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Author Topic: Need help with my Barbarossa  (Read 2958 times)
Vance
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« Reply #30 on: February 12, 2012, 02:45:53 pm »
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Yes I agree with you on that, although an airbase in Greece and minor in Romania is a pretty cool strategy too.
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Pherman1215
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« Reply #31 on: February 14, 2012, 08:50:53 am »
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Barborossa first is about 2 things: Speed and complexs.  Don't listen to old school revised players who point out that two infantry will always defeat one tank.  That maybe true if the units are fightning in a phone booth (no movement), but you need fast tanks and mechs to keep Russia on its heels.  Attacking on G3 in optimal, as it allows you to return your tanks and mechs from France and gives you that large purchase with the plundered French money.  When you invade Russia, secure the Ukraine complex and Lennigrad by the 2nd turn of your invasion.  After that, press south grab Stalingrad, and the rich IPCs of Southern Russia.  Again, speed is essential, mechs and tanks will keep Russia on its heels better than slow ass art/inf.  Those units are better used to defend W-Europe when the allies start landing. 
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ErwinRommel
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« Reply #32 on: February 14, 2012, 09:26:46 am »
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Attack on G2!
Buy first inf art (slow units)
Then buy mec,tnk (they will be able to catch up)
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Alsch91
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« Reply #33 on: February 14, 2012, 03:14:27 pm »
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If I'm not going for the G6/7 Moscow bum rush, I prefer to buy mostly inf/art every single turn in Berlin.
It's not as exciting, but good lord does it get the job done.  And it does it much more cheaply - that is, you'll be able to buy subs/planes in the west every turn as well.  It's a much stronger long-term strategy.
Eventually Russia just gets crushed by the waves of German forces.
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techroll42
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« Reply #34 on: February 14, 2012, 03:36:51 pm »
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I like mech units at a point, but you should be supplanting your force with inf/art from the frontline USSR IC's.
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KillOFzee
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« Reply #35 on: February 14, 2012, 08:20:00 pm »
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I know its been done, but I'll give a quick rundown of my strategy...

G1: buy a minor IC in Romania and some naval supplements
G2: 5 inf 5 art in Berlin, and 3 art in Romania
G3: Same as above
G4: Begin the invasion
EVERY TURN AFTER: Build 5 inf and 5 art in Berlin, and 3 inf in Romania
G?: Once you feel you will soon be ready to take Moscow, build mechs and tanks in the Russian and Romania factories.

With a constant supply of 10+ units heading to Russia each turn, the Soviet Union will have to fall back, and eventually will crumble. Any money left over should be used to form an Atlantic wall. If Japan can keep America busy, Germany will have sufficient defenses when the US finally arrives.
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Uncrustable
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« Reply #36 on: February 14, 2012, 09:58:08 pm »
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Just finished a game crushing moscow on G9

built 3 rounds of 5 INF/5 ART from berlin G2-G4

Then tanks from Novgorod russia ICs when i got them and built plenty of tacs when i could to pair up with tanks on the final assault

honestly the key is strategic bomb the crap outta USSR factorys
on USSR 7 he could only build from volgograd (3 mechs) and on R8 after SBR repair in moscow he built 2 INF lol so scary

was pretty one sided

Ive never tried massing tanks/mechs
thing is with inf/art you have enough money to fortify france from being taken by the allies before you take moscow
if you can take moscow but lose france at the same time with berlin under immediate threat then whats the point lol ?
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Gargantua
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« Reply #37 on: February 14, 2012, 10:23:22 pm »
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If you commit to a strategy, of Control over the Ukraine, and Novogorod, coupled with a factory in Romania,  you should be able to simply OUTBUILD the Russians until the game is over, as long as you can keep your income relative and increasing.

13 units a turn will put them down, and you'll have a few extra resources to defend europe with.

That said,  building 50/50 inf and art, isn't viable.  The ratio should be different.  You're going to losing infantry, and having artiller around with nothing to support, doesn't help anyone but your enemy.

I suggest 6 inf 4 art  save a buck for something else.   If you have the money, you should also be building an aircraft unit everyturn.  A fighter OR Bomber.


My other favourite is this... 3 inf UKR,  1/2 mec 1/2 arm ROM  a slow stack build in UKR,  with reinforcements in Berlin, trickling in via the baltic.
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Uncrustable
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« Reply #38 on: February 16, 2012, 02:36:52 pm »
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you make a good point about INF/ART ratio gargantua,

my question would be what is the best move for USSR when germany is full barbarosa starting G2?

My move has always been to pull back everything, make him move slowly but never leave my stacks vulnerable, there are hardly any battles untill moscow at or after G9. USSR will have 75+ INF and in my opinion have maximized the time it takes for Germany to take moscow, this is taking into consideration that germany is moving very slow also never leaving stacks exposed and if there are any battles (USSR is forcing germany to attack its stacks) they are usualy pretty heavily in favor of the germans.

By G9 you can have 12 INF from east russia in moscow plus the 2 extra AA from there....

if germany ever slips up, or doesnt build enough land units into moscow then USSR counter attacks will be brutal
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KillOFzee
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« Reply #39 on: February 16, 2012, 03:33:35 pm »
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The Inf/art ratio changes depending on what turn it is. On the first turn, I build 6 art and 4 inf in Berlin, and then on the next 3 or so turns it is 5 inf and 5 art. The reason I try to maintain equality with the ground force is because Russia usually turtles (Like Uncrustable states) and doesn't have many big battles until they are pressured right up to Moscow, so still have a heavy dose of infantry that needs artillery support If Russia plays more aggressively and I end up losing infantry, I will be able to counter-attack more effectively when all my stacks are attacking at 2. Its worth the extra buck to have an extra 2 for 2 instead of 2 for 1. Either way it screws Russia over.
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brisco
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« Reply #40 on: February 16, 2012, 09:24:33 pm »
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Stalingradski, I used your basic Germany blueprint in two games, and it worked brilliantly.  The Allies were never able to break down my Atlantic Wall and the Russians fell to the never-ending pressure. 

In my current game where I am playing the Allies, my opponent has opted for an infantry/artillery strategy as the Germans.  It was a pretty menacing force, but eventually his main attack was ground down to just tanks. We are in turn 7, so we will see where this one ends up.  I foresee an Allied victory with the UK eventually grinding the German warmachin down with never-ending strategic bombing and relentless Russian pressure.   
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gerard
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« Reply #41 on: February 22, 2012, 09:24:03 pm »
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if there are still strategic bombers available, they should be sent to bomb the USSR, they usually have their fighters in one spot so just bomb any defenseless factory...
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Stalingradski
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« Reply #42 on: February 23, 2012, 04:49:40 pm »
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Thank you brisco! I'm glad it worked for you.

What you probably found is if you're patient, and methodical about your purchases, you can have a blast with Germany. But the key is the dedication to the Kriegsmarine, a slowly growing Atlantic Wall, and a steady flow of at least 6 Infantry toward Russia. The patiently added Mech/Armor units grow until they become absolutely monstrous, lurking behind those boots. Russia can't keep up, and the Allies can't break through in the west.

Or by the time they do, Russia is done.

IMO, it's no longer a trade war vs Russia like in the old games, it's a take-and-hold-territories war, which requires a great deal of mobility and flexibility (the purchase of 2-3 mobile forces + an aircraft per turn) combined with volume (the purchase of 8 - 10 infantry per turn).



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The Domator
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« Reply #43 on: March 08, 2012, 06:47:22 pm »
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Russia is a very easy faction to control. All you have to do is what Stalin did. He basically made his frontal defense weak on purpose so his rear defenses were strong. And also, with Russia's income, buy Infantry then Mech Infantry, then artillery and that is all you buy.
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FM7
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« Reply #44 on: March 09, 2012, 03:16:16 am »
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@ Stalingradski - Do you not ever consider a Sealion approach then?  I like your builds recommendations and agree with the steady flow of boots towards Russia.  Earlier we had exchanged thoughts regarding a major IC on the eastern front.  I had only played OOB rules then and see that in alpha the Berlin IC has been converted to a major which really negates the need for the Major IC on the eastern front.  Been tossing around the Sealion option and it seems like it isn't part of your strategy at all?
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