Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3

  • '17 '16 '15 '12

    Tech allowed, if you agree. Good luck, Vance!

    GERMANY 1

    1. PURCHASE & REPAIR

    Cash: 30

    • AC (16)
    • 2 TT (14)

    2. COMBAT MOVES

    SZ 106 <– Sub SZ 103, Sub SZ 117
    SZ 109 <-- Sub SZ 108, Sub SZ 118, Fighter (Holland), 2 Fighter (W-Germany), 3 Tac (W-Germany)
    SZ 111 <-- Sub SZ 124, Fighter (Norway), 2 Bomber (Germany), Tac (Germany)
    SZ 112 <-- BB, CR SZ 113, Tac (Poland), Fighter (Hungary)
    France <-- 3 Inf, 1 Art, 4 Mech (W-Germany), 3 Arm (S-Germany), 2 Inf, 1 Art, 2 Arm (Holland)
    W-France <-- 2 Inf, 1 Art, 1 Arm (Holland)
    Yugo <-- 1 Inf, 1 Arm (Rum), 2 Inf, 1 Arm (Hun), 1 Arm (Pol), 6 Inf, 1 Art (S-Germany)

    Activating Bulgaria, Finland --> Non-Combat

    Scramble Orders, please!


  • No scramble.

  • '17 '16 '15 '12

    SZ 106
    A
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ 109
    A
    DiceRolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 5)3@3: (1, 5, 6)3@4: (1, 5, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 111
    A
    DiceRolls: 1@2 1@3 3@4; Total Hits: 31@2: (3)1@3: (2)3@4: (1, 5, 1)
    D
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)

    SZ 112
    A
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (1, 4)
    D
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)

    W-France
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 4)1@3: (1)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    France
    A
    DiceRolls: 7@1 2@2 5@3; Total Hits: 57@1: (1, 5, 3, 6, 4, 4, 4)2@2: (3, 4)5@3: (2, 2, 2, 5, 3)
    D
    DiceRolls: 8@2 2@3 1@4; Total Hits: 48@2: (2, 4, 3, 6, 3, 3, 1, 3)2@3: (1, 5)1@4: (4)

    Yugo
    A
    DiceRolls: 8@1 2@2 3@2; Total Hits: 28@1: (4, 4, 2, 5, 4, 6, 5, 3)2@2: (2, 5)3@2: (1, 6, 3)
    D
    DiceRolls: 5@2; Total Hits: 05@2: (4, 4, 5, 5, 5)

  • '17 '16 '15 '12

    SZ 109 cleared with no loss
    SZ 111 cleared with no loss
    SZ 112 cleared with no loss (damaged battleship)

    SZ106
    A
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    W-France
    A
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    France
    A
    DiceRolls: 3@1 2@2 5@3; Total Hits: 63@1: (1, 3, 4)2@2: (1, 2)5@3: (6, 4, 3, 2, 2)
    D
    DiceRolls: 4@2 2@3 1@4; Total Hits: 24@2: (4, 5, 5, 6)2@3: (5, 3)1@4: (2)

    Yugo
    A
    DiceRolls: 8@1 2@2 3@3; Total Hits: 48@1: (2, 2, 1, 3, 5, 6, 5, 3)2@2: (4, 2)3@3: (1, 6, 1)
    D
    DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 4)

  • '17 '16 '15 '12

    W-France taken (1 Art, 1 Arm remain)
    Yugo taken (7 Inf, 1 Art, 3 Arm remain)

    SZ106
    A
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    France
    A
    DiceRolls: 1@1 2@2 5@3; Total Hits: 31@1: (2)2@2: (6, 5)5@3: (2, 5, 3, 1, 6)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '17 '16 '15 '12

    SZ 106 cleared with no loss
    France taken (2 Art, 2 Mech, 5 Arm remain)

    3. NON-COMBAT MOVES

    SZ 111: 2 SB –> W-Germany, Tac --> SZ 112 (new Carrier), Fighter --> W-Germany
    SZ 112: Fighter --> remains (new Carrier), Tac --> W-Germany
    SZ 109: All Fighters, Tacs --> Holland

    Inf Rum --> Bulg
    Inf Nor --> Fin
    2 If Den–> Nor
    Art S-Germ --> W-Germ
    11 Inf, 3 Art Germ --> W-Germ
    TT 113 --> 112
    2 Inf Pol --> Germ
    3 AA W-Germ --> Holland

    4. MOBILIZE

    AC, 2TT in SZ 112

    5. COLLECT

    With territories, NOs and French money should be 70? (dont have a map handy with territory-worth figures)

    2 Subs each in SZ 106 and SZ 109 for convoy damage.

    Phew, pls let me know my technical mistakes :)
    Found one when I let my armour in Yugo attack with 2 for first round of combat…

    Vance_AlexGreat_G1.AAM


  • This already looks like it will be a good game!

    Your movements all looked correct.  I didn’t look closely at your dice rolls but I assume they are probably OK since you say you caught one mistake yourself.

    Anway, on to the war….

    USSR 1

    PURCHASE & REPAIR
    3 armor
    4 art
    1 inf
    37 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    Belarus
    1 AA, 6 inf, 1 art from Novgorod
    3 inf from Baltic states
    1 inf from Archangel
    1 mech, 1 armor from Russia

    North Ukraine
    2 inf from East Poland
    2 inf from Bessarabia
    3 inf from South Ukraine

    Novgorod
    2 inf from Karelia
    3 inf from Vyborg
    1 fig, 1 tac from Russia

    Bryansk
    2 AA, 1 inf, 1 art from Russia
    1 mech, 1 armor from Volgagrad

    Rostov
    2 inf from Caucasus

    Buryatia
    6 inf from Amur
    2 AA, 6 inf from Sakha

    z111
    1 sub from z127

    MOBILIZE UNITS
    1 inf, 2 art in Novgorod
    2 art in South Ukraine
    3 armor in Russia

    COLLECT INCOME
    USSR1 = 37(territories)

    By the way, the Infoview is pretty useful for keeping track of your IPCs.  You can add to them by putting you roundel in the “IPC” column in the chart at the extreme upper left of the map where next to where you put yours last time to indicate your turn.  To take IPCs off, use he delete cursor just like when you are deleting units form the map.

    Also, I named the file a little differently - this way helps keeps things organized in your Downloads folder or wherever you put all the files (and there will be many lol).

    Vance_AlexGreat_1b_USSR.AAM

  • '17 '16 '15 '12

    Hi Vance,

    Japan following soon (had a f2f game, but was recalled home as kid is not so well).

    Re research, is there a method you prefer? I like the science tokens (you buy them and keep them until you get a breakthrough, in which case all are discarded). If you agree, fine, if not then the “normal method” as in the Global rules, ok?


  • I don’t really use tech, so you go ahead and do whichever you think is best.

  • '17 '16 '15 '12

    Japan 1

    1. RD

    • 2 Research Dice (10)

    DiceRolling 2d6:
    (4, 4)

  • '17 '16 '15 '12

    Japan 1

    2. PURCHASE & REPAIR

    Cash: 16

    • Naval Base, save 1

    3. COMBAT MOVES

    Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
    Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
    Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
    Chahar <-- 2 Inf + 1 Art Jehol

    Yunnan
    A
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 3)2@2: (3, 3)1@3: (6)3@4: (3, 3, 4)
    D
    DiceRolls: 4@2; Total Hits: 14@2: (6, 1, 4, 4)

    Hunan
    A
    DiceRolls: 2@1 3@3 2@4; Total Hits: 32@1: (3, 3)3@3: (2, 5, 6)2@4: (4, 3)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

  • '17 '16 '15 '12

    Yunnan and Hunan taken, lost 1 inf each

    4. NON-COMBAT MOVES

    Air from Yunnan, Hunan –> Kwangsi
    All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
    3 Fighter + 3 Tac --> SZ 36
    Air --> Kwangsi
    4 Inf Kor --> Manch
    Mech Inf Manch --> Ahnwe
    6 Inf, Art Manch --> Jehol

    5. Mobilize Units

    Naval Base Hainan

    6. Collect Income

    30 (terr) + 10 (NO) +1 (saved) = 41    (sry, not sure how to update the IPC column, whats “roundel”?)

    Vance_AlexGreat_1c_Jap.AAM


  • A “roundel” is also known as your “control marker” or your “flag”.  If you click it in the Toolbar, the cursor will become your flag just like a unit.  No worries; I will update your IPCs for you.


  • USA 1

    PURCHASE & REPAIR
    2 carriers
    1 bomber
    1 transport
    save 1
    52 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    z11
    1 cruiser, 1 transport from z101
    1 inf, 1 art from Eastern US on transport

    z64
    1 destroyer, 1 carrier from z10
    2 fig from Hawaii

    z101
    1 fig, 1 tac from z10
    1 fig from Western US
    1 fig from Eastern US

    z10
    1 sub, 1 destroyer, 1 cruiser from z26

    Hawaii
    1 AA, 1 inf from Western US via tt z10 to

    z26

    z10
    1 empty transport from z26

    Western US
    1 inf, 1 armor from Central US

    Central US
    1 AA from Western US

    Eastern US
    3 mech, 1 Bmb from Central US
    1 mech from Western US

    Guam
    1 fig from Philippines

    z42
    1 sub, 1 destroyer from z35

    MOBILIZE UNITS
    2 carriers in z101
    1 Bmb in Eastern US
    1 transport in z10

    COLLECT INCOME
    USA 1 = 52(territories) +1 saved = 53IPCs

    Vance_AlexGreat_1d_USA.AAM


  • China 1

    PURCHASE & REPAIR
    4 inf
    12 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    Shensi
    2 inf from Suiyuyan
    2 inf from Kweichow
    6 inf, 1 fig from Szechwan

    MOBILIZE UNITS
    4 inf in Shensi

    COLLECT INCOME
    China 1 = 8(territories)

    Vance_AlexGreat_1e_china.AAM


  • UK 1

    PURCHASE & REPAIR
    Europe
    8 inf
    1 mech
    28 total

    Pacific
    1 carrier
    save 1
    17 total

    COMBAT MOVES
    Eireland (friendly neutral)
    1 inf from Scotland activate

    Sumatra (swim in)
    1 inf from India via tt z39 to z41

    z96 (1 destroyer, 1 transport)
    1 fig from Malta
    1 cruiser, 1 tac from z98
    aDiceRolls: 2@3, 1@4; Total Hits: 12@3,: (1, 5)1@4: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • NONCOMBAT MOVES
    Morocco
    1 fig, 1 tac from battle in z98

    z88
    1 battleship from z110
    1 cruiser from z91

    z94
    1 destroyer from z98

    z77
    1 carrier from z98
    1 destroyer from z71

    z39
    1 battleship from z37

    z37
    1 destroyer from z39

    Scotland
    1 AA, 2 inf from UK

    UK
    1 fig from Scotland
    1 fig from Morocco

    Kenya
    1 inf from Sudan
    1 mech from Egypt

    Sudan
    1 inf, 1 art from Egypt
    1 armor from Alexandria

    Egypt
    2 inf, 1 art, 1 armor from Alexandria
    1 AA, 1 inf from Malta via tt z98 to z96

    to z81

    Rhodesia
    2 inf from South Africa

    Shan state
    3 inf from Malaya
    2 inf, 1 fig from Burma
    1 fig, 1 tac from India

    India
    1 inf from Western India

    Western India
    1 art from India

    MOBILIZE UNITS
    8 inf, 1 mech in UK
    1 carrier in z39

    COLLECT INCOME
    Convoy raid z106 (2 subs)
    DiceRolling 4d6:
    (3, 3, 4, 5)

    Convoy raid z109 (2 subs)
    DiceRolling 4d6:
    (1, 2, 5, 5)


  • UKEurope 1 = 28(territories) +5(all original tts NO) -6(convoy damage) = 27IPCs

    UKPacific 1 = 21(territories) +1 saved = 22IPCs

    OK go Italia

    Vance_AlexGreat_1f_UK.AAM


  • Sorry I forgot to place my units.  map is correct here.

    Vance_AlexGreat_1f_UK.AAM


  • I guess I forgot to place the Chinese too.  sheeesh

    Vance_AlexGreat_1f_UK.AAM

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