Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Trajan (axis) vs Alexgreat (Allies) G40 A3
-
Here goes nothing…g/l
G1 30 to spend:
1 AC (16)
2 Tr (14)
-0- RemainCombat Moves:
Bul (activate)
1 inf RomFin (activate)
3 inf NorYugo (5 inf)
1 Inf 1 Tk Rom
2 Inf 1 Tk Hun
5 Inf 2 Rt SGr
1 Tk PolFra (6 inf, 2 Rt, 2 Tk, 1 Ftr, 1 AA)
3 Tk SGr
4 Inf 1 Rt 3 Tk Hol
3 Inf 1 Rt 1 Mec WGrW. Fr (1 Inf 1 Rt)
1 Rt Hol
3 Mec WGrz112 (2 Ca)
1 BB 1 Ca z113
1 Tac Pol
1 Ftr Hunz111 (1BB 1DD + possible scramble 1 Ftr)
1 SS z118
1 SS z124
2 Tac Ger
1 Ftr Hol
1 Bom Gerz110 (1BB 1 Ca + possible scramble 3 Ftr)
1 Ftr Nor
1 SS 103
1 SS 108
2 Ftr 2 Tac WGr
1 Bom Gerz106 (1 DD 1Tr)
1 SS 117I’m going to go ahead and roll everything because I don’t think you have a scramble. If you disagree, let me know and I’ll re-roll. I’ll attach the attack since that seems to be helpful for turns where there is a lot going on.
Bul twol
Fin twolYugo 8 inf 2 rt 3 tk vs. 5 inf
Attack:
Rolls: 6@1 4@2 3@3; Total Hits: 26@1: (1, 2, 5, 6, 2, 3)4@2: (5, 3, 3, 5)3@3: (1, 5, 6)
Defend:
Rolls: 5@2; Total Hits: 45@2: (1, 4, 2, 2, 2) -
Ouch. Rd 2:
Attack:
Rolls: 2@1 4@2 3@3; Total Hits: 22@1: (5, 6)4@2: (1, 1, 5, 3)3@3: (4, 6, 5)
Defend:
Rolls: 3@1; Total Hits: 03@1: (2, 3, 5) -
Rd 3, sorry I rolled 1’s for you should have been 2’s you get 1 hit
Attack:
Rolls: 1@1 4@2 3@3; Total Hits: 61@1: (6)4@2: (1, 2, 5, 2)3@3: (3, 2, 1)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4) -
Now they hit.
Yugo taken w/ 3 inf 2 rt 3 tk remainFrance 7 inf 1 Mec 2 rt 6 tk vs 6 inf 2 rt 2 tk 1 ftr
Attack:
Rolls: 6@1 4@2 6@3; Total Hits: 56@1: (2, 1, 2, 6, 6, 3)4@2: (5, 6, 1, 1)6@3: (6, 1, 1, 5, 5, 4)
Defend:
Rolls: 8@2 3@3 1@4; Total Hits: 28@2: (6, 6, 5, 4, 4, 2, 5, 4)3@3: (5, 6, 1)1@4: (6) -
Fr Rd 2:
Attack:
Rolls: 4@1 4@2 6@3; Total Hits: 44@1: (3, 3, 5, 4)4@2: (5, 6, 4, 1)6@3: (2, 1, 2, 6, 6, 6)
Defend:
Rolls: 3@2 3@3 1@4; Total Hits: 33@2: (3, 5, 1)3@3: (5, 5, 3)1@4: (2) -
Fr Rd 3:
Attack:
Rolls: 1@1 4@2 6@3; Total Hits: 61@1: (3)4@2: (4, 2, 3, 2)6@3: (6, 2, 1, 3, 4, 1)
Defend:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (3) -
Fr taken w/ 1 Mec 2 Rt 6 Tk remain. 19 plundered
W Fr 3 Mec 1 Rt 1 Ftr vs 1 inf 1 rt
Attack:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (3, 5)2@2: (3, 4)1@3: (5)
Defend:
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Awesome roll guys. I lose a mec.
Attack:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 4)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Another Mec. WFr Rd 3
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4) -
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6) -
is the dice roller broken?
Rd 5
Attack:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2) -
W Fr finally taken w/ 1 Mec 1 Ftr
z106 SS vs DD to the death:
Attack:
Rolls: 50@2; Total Hits: 1450@2: (4, 1, 2, 2, 2, 5, 2, 4, 4, 5, 2, 3, 4, 3, 1, 3, 3, 5, 5, 3, 5, 5, 1, 1, 4, 3, 4, 6, 5, 4, 4, 2, 5, 6, 4, 6, 5, 5, 4, 2, 3, 5, 4, 1, 1, 4, 3, 4, 3, 2)
Defend:
Rolls: 50@2; Total Hits: 2450@2: (1, 1, 6, 2, 2, 4, 4, 5, 4, 2, 2, 2, 3, 1, 1, 1, 6, 5, 5, 4, 1, 2, 3, 5, 2, 4, 2, 4, 1, 5, 6, 2, 5, 5, 3, 1, 3, 6, 5, 1, 2, 1, 2, 5, 1, 2, 5, 1, 6, 3) -
I lose the sub. oh well…
z112 BB Ca Tac Ftr vs 2 Ca
Attack:
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 3)2@4: (6, 1)
Defend:
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
z112 twol
z111 2 ss 1 Ftr 2 Tac 1 Bom vs 1 bb 1 dd
Attack:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (3, 3)2@4: (5, 5)Defend:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1) -
I lose 2 subs, your damaged BB remains
Attack:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (6, 1)
Defend:
Rolls: 1@4; Total Hits: 11@4: (2) -
z111 cleared 2 tac 1 bom remain
z110 2 SS 2 Ftr 2 Tac 1 Bom vs BB Ca
Sub shot, ignore Ca if both hit
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Attack:
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 6)3@4: (4, 4, 3)
Defend:
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2) -
Zone cleared, I lose 2 SS.
Non-com
1 Ftr 1 Tac land on new AC in z112
Rest of air in WGr
Tr z113 => z112
2 In Den => WGr
Inf Sgr => NIta
5 Inf Ger => WGr
All else Ger => HunAll builds in z112
Collect 41 Ter + 10 NO + 19 Plunder = 70.
Btw, I rolled all battles separately, but probably easier to roll together and I don’t mind if you don’t -
As long as you declare all attacks first (which you do), I dont mind. Your method resembles the board game way of play, seems the appropriate way. Rolling all first rounds together (as most do) just saves time, I guess.
Not going to be able to do more than R1 tonight.
However, regarding battle SZ 110 I will think about scrambling 3 fighters. I did USSR turn nonetheless as it is unaffected by this sea battle. If you like, you can use the turn as reference only for your Japan plans, and I only introduce it formally tomorrow after I decide if I scramble in SZ 110. If an eventual scramble result does not affect your Japan turn, pls go ahead with Japan, allows me to respond with US/UK/CHINA during my day. Hope that’s fine.Good night, Trajan.
USSR 1
1. PURCHASE (37)
- 3 Art (12)
- 1 Armor (6)
- 4 Inf (15)
- 1 Mech (4)
2. COMBAT MOVES
3. NONCOMBAT MOVES
Bel <– 1 inf from Archangel, 1 AA, 6 inf, 1 art from Novgorod, 3 inf from Baltic states, 1 mech, 1 armor from Russia
Novg <-- 3 inf from Vyborg, 2 inf from Karelia, 1 fig, 1 tac from Russia
N-Ukr <-- 2 inf from East Poland, 2 inf from Bessarabia, 3 inf from South Ukraine
Bry <-- 2AA, 1 inf, 1 art from Russia, 1 mech, 1 armor from Volgagrad
Ros <-- 2 inf from Caucasus
SZ 111 <-- 1 sub from SZ 127
Yak <-- 6 inf from Bur
Bur <-- 2 AA, 6 inf from Sak, 6 inf from Amur4. MOBILIZATION
2 art, arm Nov
3 inf S-Ukr
arm, mech Russia
inf Vol5. INCOME
37 (terr)
-
I’ll try to post J1 after the game tonight (z110 won’t affect it).
Where are you located? I’m in NY, so would usually be posting evening my time during the week. -
J1:
DOW Russia! (Can you just re-confirm that you don’t get any IPC for this?)
Purchase 1 mIC, 2Tr = 26, leaving -0-
Combat:
SFE ()
1 inf Jap via Tr z6 => z5Sib ()
1 inf Jap via same TrCha ()
2 Inf 1 Rt JehAnh ()
3 Inf 1 Rt ShaHun (2 Inf)
2 Inf 1 Rt Ksi
1 Ftr For
2 Ftr 2 Tac ManYun (4 Inf)
3 Inf 1 Rt Kwa
1 Ftr 1 Tac KsuCombat:
SFE, Sib, Hun twolI’ll roll together as these are all clearly going to the finish.
Hun 2 inf 1 Rt 3 Ftr 2 Tac vs 2 Inf
Attack:
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 51@1: (1)2@2: (3, 2)3@3: (5, 2, 3)2@4: (6, 2)
Defend:
Rolls: 2@2; Total Hits: 02@2: (5, 5)Yun 3 Inf 1 Rt 1 Ftr 1 Tac vs 4 Inf
Attack:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 2)2@2: (4, 5)1@3: (1)1@4: (1)
Defend:
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 3)