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Author Topic: Flip(allies) vs MrMalachiCrunch(axis) Spring 1942  (Read 2941 times)
MrMalachiCrunch
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« Reply #210 on: February 02, 2012, 08:39:00 am »
0

Combat Results:
WRu: Kaz defended attacker loses 1 Inf
Ukr: TWLO 1 Inf
EEu: TWOL
SZ12: CWLO Sub






Non-Combat Moves:
Cau: Ftr(Kaz), 2 Ftr(Ukr)
WEu: 2 Ftr(EEu), Bmr(Sz12)
Blk: 4 Inf(SEu), 3 Tanks(Cau), 6 Inf(Ger)
Ger: 2 Tanks(SEu)


Builds:
Cau: 4 Inf      
SEu: 3 Inf+3 Tanks


Collect 37 IPC, 0 saved, 37 IPC On Hand
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flipflop
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« Reply #211 on: February 02, 2012, 12:36:37 pm »
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UK14
Builds
With 23
cv=14
dd=8
save 1


Combat
inf WRu to Ukr
5bmr Rus to Ukr vs inf


3inf Kar to EEu
4ftr sz5 to EEu vs 2inf


Ukr attack(1)inf 5bmr
Dice
Rolls: 1@1 5@4; Total Hits: 3
1@1: (4)5@4: (6, 6, 1, 4, 4)


defend inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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flipflop
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« Reply #212 on: February 02, 2012, 12:37:48 pm »
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EEu attack(1)3inf 4ftr
Dice
Rolls: 3@1 4@3; Total Hits: 3
3@1: (4, 3, 5)4@3: (2, 2, 4, 2)


defend 2inf
Dice
Rolls: 2@2; Total Hits: 1
2@2: (6, 1)
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flipflop
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« Reply #213 on: February 02, 2012, 01:04:08 pm »
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Results
Ukr twol
EEu twlo inf


Non Combat
5bmr Ukr to Sin
10tank Rus to Sin
4ftr EEu to sz3
3tt,2dd,2cv,bb sz5 to sz3
tt sz2 to sz3
4inf 2tank UK via 3tt sz3 to Nwy
dd sz2 to sz12(tactical error sending the US one there)
2ftr Rus to sz2(await cv)
sub sz53 to sz56


Build placement
dd cv sz2

Collect income
Earned 25 saved 1=26 IPC's
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MrMalachiCrunch
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« Reply #214 on: February 02, 2012, 01:47:39 pm »
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At this stage of the game with so much invested in fleets and air-forces one overlooked angle can be a game decider.  Now its up to the dice.



Japan 14 

Builds:
-----------
On Hand  55

8 Inf    24
6 Tanks  30
-----------
Saved     1




Combat:
Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf



Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)




Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
Dice
Rolls: 4@3 9@4; Total Hits: 6
4@3: (2, 3, 1, 6)9@4: (3, 6, 6, 6, 6, 6, 4, 6, 4)

Dice
Rolls: 4@2 6@4; Total Hits: 7
4@2: (6, 6, 2, 3)6@4: (2, 1, 1, 4, 3, 1)




Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf
Dice
Rolls: 4@3; Total Hits: 1
4@3: (6, 6, 1, 6)

Dice
Rolls: 1@3; Total Hits: 1
1@3: (2)
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MrMalachiCrunch
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« Reply #215 on: February 02, 2012, 01:48:14 pm »
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I KNEW I should have rolled a few test rolls using the dice roller!

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MrMalachiCrunch
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« Reply #216 on: February 02, 2012, 01:49:41 pm »
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Wow.....I am stunned, I guess I should wait for your order of losses.
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MrMalachiCrunch
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« Reply #217 on: February 02, 2012, 01:52:54 pm »
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Well I guess I really have to go again.  20% chance I would do that poorly and 20% chance you would do that well.  But that is why we roll the dice.


Sz2: 6 Bombers(WEu),  Vs  4 Ftrs, 5 Transports
Dice
Rolls: 6@4; Total Hits: 2
6@4: (2, 6, 6, 5, 3, 5)

Dice
Rolls: 4@4; Total Hits: 3
4@4: (1, 2, 6, 2)

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MrMalachiCrunch
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« Reply #218 on: February 02, 2012, 01:53:24 pm »
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This is getting silly


Sz2: 3Bombers(WEu),  Vs  2 Ftrs, 5 Transports
Dice
Rolls: 3@4; Total Hits: 3
3@4: (4, 1, 3)

Dice
Rolls: 2@4; Total Hits: 1
2@4: (2, 6)

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MrMalachiCrunch
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« Reply #219 on: February 02, 2012, 01:53:51 pm »
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Ugh, bloody well bloody!
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MrMalachiCrunch
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« Reply #220 on: February 02, 2012, 02:27:47 pm »
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Non-Combat Moves:
Sz58: 2 TT+DD(Sz61) loading Inf(Jpn), SS(Sz60)
Oki: Inf(Sz58)
Sz48: TT(Sz36)
Sz35: TT(Sz32>Sz34>Sz35) loading Inf+AA(Egy)
Ind: AA+Inf(Sz35)
Cau: 4 Tanks(TrJ), 12 Tanks(Ind), 3 Ftr(Kaz)
Jpn: Bmr(Ind)
WEu: 2 Bmr(Ind)
Sz15: 2 CV+2BB+3TT+CC+Inf(Gib)+2 Inf(WEu)+2 Inf+Art(Alg)
TrJ: Inf(Egy), 5 Inf+Art(Sz5)
Chi: 10 Inf(Man), 2 Inf(Kwa), 16 Inf+AA+2 Tanks(FIC)
FIC: AA(Ind)
Egy: 2 Tanks(Alg)
Lib: Inf(Alg)


Mobilisation:
FIC: 3 Tanks
Ind: 3 Tanks
Jpn: 8 Inf         
         
         


Collect 52 IPC, 1 saved, 53 IPC On Hand
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MrMalachiCrunch
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« Reply #221 on: February 02, 2012, 02:43:52 pm »
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I just noticed I had forgotten to put the german builds on!
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flipflop
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« Reply #222 on: February 02, 2012, 02:46:33 pm »
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Hey because you did not clear sz12 those ftr's can not attack(is that not right?)
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flipflop
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« Reply #223 on: February 02, 2012, 02:51:23 pm »
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even tho they are fodder they must show they can land somewhere
in that instance they can not
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MrMalachiCrunch
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« Reply #224 on: February 02, 2012, 02:54:55 pm »
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Well that is the question.  I am not sure if I HAVE to succeed in that battle first before being allowed to do that one.  I posted this scenario as a 'general' question, Krieghund is the rules super-guru and is quick to answer.  Based on the outcome I would not be adverse to redoing the turn.
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