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Author Topic: Varn H (allies) vs. *your-name-here* (axis): Spring 1942  (Read 2956 times)
Varn H
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« on: February 02, 2012, 11:40:06 pm »
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Greetings.

I’m new to playing by forum, but I’d like to try it out. I’m looking for a Spring 1942 game by forum… any opponent who is interested. I’ll go first as the Allies to get things moving. If you are dying to play the Allies then just ignore my Russian move and substitute your own – I’ll play the Axis. I’ll check back daily to see if anyone has taken the bait.

Spring 1942. 9 victory cities to win. Turkey straights are open.

Thanks in advance,
Varn H
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Varn H
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Posts: 1177



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« Reply #1 on: February 02, 2012, 11:41:31 pm »
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Round 1, Russia

Purchase:
---1.) Fighter x1, Infantry x3, Tank x1   (-$24, 0 remaining)

Combat Movement:
---1.) Karelia Fighter x1, Russia Fighter x1, Russia Tank x1, Caucasus Tank x1, Caucasus Artillery x1, Caucasus Infantry x3 to UKRAINE
---2.) Karelia Infantry x2, Archangel Infantry x3, Archangel Tank x1, Russia Tank x1, Russia Artillery x1, Russia Infantry x3 to WEST RUSSIA
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Varn H
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« Reply #2 on: February 02, 2012, 11:43:08 pm »
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Round 1, Russia; continued

going to try the forum dice roller...


Combat UKRAINE, Attacker, Round 1:
Dice
Rolls: 2@1 2@2 4@3; Total Hits: 2
2@1: (5, 1)2@2: (4, 6)4@3: (3, 6, 5, 6)



Combat UKRAINE, Defender, Round 1:
Dice
Rolls: 4@2 1@3 1@4; Total Hits: 2
4@2: (5, 5, 4, 2)1@3: (4)1@4: (4)

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Varn H
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« Reply #3 on: February 02, 2012, 11:47:50 pm »
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Round 1, Russia; continued

Attacker loses 2 infantry. Inf x1, Art x1, Tank x2, Fighter x2 remain.
Defender loses 2 infantry. Inf x1, Art x1, Tank x1, Fighter x1 remain.

Combat UKRAINE, Attacker, Round 2:
Dice
Rolls: 2@2 4@3; Total Hits: 2
2@2: (3, 1)4@3: (4, 4, 6, 3)


Combat UKRAINE, Defender, Round 2:
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 2
2@2: (4, 6)1@3: (3)1@4: (3)


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Varn H
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« Reply #4 on: February 02, 2012, 11:52:08 pm »
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Round 1, Russia; continued


Attacker loses Inf x1, Artillery x1. Remaining: Tank x2, Fighter x2.
Defender loses Inf x1, Artillery x1. Remaining: Tank x1, Fighter x1.


Combat UKRAINE, Attacker, Round 3:
Dice
Rolls: 4@3; Total Hits: 1
4@3: (4, 3, 5, 5)


Combat UKRAINE, Defender, Round 3:
Dice
Rolls: 1@3 1@4; Total Hits: 2
1@3: (1)1@4: (1)

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Varn H
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« Reply #5 on: February 02, 2012, 11:55:27 pm »
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Round 1, Russia; continued

Attacker loses 2 Tanks. Fighter x2 remain.
Defender loses 1 Tank. Fighter x1 remain.

Attacker retreats! Germany retains control of UKRAINE.
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Varn H
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« Reply #6 on: February 02, 2012, 11:58:14 pm »
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Round 1, Russia; continued

Combat WEST RUSSIA, Attacker, Round 1:
Dice
Rolls: 6@1 2@2 2@3; Total Hits: 4
6@1: (5, 3, 5, 5, 3, 6)2@2: (1, 1)2@3: (2, 3)


Combat WEST RUSSIA, Defender, Round 1:
Dice
Rolls: 4@2 1@3; Total Hits: 2
4@2: (3, 5, 2, 4)1@3: (3)

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Varn H
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« Reply #7 on: February 03, 2012, 12:05:12 am »
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Round 1, Russia; continued

Attacker loses 2 infantry. Inf x6, Art x1, Tank x2 remain. (in hindsight, rolled one too few dice for infantry, me thinks)
Defender loses 3 infantry and 1 Artillery. Tank x1 remain. (in hindsight, rolled one too few dice for attacking infantry, me thinks)

Combat WEST RUSSIA, Attacker, Round 2:
Dice
Rolls: 5@1 2@2 2@3; Total Hits: 3
5@1: (4, 4, 1, 1, 3)2@2: (4, 3)2@3: (4, 3)


Combat WEST RUSSIA, Defender, Round 2:
Dice
Rolls: 1@3; Total Hits: 0
1@3: (5)


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Varn H
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« Reply #8 on: February 03, 2012, 12:09:05 am »
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Round 1, Russia; continued

Attacker loses zero. 6 infantry, 1 artillery, 2 tanks remain.
Defender loses remaining units.

Russia takes WEST RUSSIA.
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Varn H
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« Reply #9 on: February 03, 2012, 12:14:36 am »
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Round 1, Russia; continued

Non-Combat Movement:
---1.) Buryatia Infantry x2 to Yakut
---2.) Soviet Far East Infantry x2 to Yakut
---3.) Karelia Fighter (in Ukraine) to Caucasus
---4.) Russia Fighter (in Ukraine) to Caucasus
---5.) Kazakh Infantry x2 to Caucasus
---6.) Novosibirsk Infantry x2 to Yakut
---7.) Evenki Infantry x2 to Russia
---8.) SZ 4 Sub x1 to SZ 2

Mobilize:
---1.) Infantry x3, Tank x1 to Caucasus
---2.) Fighter x1 to Russia

Collect Income:
Russia from 24 to 26 IPC production, collect 26, total 26 in hand
Germany from 40 to 38 IPC production, has 40 in hand

Summary:
---Karelia: Infantry x1
---Russia: Infantry x2, Fighter x1
---West Russia: Infantry x6, Armor x2, Artillery x1, Russia now owns
---Ukraine: 1 German Fighter, Germany still owns
---Caucasus: Infantry x5, Armor x1, Fighter x2
---Yakut: Infantry x8
---SZ 2: Sub x1
---others 0
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Varn H
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« Reply #10 on: February 03, 2012, 12:15:32 am »
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Germany's turn...
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MrMalachiCrunch
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« Reply #11 on: February 03, 2012, 05:58:02 am »
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You should use the mapping utility AAMap, there are plenty of threads on this site on how to use it.  I am currently playing round 14 of a game.  Having to keep my board set up at home for over a week.....yeah I like the electronic map and so will you in time.  Our game is going into extra innings otherwise I would take you up on your offer, but two games at once I would obsess and get nothing done!  If you have no takers in few days and my game is over I will take you up on the offer.

Not that many people play spring 42 here, great to see another '42 fan.  I would suggest reading a few of the playing strategies here, I learned much by reading what others do.  I would suggest the Fortress Europe strategy so you can see what to expect from one of several philosophies of playing the Axis and how to counter with the allies....if you can smiley
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MrMalachiCrunch
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« Reply #12 on: February 03, 2012, 12:15:00 pm »
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OK, my buddy is working for the weekend.  (Sounds like a song)  Tough luck in Ukr and always a brain twister as to put the third tank into that battle or not.  I usually to the typical navy moves attacking Sz2 and Sz13 with fighters but I would like to try something different based on owning Ukr.  I will include the AAMap files for the game if you would like to use them.  I like being able to rewind the game and try what-ifs with the electronic board setup.



Ger 1

Builds:
-----------
On Hand 40

5 Inf   15
5 Tanks 25
-----------
Saved    0





Combat:
Sz1: SS(Sz8) Vs TT (Autokill)
Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Egy: Tank+Inf(Lib)+Tank+Inf(Sz15) Vs Inf+Tank+Ftr
Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks


Sz1: SS(Sz8) Vs TT (Autokill)



Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Dice
Rolls: 1@4; Total Hits: 0
1@4: (6)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)

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MrMalachiCrunch
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« Reply #13 on: February 03, 2012, 12:15:22 pm »
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Round 2


Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Dice
Rolls: 1@4; Total Hits: 1
1@4: (3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)

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MrMalachiCrunch
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« Reply #14 on: February 03, 2012, 12:29:28 pm »
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Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
Dice
Rolls: 3@1 8@3 1@4; Total Hits: 4
3@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)

Dice
Rolls: 7@2 2@3; Total Hits: 4
7@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)





Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Dice
Rolls: 3@1 1@3; Total Hits: 0
3@1: (6, 4, 6)1@3: (4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

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