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Author Topic: jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)  (Read 5821 times)
corriganbp
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« Reply #180 on: January 31, 2012, 11:00:42 pm »
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Jen -- when will you be able to post Japan's turn?

Jim -- I encouraged Jen to post her Japan turn because Japan and Russia were not at war and I knew that she might not have time to post later on.  Sorry, we won't do that again.

Am I right in saying, that in addition to not posting NCMs you don't like it when players ask for NCM after they apparently have conclused their turn?
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Axisplaya
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« Reply #181 on: January 31, 2012, 11:24:25 pm »
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Am I right in saying, that in addition to not posting NCMs you don't like it when players ask for NCM after they apparently have conclused their turn?

Can't speak for Jim of course, but i don't think it's true. I've played numerous friendly games with him, and we always allow that kind of changes on NCMs after map has been posted.

Typing every move is the only way to be sure of what's happening and to know if everything is in order on the map.

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Noll
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« Reply #182 on: February 01, 2012, 04:46:54 am »
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I understand what Jim is saying. If he asks for moves to be typed you should type them Jenn.
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Cmdr Jennifer
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« Reply #183 on: February 01, 2012, 05:32:18 am »
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Yea, what I used to do is keep a text file with my routine NCMs and just paste it.  I just have not gotten to making them yet, what with Alpha, Alpha 2, Alpha 3, Alpha Krieg...
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jim010
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« Reply #184 on: February 01, 2012, 07:44:15 am »
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I only wanted moves typed and to keep things in order only to follow what's going on. 

That's all.  It was not directed to anyone in particular.

I have no problem with people taking back a move or changing something.  Exception being trying to change something in the missle of someone else's move, and teh change impacts that person's turn.  And I usually let that slide too.  Ask Axisplaya.
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ghr2
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« Reply #185 on: February 01, 2012, 08:55:25 pm »
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I just want to get as much done as fast as I can, so I can be a little chilaxed on turn order so long as it does not effect the other side.
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Cmdr Jennifer
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« Reply #186 on: February 02, 2012, 03:47:46 pm »
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Japan:

Buy(61)
* 2 Aircraft Carriers
* 2 Destroyers
* 2 Submarines
* Save 1

Combat Moves:

Infantry from Yunnan to Burma
Infantry from Yunnan to Szechwan
Infantrey from Suiyuan to Kansu
Infantry, Artillery from Yunnan to Sham State
Fighter from SZ 36 to SZ 42
4 Infantry, 2 Artillery from Japan to Philippines
Destroyer from SZ 36 to SZ 44
2 Strategic Bombers from Kwangsi to SZ 44
3 Fighters, 3 Tactical Bombers from Kwangsi to Sham State


Combat:

SZ 44:
Attacker:
Dice
Rolls: 1@2 2@4; Total Hits: 0
1@2: (3)2@4: (5, 6)

Defender:
Dice
Rolls: 1@3; Total Hits: 0
1@3: (4)
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Cmdr Jennifer
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« Reply #187 on: February 02, 2012, 03:47:57 pm »
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Attacker:
Dice
Rolls: 1@2 2@4; Total Hits: 3
1@2: (2)2@4: (4, 2)

Defender:
Dice
Rolls: 1@3; Total Hits: 1
1@3: (3)
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Cmdr Jennifer
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« Reply #188 on: February 02, 2012, 03:48:31 pm »
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Philippines:
Attacker:
Dice
Rolls: 2@1 4@2 1@3; Total Hits: 1
2@1: (1, 3)4@2: (6, 5, 6, 4)1@3: (5)

Defender:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (4, 2)
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Cmdr Jennifer
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« Reply #189 on: February 02, 2012, 03:48:43 pm »
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Philippines:
Attacker:
Dice
Rolls: 1@1 4@2 1@3; Total Hits: 3
1@1: (3)4@2: (3, 1, 3, 1)1@3: (2)

Defender:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
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Cmdr Jennifer
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« Reply #190 on: February 02, 2012, 03:49:29 pm »
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Sham State:
Attacker:
Dice
Rolls: 2@2 3@3 3@4; Total Hits: 3
2@2: (4, 6)3@3: (5, 1, 5)3@4: (6, 1, 3)

Defender:
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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Cmdr Jennifer
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« Reply #191 on: February 02, 2012, 03:53:57 pm »
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CRD:
Dice
Rolls: 2@3; Total Hits: 2
2@3: (3, 2)

Max = 4
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Cmdr Jennifer
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« Reply #192 on: February 02, 2012, 03:57:10 pm »
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NCM:

Infnatry from Borneo to Philippines
Artillery from Celebes to Philippines
Destroyer from SZ 34 to SZ 45
Destroyter from SZ 34 to SZ 35
BB, AC, Trn from SZ 36 to SZ 35
3 Fighters from Kwangsi to SZ 6
Fighter from Japan to SZ 6
2 Infnatry from Chahar to Suiyuan
2 Infnatry from Jehol to Chahar
Infantry from Hopeh to Shehan
2 Artillery, 3 AA Guns from Yunnan to Kwechow
2 Infnatry from Kiangsi to Philippines
Infnatry from Kwangtun to Kwangsi
Armor from Malaya to Yunnan
3 Fighters, 3 Tactical Bombers from Sham State to Kwangsi
2 Strategics cfrom SZ 44 to Kwangsi
Transport from SZ 37 to SZ 35
Fighter from SZ 42 to SZ 35
Fighter, Tactical, Carrier from SZ 6 to SZ 35



Build: 2 Submarines, 2 Destroyers, 2 Aircraft Carriers in SZ 6

Collect: 48 IPC (52 - 4)



Notes:  2 Fighters, Tactical Scramble if SZ 6 is attacked
Notes:  Depending what attacks, I may or may not use Kamikazees, please ask before rolling
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jim010
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« Reply #193 on: February 02, 2012, 07:46:50 pm »
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I'm gone again this weekend.  See you Monday.
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corriganbp
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« Reply #194 on: February 03, 2012, 12:39:53 pm »
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This was posted on Larry Harris' site last Sunday . . .

After talking this over with Larry, here's where things stand:

Move the French cruiser in 112 to 110.
Move the UK cruiser in 112 to 111.
Move the German cruiser and transport in 113 to 114.
Add 1 UK infantry and 1 French infantry to United Kingdom.
Add 1 UK infantry and 1 AA gun to Scotland.

Change the Soviet "Spread of Communism" NO to "3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls."

These are pretty much cosmetic changes from my last official post insofar as Sea Lion is concerned, so they shouldn't affect any test games that are already in progress
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