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Author Topic: Trajan (axis) vs Alexgreat (Allies) G40 A3  (Read 4643 times)
alexgreat
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« Reply #75 on: February 11, 2012, 03:17:13 pm »
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Art did not hit anyway, just replace it with inf. Same battle outcome, bomber retreats.
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Trajan01
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« Reply #76 on: February 11, 2012, 03:23:22 pm »
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Wow rookie mistake. Apologies for all the rule errors, I'm clearly a bit rusty (and still learning A3). Again, I think I should lose the Rt, I can't gain from my error. You are welcome to re-roll the whole thing to...but I don't think you'd want to.

UK SBR:
AA Guns:
Strats:
Dice
Rolls: 2@1; Total Hits: 0
2@1: (6, 6)

Tacs:
Dice
Rolls: 1@1; Total Hits: 1
1@1: (1)


Strats to the MIC, Tac to the AB.
Strat vs MIC:
Dice
Rolls: 2@6; Total Hits: 2
2@6: (5, 4)

Tac vs AB:
Dice
Rolls: 1@6; Total Hits: 1
1@6: (6)


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Trajan01
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« Reply #77 on: February 11, 2012, 03:25:30 pm »
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Wow AA hits again...3 of 9 now. 13 more damage on the IC.

z 110:
Attack:
Dice
Rolls: 5@3 2@4; Total Hits: 4
5@3: (1, 5, 6, 3, 2)2@4: (6, 2)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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alexgreat
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« Reply #78 on: February 11, 2012, 03:37:09 pm »
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Rules errors dont worry me, no need to apologize. You should see mine....thinking I can block subs with CRs....
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Trajan01
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« Reply #79 on: February 11, 2012, 03:47:07 pm »
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z 110 cwol.

Non-Com:
Land Planes:
4 Ftr 2 Tac to Hol
Everybody else to WGr
Sub z113 to z119
1 Mec WFr to Hol
1 Mec SFr to Hol
2 Rt WGr to Hol
1 Tk WFr to WGr
3 Tk WFt to Hol
3 Tk WGr to Hun
2 Tk Hol to Ger
Inf NIta to SFr
10 Inf Ger to Pol
Rt Ger to Pol
3 AA Ger to WGr
6 Inf Hun to Rom
1 Rt Hun to Pol
2 Rt Hun to Rom
3 AA Hun to Rom
4 Inf Nor to Ger via 2 Tr
4 Inf Nor to Fin

Build 6 Tk + Inf Ger
Tr z93
DD z113

Earn 44 Ter + 10 NO = 54
(I also forgot to mark Italy IPC = 18 Ter + 5 NO + 9 Saved = 32)
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Trajan01
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« Reply #80 on: February 11, 2012, 04:06:57 pm »
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forgot to kill DD z110.
Have a good night. Should be able to post J3 tomorrow am
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alexgreat
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« Reply #81 on: February 11, 2012, 04:42:56 pm »
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RUSSIA 3

1. PURCHASE (37)

* 1 Arm (6)
* 3 Mech (12)
* 1 Art (4)
* 5 Inf (15)

2. COMBAT MOVES
-

3. NON-COMBAT MOVES

6 Inf Yen --> Tim
10 Inf, 2 AA Yak --> Yen
Inf Bury --> Yak
Inf Sak --> Bur
Inf Cau --> NW-Persia, activate
Sub SZ 112 --> SZ 125
Inf Bel --> E-Pol
2 Arm, 2 Mech Bel --> Bry
2 Inf, Art S- Ukr --> N-Ukr
Mech Rus --> Bry
2 Inf Rus --> Smo
3 Inf, Art Bry --> N-Ukr
3 Inf Nov --> Bel

4. MOBILIZATION

Arm, 2 Mech Nov
Art, Mech, Inf S-Ukr
4 Inf Rus

5. INCOME

35 (terr)


Replaced Italian inf with art in Greece.

Good night, looking forward to J3.



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alexgreat
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« Reply #82 on: February 11, 2012, 04:45:22 pm »
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Forgot France...

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Trajan01
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« Reply #83 on: February 12, 2012, 07:45:28 am »
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Here goes nothing...

J3:
DOW US, UK, France, Anzac, Holland
Purchase:

Combat Moves:
Sak ()
2 Inf Sib

Kan (Inf)
Inf Sui
Mec Hop
Ftr, Tac Cha
Attack:
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 0
2@1: (3, 6)1@3: (6)1@4: (6)

Defend:
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


She (Inf)
Inf, Rt Hop
Ftr Cha
Ftr Kwa
Attack:
Dice
Rolls: 2@2 2@3; Total Hits: 2
2@2: (1, 5)2@3: (1, 6)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


Haw (2 Inf...hope I'm not taking the bait here)
2 Inf Car via Tr z33
2 Inf ��� via Tr z6
Bombard w/ BB, CC z33
Ftr, Tac z33 (to land on Cv z33)
Attack:
Dice
Rolls: 4@1 2@3 2@4; Total Hits: 4
4@1: (1, 5, 4, 6)2@3: (2, 1)2@4: (4, 5)

Defend:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (3, 2)


Phi (2 Inf)
Inf, Rt Pau
Ftr, Tac Kaw (to land on CV z6)
Attack:
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 2
2@2: (6, 2)1@3: (3)1@4: (6)

Defend:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 5)


Hon (2 Inf)
Inf, Rt Ksi
Tk Ksu
Ftr, Tac Kwa
Attack:
Dice
Rolls: 2@2 2@3 1@4; Total Hits: 1
2@2: (4, 4)2@3: (4, 1)1@4: (6)

Defend:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (6, 1)


Mal Amphib:
z37 (Cr)
DD, SS z36
Ftr, Bom, Tac Kwa
Land (2 Inf)
Inf, Rt, Bom Kwa via Tr z36
2 Tac 2 Ftr z36
Sea Battle:
Attack (ignore return if first 2 hits):
Dice
Rolls: 1@2 2@2 1@3 2@4; Total Hits: 3
1@2: (6)2@2: (6, 2)1@3: (6)2@4: (4, 3)

Defend:
Dice
Rolls: 1@3; Total Hits: 0
1@3: (6)

Land battle to follow

Shn (2 Inf)
Inf Yun
2 Inf Sia
Ftr, 2 Tac Kwa
Attack:
Dice
Rolls: 3@1 2@3 1@4; Total Hits: 1
3@1: (3, 3, 4)2@3: (6, 3)1@4: (6)

Defend:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (1, 6)


FIC ()
Inf Kwa

Bor ()
Inf Kwa via tr z36
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Trajan01
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« Reply #84 on: February 12, 2012, 07:52:29 am »
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Sak, She, FIC,Bor twol
Haw twlo Inf
Phi twol Inf

Kan I lose inf. Rd 2:
Attack:
Dice
Rolls: 1@1 1@3 1@4; Total Hits: 1
1@1: (2)1@3: (6)1@4: (3)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)


Hon both lose 1 Inf. Rd 2:
Attack:
Dice
Rolls: 1@2 2@3 1@4; Total Hits: 2
1@2: (3)2@3: (3, 4)1@4: (2)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


z37 cwol
Mal:
Attack:
Dice
Rolls: 2@2 2@3 3@4; Total Hits: 4
2@2: (2, 4)2@3: (2, 3)3@4: (5, 5, 3)

Defend:
Dice
Rolls: 2@2; Total Hits: 0
2@2: (5, 3)


Shn both lose 1 Inf. Rd 2:
Attack:
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 3
2@1: (1, 2)1@3: (3)1@4: (3)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)




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Trajan01
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« Reply #85 on: February 12, 2012, 08:12:53 am »
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Kan, Hon, Mal, Shn twol.
And I just saw I forgot to actually write my purchase. I was going to buy 3 Tk, 1 Cv, 1 DD for 42 Save 3, placed in Ksi and z6 respectively. Up to you if you want to let me have them.

Non-Com:
Land Planes:
z35 on Cv z6
Mal on 2 Cv z36 to z37
All Kan, She, Shan to Kwe
z37, Hon to Kwa
Others:
Navy z33 to z26
DD z6 to z26
DD z36 to z42
All land in Hop and Ksu to Kwe
3 Inf Cha to Sui
2 Inf Cha to Hop
2 Inf Jeh to Cha

Earn 54 Terr + 5 NO + 3 Saved = 62

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alexgreat
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« Reply #86 on: February 12, 2012, 08:46:01 am »
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of course.
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alexgreat
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« Reply #87 on: February 12, 2012, 09:39:23 am »
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USA 3

DOW on all bullies.

1. PURCHASE (52)

* BB (20)
* AC (16)
* TT (7)
* 3 Inf (9)

2. COMBAT MOVES

SZ 26 (2 BB, 2 CR, 3 DD, 1 Sub, 1 AC, 1 Fig, 1 Tac) <-- Fleet from SZ 10, Bomber from West Indies (can land Midway), Tac from SZ 101 (can land on AC in SZ 26), DD SZ 54, Sub SZ 30, Fig Midway

A
Dice
Rolls: 3@4 4@3 5@2; Total Hits: 4
3@4: (5, 4, 2)4@3: (6, 1, 2, 4)5@2: (5, 3, 5, 5, 4)

D
Dice
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 6
3@4: (4, 5, 2)3@3: (3, 3, 1)4@2: (4, 2, 6, 4)1@1: (5)


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alexgreat
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« Reply #88 on: February 12, 2012, 09:40:55 am »
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not that grea. Pls allocate 4 hits.
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alexgreat
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« Reply #89 on: February 12, 2012, 09:58:41 am »
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actually, its not that difficult, may I presume? Taking into account that you can land and have a naval base, I damage both BBs, one AC and take away one sub. Your defense is maximised, you still can land the figs, and you can repair your ships.

I will remove both ACs (battle to the death here), damage my BB and remove one sub.

Round 2 then

A
Dice
Rolls: 3@4 4@3 4@2; Total Hits: 4
3@4: (5, 6, 4)4@3: (4, 4, 6, 1)4@2: (1, 6, 2, 4)

D
Dice
Rolls: 3@4 3@3 4@2; Total Hits: 3
3@4: (6, 5, 5)3@3: (6, 3, 6)4@2: (6, 2, 3, 2)



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