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Author Topic: Trajan (axis) vs Alexgreat (Allies) G40 A3  (Read 4587 times)
alexgreat
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« Reply #30 on: February 06, 2012, 01:07:21 pm »
0

I dont believe it. Tac down

SZ 96
A
Dice
Rolls: 1@3; Total Hits: 1
1@3: (2)

D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
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alexgreat
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« Reply #31 on: February 06, 2012, 01:38:38 pm »
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3. NON-COMBAT MOVES

Inf, Fig Sco --> Malta
DD, TT SZ 109 --> SZ 106
Art, Inf Ont --> Que
CR SZ 91 --> SZ 106
CR, Tac SZ 98 --> SZ 91
Fig SZ 96 --> SZ 91
Fig Malta --> UK
DD SZ 98 --> SZ 94
TT SZ 98 --> SZ 91, taking Inf, AA from Mal to Gib
Bomber UK --> Nova S
DD SZ 71 --> SZ 78
2 Inf S-Afr --> Rho
All Alex --> Egy
BB SZ 37 --> SZ 39
Inf W-India activate E-Persia
2 Inf Mal --> Sham
Inf India via TT --> Sum
all other India --> Bur
Inf Sudan --> Egy
Inf Egy --> TJ

4. MOBILIZATION

6 Inf UK
3 Inf, 2 Art India

5. INCOME

Europe: 28 (terr) + 5 (NO) + 10 (saved) = 43
India: 21 (terr)



 
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alexgreat
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« Reply #32 on: February 06, 2012, 02:01:42 pm »
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Minor US correction, Mech from W-US goes to S-Mex
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alexgreat
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« Reply #33 on: February 06, 2012, 02:20:14 pm »
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another one for UK, DD moves to SZ 110 and bomber stays put and one suicide TT brings 2 Inf from Canada
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alexgreat
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« Reply #34 on: February 06, 2012, 02:21:13 pm »
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Map.
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Trajan01
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« Reply #35 on: February 06, 2012, 04:40:47 pm »
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I guess if your opponent is gonna get a Tech roll...US / Radar is the way to go.

I1

Purchase:
1 Tr (7)
Save 3

Combat Moves:
It's a nice format to do the attacks right below. I may be new but I'll learn quick.

SFr (1 Inf 1 Rt)
2 Inf 1 Rt 1 Tk NIta

A:
Dice
Rolls: 1@1 2@2 1@3; Total Hits: 0
1@1: (3)2@2: (5, 4)1@3: (4)

D:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (1, 5)


Gre (4 Inf)
2 Inf 1 Tk Alb
2 Inf SIta via Tr z97
1 Rt NIta 1 Inf SIta via Tr z96

A:
Dice
Rolls: 4@1 2@2 1@3; Total Hits: 1
4@1: (6, 2, 3, 4)2@2: (4, 4)1@3: (3)

D:
Dice
Rolls: 4@2; Total Hits: 1
4@2: (5, 4, 4, 1)


z93 (1 Cr 1 DD)
1 BB 1 Cr z97
1 SS 1 Cr z95

A:
Dice
Rolls: 1@2 2@3 1@4; Total Hits: 0
1@2: (5)2@3: (4, 4)1@4: (6)

D:
Dice
Rolls: 1@2 1@3; Total Hits: 0
1@2: (3)1@3: (4)


z94 (1 DD)
1 DD z95
2 Ftr SIta

A:
Dice
Rolls: 1@2 2@3; Total Hits: 1
1@2: (3)2@3: (3, 5)

D:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)



Tun (1 Inf)
1 Inf 1 Rt Lib
1 Mec Tob
1 Strat NIta

A:
Dice
Rolls: 1@1 2@2 1@4; Total Hits: 2
1@1: (5)2@2: (2, 4)1@4: (3)

D:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


Ken ()
1 Inf 1 Rt Eth
1 Inf ISo

Sud ()
1 Inf Eth
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Trajan01
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« Reply #36 on: February 06, 2012, 04:45:03 pm »
0

Apparently nobody wants to hit anybody.

Round 2:
Sfr
A:
Dice
Rolls: 2@2 1@3; Total Hits: 1
2@2: (3, 4)1@3: (2)

D:
Dice
Rolls: 2@2; Total Hits: 2
2@2: (1, 1)


Gre:
A:
Dice
Rolls: 3@1 2@2 1@3; Total Hits: 3
3@1: (1, 3, 1)2@2: (2, 6)1@3: (4)

D:
Dice
Rolls: 3@2; Total Hits: 1
3@2: (3, 5, 1)


z93:
A:
Dice
Rolls: 1@2 2@3 1@4; Total Hits: 1
1@2: (4)2@3: (4, 4)1@4: (2)

D:
Dice
Rolls: 1@2 1@3; Total Hits: 1
1@2: (3)1@3: (2)


z94 twol
Tun twol
Ken, Sud walk-in
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Trajan01
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« Reply #37 on: February 06, 2012, 04:48:44 pm »
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Seriously S Fr is holding out...

Round 3:

SFr (might as well keep going, i'll need that naval base)
A:
Dice
Rolls: 1@3; Total Hits: 0
1@3: (4)

D:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Gre twlo 2 inf

z93:
A:
Dice
Rolls: 1@2 2@3 1@4; Total Hits: 2
1@2: (3)2@3: (6, 1)1@4: (2)

D:
Dice
Rolls: 1@3; Total Hits: 1
1@3: (1)

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Trajan01
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« Reply #38 on: February 06, 2012, 04:50:03 pm »
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SFr Rd 4
A:
Dice
Rolls: 1@3; Total Hits: 1
1@3: (2)

D:
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


z93 twlo SS
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Trajan01
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« Reply #39 on: February 06, 2012, 05:00:30 pm »
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SFr cleared, not taken.  huh

Non-Com
All planes land in Tob

Place Tr z95

Earn 15 Ter + 5 NO + 3 Saved = 23

Map attached. If you run A1 and F1 tomorrow I'll get to G2 tomorrow night.
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alexgreat
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« Reply #40 on: February 06, 2012, 09:53:57 pm »
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Good morning Trajan. In such a case where there is no real interaction, you could run Germany with no probs, I would do ANZAC and F after that. But I am also ok with a more slower speed that keeps the turn order Smiley

Bad luck about S-Fra, but hardly that important. And yes, Radar is the way to go for me. All the other 5 are hardly usefl for the US  cheesy
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alexgreat
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« Reply #41 on: February 07, 2012, 07:07:54 am »
0

ANZAC 1

1. PURCHASE (10)

* 2 Inf (6)
* Art (4)

2. COMBAT MOVES
-

3. NON-COMBAT MOVES

DD SZ 62 --> SZ 57
Inf NSW to Java via TT
CR SZ 63 --> SZ 58
Fig NZL --> NSW
2 AA, Inf NSW --> Que

4. MOBILIZATION

2 Inf, Art in NSW

5. INCOME

14 (terr)


FRANCE 1

NON-COMBAT MOVES

Inf Alg --> Mor
Inf FWA --> FCA
DD SZ 72 --> SZ 78


No access to map, will send later. Subject to final review but no error in it that could influence Germany 2.

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alexgreat
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« Reply #42 on: February 07, 2012, 04:33:49 pm »
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some changes, map now.
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Trajan01
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« Reply #43 on: February 07, 2012, 09:28:28 pm »
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I can't post the whole move tonight...which is just as well since you will need to respond.

G2:

2 Tech Rolls.
I don't know how to roll in the non-AA fashion, but these will hit if 6's.

Dice
Rolls: 2@6; Total Hits: 2
2@6: (2, 3)
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Trajan01
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« Reply #44 on: February 07, 2012, 09:36:32 pm »
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No hits, so I retain 2 tokens.

Purchase (60 remain):
1 tac (11)
1 Ftr (10)
9 Inf (21)
1 Rt (12)
1 SS (6)

Battle of Britain:
Against UK:
2 Bom
4 Tac
3 Ftr as escort

I am unclear on the rules as to whether you send up interceptors before or after I declare the rest of my combat moves. Let me know and I'll post the rest of G2 tomorrow.

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