October 23, 2014, 05:44:13 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 »
  Print  
Author Topic: Trajan (axis) vs Alexgreat (Allies) G40 A3  (Read 4478 times)
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #45 on: February 07, 2012, 10:55:09 pm »
0

Declare all your combat moves first. Then I decide interceptors (0 to 5 fighters). Interceptors would not be able to fight in other battles this turn.
Your nine would do air battle with my max 5, then strats and tacs break off to targets you name by then, face AA and bomb away.

Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #46 on: February 07, 2012, 10:58:34 pm »
0

in any case, no intercept.
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #47 on: February 08, 2012, 12:44:15 am »
0

for the way you declared the battle of Britain, that is Smiley
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #48 on: February 09, 2012, 02:15:36 am »
0

If you want to post G2, indicate your combat moves and I can decide on scrambling and do the rolls for you in case you attack ships. Lets me do Russia during the day.
Logged
Trajan01
A&A.org Fighter
*
*
*****
Posts: 1233



View Profile
« Reply #49 on: February 09, 2012, 08:27:11 pm »
0

Apologies for the delay, work got the better of me.

Combat Moves:

SBRs:

1 Strat vs AirBase:
AA Guns:
Dice
Rolls: 1@1; Total Hits: 0
1@1: (6)

Bombing (ignore if hit):
Dice
Rolls: 1@6; Total Hits: 1
1@6: (5)


1 Strat, 4 Tac vs MIC:
AA Gun Strat:
Dice
Rolls: 1@1; Total Hits: 0
1@1: (6)

AA Gun Strat:
Dice
Rolls: 4@1; Total Hits: 2
4@1: (1, 2, 4, 1)

Strat Bomb Run (ignore if hit):
Dice
Rolls: 1@6; Total Hits: 1
1@6: (6)

Tac Bomb Runs (ignore the later dice for any hits):
Dice
Rolls: 4@1; Total Hits: 0
4@1: (6, 3, 5, 3)


Rule Clarification if it's ok...can I kill your undefended Tr without facing Scramble? If so, kill Tr z109 w/ Ftr WGr, otherwise the lucky guy gets to survive (my planes end up in same place I kill it or not, so just take it off the Map depending on the ruling)

WFr ()
1 Mec Fr

And that's it.
Logged
Trajan01
A&A.org Fighter
*
*
*****
Posts: 1233



View Profile
« Reply #50 on: February 09, 2012, 08:52:24 pm »
0

Results:
Airbase takes max damage.
I lose 2 Tacs
17 hits on MIC (good rolling both sides...)

Non-Combat:

Land planes:
2 Ftr 2 Tac Hol
2 Strat WGr
1 Ftr WFr

Navy z112 => z113 (except Tac to WGr)
3 Tk Yug => WFr
2 Tk Fra => Hol
4 Tk Fra => WFr
2 Ftr WGr => WFr
6 Inf WGr => Nor via 3 Tr z112 => z113
1 Inf Fin => Nor
Navy z112 => z113 (except the Tac which goes to WGr
2 Rt Fra => WGr
1 Inf 3 AA WGr => Ger
5 Inf Bul => Rom
3 Inf 2 Rt Yug => Rom

Build:
SS z113
9 Inf 1 Rt Ger

Earn 44 Ter + 10 NO = 54
Did I screw this up? Fairly certain I'm not supposed to be moving west to defend Nor, WFr and Hol on G2. Nor are you supposed to be pushing my Navy back  huh

I'm not sure i'll be able to post tomorrow - but Sat a.m. my time I'll get to J2 if you have R2 by then. Cheers...remember to kill your Tr if I'm allowed to...
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #51 on: February 09, 2012, 09:40:27 pm »
0

Hi, you cannot use tacs against ic, only against air and naval  wink. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #52 on: February 10, 2012, 12:38:53 am »
0

Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.

2 Strat Bomber vs IC
AA guns
Dice
Rolls: 2@1; Total Hits: 0
2@1: (6, 4)


3 Tacs vs air base
AA guns
Dice
Rolls: 3@1; Total Hits: 1
3@1: (1, 4, 5)


Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #53 on: February 10, 2012, 12:40:11 am »
0

Bombing IC

DiceRolling 2d6:
(1, 1)  

+4

Bombing air base
DiceRolling 2d6:
(1, 4)  


Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #54 on: February 10, 2012, 12:41:32 am »
0

Damage to IC: 6

Damage to air base: 5

One tac lost in the process.

Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #55 on: February 10, 2012, 09:37:51 am »
0

USSR 2

1. PURCHASE (37)

* 6 Inf (18)
* 1 Mech (4)
* 1 Tac (11)
* 1 Art (4)

2. COMBAT MOVES
-

3. NON-COMBAT MOVES

1 Inf Bury --> Sak
10 Inf, 2 AA Bury --> Yak
6 Inf Yak -- Yen
Inf Vol --> Cauc
2 Inf Ros --> Bry
3 Inf S-Ukr --> N-Ukr
Arm, Mech Rus --> Bel
Inf Bel --> Bal
AA Bel --> Nov
Sub SZ 111 --> SZ 112
3 Art Nov --> Bel
3 Inf Bel --> Nov

4. MOBILIZATION

2 Inf, Tac Nov
Art, 2 Inf S-Ukr
2 Inf, Mech Rus

5. INCOME

37 (terr)

Logged
Trajan01
A&A.org Fighter
*
*
*****
Posts: 1233



View Profile
« Reply #56 on: February 11, 2012, 07:42:17 am »
0

Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course...it's not a real war, and while I don't like my position, it's far from resulting in a not fun game! So I'll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).

J2:
Purchase:
1 Mec (4)
1 Tk (6)
1 CV (16)
1 DD (Cool
1 Tr (7)
Save -0-

Combat:
Sui (1 Inf)
2 Inf Cha
2 Ftr Sha
1 Tac Sha
Attack:
Dice
Rolls: 2@2 2@3 1@4; Total Hits: 2
2@2: (5, 5)2@3: (2, 4)1@4: (4)

Defend:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


Hop ()
6 Inf 2 Rt Anh
1 Mec 1 Rt Cha
1 Tk Ksu

Kwe (1 Inf)
1 Inf 1 Rt Hun
1 Ftr 1 Tac 2 Str Sha
Attack:
Dice
Rolls: 2@2 1@3 3@4; Total Hits: 2
2@2: (4, 6)1@3: (4)3@4: (6, 1, 1)

Defend:
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


Yun (1 Inf)
2 Inf Hun
4 Ftr 3 Tac Kwa
Attack:
Dice
Rolls: 2@2 4@3 3@4; Total Hits: 3
2@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)

Defend:
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)



Logged
Trajan01
A&A.org Fighter
*
*
*****
Posts: 1233



View Profile
« Reply #57 on: February 11, 2012, 08:01:00 am »
0

Sui, Hop twol
Kwe, Yun twlo 1 Inf each

Non-Com:
Land Planes:
All Kwe, Yun to Kwa
All Sui to Cha
Others:
Ftr Sha to Man
Inf SFE to Sib
1 Tr z6 to z33
Rt Man to Pau via 1 Tr z19
Inf Man to Kwa via 1 Tr z19
2 Inf ��� to Kwa var Tr z6
Tr z5 to z6
1 CV 1 Ftr 1 Tac z33 to z36
1 BB 1 Cr z36 to z33
5 Inf Jeh to Cha
2 Inf Man to Jeh

Build CV, Tr, DD z6
Mec, Tk Ksu

Earn 35 Ter + 10 NO = 45
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #58 on: February 11, 2012, 08:10:55 am »
0

you are right, I did not add the one Tac again that you lost in the first try.

And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon Smiley
Logged
alexgreat
A&A.org Battleship
*
******
Posts: 4354



View Profile
« Reply #59 on: February 11, 2012, 08:23:52 am »
0

Added Tac in Holland.

USA 2

1. R&D / PURCHASE (52)

* 2 Research Tokens (10)
* BB (20)
* AC (16)
* Sub (6)

DiceRolling 2d6:
(2, 6)  
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 »
  Print  
 
Jump to:  

2014 Support Drive
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Field Marshal Games

Axis & Allies.org Official Silver Sponsor: Historical Board Gaming
Powered by MySQL Powered by PHP © 2014 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Valid XHTML 1.0! Valid CSS!