has a fgt down.

AAguns

Dice
Rolls: 2@1; Total Hits: 0
2@1: (6, 5)
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Axisplaya
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« Reply #312 on: April 05, 2012, 06:18:32 pm »
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Wger damages

Dice
Rolls: 2@6; Total Hits: 2
2@6: (2, 5)
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Karl7
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« Reply #313 on: April 05, 2012, 06:19:17 pm »
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why did your bombs get 2 dice each?
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Axisplaya
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« Reply #314 on: April 05, 2012, 06:19:25 pm »
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forgot to roll the other bmb

Dice
Rolls: 2@6; Total Hits: 2
2@6: (4, 1)


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