Flip(allies) vs MrMalachiCrunch(axis) Spring 1942


  • Rus1
    Builds
    with 24
    3inf=9
    3tank=15
    save 0

    Combat
    3inf art tank Cau to Ukr
    ftr Kar to Ukr
    tank ftr Rus to Ukr vs 3inf art tank ftr

    2inf Kar to WRu
    3inf tank Arc to WRu
    3inf art tank Rus to WRu vs 3inf art tank

    Ukr attack(1)3inf art 2tank 2ftr
    DiceRolls: 2@1 2@2 4@3; Total Hits: 32@1: (3, 2)2@2: (2, 1)4@3: (4, 5, 1, 5)

    defend 3inf art tank ftr
    DiceRolls: 4@2 1@3 1@4; Total Hits: 34@2: (3, 2, 2, 3)1@3: (6)1@4: (3)


  • Ukr attack(2)art 2tank 2ftr
    DiceRolls: 1@2 4@3; Total Hits: 31@2: (4)4@3: (3, 4, 3, 1)

    defend art tank ftr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (1)


  • WRu attack(1)8inf art 2tank
    DiceRolls: 7@1 2@2 2@3; Total Hits: 27@1: (1, 3, 5, 5, 5, 5, 4)2@2: (4, 3)2@3: (6, 2)

    deffend 3inf art tank
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (5, 5, 5, 3)1@3: (3)


  • WRu attack(2)7inf art 2tank
    DiceRolls: 6@1 2@2 2@3; Total Hits: 66@1: (4, 2, 1, 1, 2, 4)2@2: (1, 2)2@3: (2, 3)

    deffend inf art tank
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (3)


  • Results
    Ukr twlo 3inf art
    WRu twlo 4inf

    Non Combat
    2ftr Ukr to Cau
    2inf Kaz to Cau
    2inf Nov to Rus
    2inf Eve to Rus
    2inf Yak to Nov
    2inf Far to Yak
    2inf Bry to Yak
    sub sz4 to sz2(fights)

    Build placement
    3inf tank Cau
    2tank Rus

    Collect income
    Earned 29 saved 0= 29 IPC’s

    Flip v Crunch R1.AAM

  • '12

    Ger 1

    Builds:
    –---------
    On Hand 40

    5 Inf  15
    5 Tank  25

    Saved    0

    Combat:
    Sz2: Ftr(Nwy), Bmr(Ger), SS(Sz8) Vs BB+SS
    Sz13: Ftr(Weu), Ftr(Ger) Vs CC
    Sz15: BB+TT(Art+Inf(Seu)) Vs DD
    Ukr: 2 Inf(Blk), Tank(SEu), Ftr(EEu) Vs 2 Tanks
    Egy: Inf+Tank(Lib), Inf+Art(Sz15), Ftr(Blk) Vs Inf+Tank+Ftr
    Kar: Inf+Tank(WEu) Via TT(Sz5), Inf(Nwy), 2 Tanks(Ger), Tank(Blk), 2 Inf+Tank(EEu)+Inf(Bel) Vs Inf

    Sz2: Ftr(Nwy), Bmr(Ger), SS(Sz8) Vs BB+SS
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (4)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)

    Sz13: Ftr(Weu), Ftr(Ger) Vs CC
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Sz15: BB+TT(Art+Inf(Seu)) Vs DD
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Round 2

    Sz13: Ftr(Weu), Ftr(Ger) Vs CC
    DiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '12

    I always dread the Sz2 and 13 battles.

    Ukr: 2 Inf(Blk), Tank(SEu), Ftr(EEu) Vs 2 Tanks
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 6)2@3: (1, 3)
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)

    Egy: Inf+Tank(Lib), Inf+Art(Sz15), Ftr(Blk) Vs Inf+Tank+Ftr
    DiceRolls: 1@1 2@2 2@3; Total Hits: 01@1: (5)2@2: (3, 4)2@3: (5, 4)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (4)

    Kar: Inf+Tank(WEu) Via TT(Sz5), Inf(Nwy), 2 Tanks(Ger), Tank(Blk), 2 Inf+Tank(EEu)+Inf(Bel) Vs Inf
    DiceRolls: 5@1 5@3; Total Hits: 25@1: (5, 6, 4, 3, 2)5@3: (2, 3, 6, 5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Ouch in Egypt.  I am going to have to retreat, so I will take off the infantry and artillery from the transport.  I was tempted to go again but another bad roll and I would lose the fighter by the end of England.  Was looking great until that roll!

    I was tempted to go all out against Russia, attacking WRu with everything and letting the brit fleet live, not attacking Egy, was even thinking of pulling out of Africa, might as well have!  Should be interesting and different!

    Combat Results:
    Sz2: CWLO Sub
    Sz13: CWOL
    Sz15: CWOL
    Ukr: TWLO 1 Inf
    Egy: Retreat Tank+Inf to Lib losing Inf+Art
    Kar: TWOL

    Non-Combat Moves:
    Nwy: Ftr+Bmr(Sz2), Ftr(Ukr), 2 Inf(Bel)
    WEu: 2 Ftr(Sz13), Inf(SEu)
    EEu: Tank(WEu), 3 Inf(Ger)
    Lib: Ftr(Egy)
    Sz3: DD(Sz5)
    Sz7: 2 SS(Sz5)

    Builds:
    Ger: 4 Inf, 4 Tanks
    SEu: Inf+Tank

    Collect 40 IPC, 0 saved, 40 IPC On Hand

    Flip v Crunch G1.AAM


  • Ya you thought better of attacking WRu

    ok was a little confused when you stated 2inf from Bel to Nwy(but figured ya meant Kar)
    & you did indeed move the inf,art from Alg to Lib


  • UK1
    Builds
    with 30
    Gonna sit tight
    save 30

    Combat
    2ftr UK to sz5 vs tt(autokill)

    Cv sz35 to sz59 vs tt(autokill)

    tank(ECa)inf(UK)via tt sz1 to sz12 land in Alg(unoccupied)

    bmr UK to sz15
    ftr Egy to sz15
    Cc ftr sz35 to sz15 vs bb tt

    Sz15 attack(1)cc 2ftr bmr
    DiceRolls: 3@3 1@4; Total Hits: 13@3: (5, 3, 4)1@4: (5)

    defend bb
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Sz15 attack(2)cc 2ftr bmr
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (4, 2, 1)1@4: (2)

    defend bb
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Results
    Sz5 cwol
    Sz59 cwol
    Alg twol
    Sz15 cwol

    Non Combat
    2ftr sz5 to WRu
    2ftr bmr sz15 to Egy
    inf TrJ to Egy
    inf Per via tt sz35 to sz15 to Egy
    inf NZe via tt sz40 to Aus
    inf SAf to Rho
    inf WCa to ECa

    Collect income
    Earned 31 saved 30= 61 IPC’s

    Flip v Crunch UK1.AAM

  • '12

    Builds:
    –---------
    On Hand  30

    1 DD      8
    3 TTs    21

    Saved    1

    Combat:
    Bry: Inf(Man) Vs Undefended
    Sz52: Ftr+CC(Sz50), SS(Sz45), Bmr(Jpn) Vs CV+Ftr
    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Ftr(Jpn), 2 Ftr(Sz37), Ftr(FIC) Vs 2 Inf+Ftr
    Sz59: BB(Sz60) Vs CV

    Bry: Inf(Man) Vs Undefended

    Sz52: Ftr+CC(Sz50), SS(Sz45), Bmr(Jpn) Vs CV+Ftr
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (2, 2)1@4: (3)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)

    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Ftr(Jpn), 2 Ftr(Sz37), Ftr(FIC) Vs 2 Inf+Ftr
    DiceRolls: 5@1 5@3; Total Hits: 55@1: (5, 5, 4, 4, 2)5@3: (3, 2, 1, 3, 1)
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (1)

    Sz59: BB(Sz60) Vs CV
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Sz59: BB(Sz60) Vs CV
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    Figures, Retreat BB!  This has been a strange game so far, I would trade not losing the CC for taking out your CV!

    I had an extra infantry in Chi but it didn’t seem to matter!

    Combat Results:
    Sz52: CWOL
    Sz59: Retreat BB Sz60
    Chi: TWLO 2 Inf
    Bry: Undefended

    Non-Combat Moves:
    Bry: Inf(Oki), Art(Jpn) Via TT(Sz60)
    Sz47: BB+CV(Sz37), Ftr(Sz52)
    Sz60: Cv(Sz50)
    FIC: 5 Ftr(Chi)
    Jpn: Bmr(Sz52)

    Mobilisation:
    Sz60: 3 TT, DD

    Collect 33 IPC, 0 saved, 33 IPC On Hand

    Flip v Crunch Japan_1.AAM


  • Hey,your Japs did save 1 so you have 34 for next turn

  • '12

    right you are, 34 on hand.  Man I have been sloppy this game!  I have class to day so gone from 11-3 then I have a fairly busy day but should get at least a turn in.


  • np

    I just try to do a turn & it gave me an error(maybe the dicey,lets see)

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • US1
    Builds
    with 42
    4tt=28
    Cv=14
    save 0

    Combat
    sub sz52 to sz55(out of combat)

    bmr EUS to sz3 vs dd

    Sz3 attack bmr(to the death)
    DiceRolls: 10@4; Total Hits: 810@4: (1, 5, 5, 3, 2, 1, 2, 3, 3, 1)

    defend dd
    DiceRolls: 10@2; Total Hits: 210@2: (3, 5, 2, 2, 4, 5, 6, 5, 4, 3)

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