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Author Topic: Axis victory  (Read 2735 times)
Frontovik
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« Reply #15 on: January 03, 2012, 02:36:03 pm »
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any people who keep on playing and don't mind VC's?
i see that most of the times axis win, even with US in the pacific.
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Cmdr Jennifer
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« Reply #16 on: January 03, 2012, 06:20:33 pm »
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I find that without grabbing a VC win early, the axis almost always lose.  Then again, that could be because I play to win and then get talked into playing beyond winning after having won already.
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Noll
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« Reply #17 on: January 03, 2012, 09:08:04 pm »
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Jenn there's also the economy win, you can win as Axis when you reach a superior economy and you can secure it.
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Cmdr Jennifer
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« Reply #18 on: January 04, 2012, 07:07:59 am »
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I dont have the rules with me, but I believe the only way the axis actually win the game is to take the VCs needed.
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fanofbond
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« Reply #19 on: January 04, 2012, 07:44:03 am »
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I don't see how you guys think the USA can do anything against Japan.  When I play Japan takes India turn five every time and there is nothing that the allies can do to stop it.  Japan sets up shop on the coast off french indo china and supports them selves with an airbase and naval base in yunnan.  Now they have air cover and maneuverability in the south.  The US can't even risk putting its fleet danger down there until turn 5 or turn 6 depending on how lucky the allies are with defense rolls.  Now that is too little too late.  Once India has fallen its game over what is stopping Japan from sending ground troops at Russia now.  All Japan needs to do is keep reinforcing its Navy off indo china and they will build an airbase in french indo china and hainan.  Now they can scramble 9 planes and they have all their navy which is being reinforced.  The allies can't win in the Pacific unless the US completely forgets about Europe the whole game.  Then its a German victory over Russia. 
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Cmdr Jennifer
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« Reply #20 on: January 04, 2012, 08:39:13 am »
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fanofbond,

Are you referring to Alpha 3 rules, Out of the Box Rules or?

It makes a difference, you see.  OOB Japan's going to get India every time because of a Major Complex in Malaya, but you can't do that in Alpha 3 rules (or Alpha 2) because Malaya is not Japanese territory - it's conquered land. 


In Alpha 2 and Alpha 3 the Americans can get pretty big in the Pacific and you can really do a lot more than they are given credit for.  I've seen Japan reduced to a smoldering island by round 8 numerous times (mainly by being in charge of the Mighty MO and leading the way myself!) I just never see Tokyo conquered - like EVER.
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Cow
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« Reply #21 on: January 04, 2012, 09:13:48 am »
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for usa the balanced pacific approach seems to work well in dice games. usa from gibraltar has triple threat, uk, europe and africa. usa spending  30 ipc on naval every turn for pacific ain't so bad, you only need 1 or 2 transports really and you are a threat... link up with the anzac squad. india should last at least 5 rounds, there comes a point where u don't leave india. if germany does london, russia should have plenty of breathing room for awhile depending on how many german units survived.


as far as axis goes. germany really only has a few choices, russia or london. italy can do 3 different things, go for africa, try to bombard russians after busting turkey, or provide ground forces for french territories. Japan pretty much goes for china and india then turns attention to ANZAC.

If you go all out europe with USA there comes a point in the game where india's demise is certain and u can see it coming. then you have to roll out pacific or axis gets the victory conditions necessary on that half of the map.

~~
victory conditions aren't one half of the map anymore, I believe. So you can still race for europe before japan surges past india , china and soviet far east.
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Cmdr Jennifer
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« Reply #22 on: January 04, 2012, 09:16:43 am »
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Last time I checked it's still by map - COW.

Allies:  Take Tokyo or Berlin
Axis: Take 8 European Victory Cities or 6 Pacific Victory Cities



If I am going Pacific, it's because Sea Lion did not happen first of all.  Secondly, I'm going hard Pacific with 80% or more going for warships.  I want 4 transports and assorted ground units (5 infantry, 2 artillery, armor) on them and I need units for holding Alaska as well probably.

I'm happiest with 4 battleships and 4 carriers, (dds, cas, sss etc as well of course) but don't care how that combo comes together. 
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Cow
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« Reply #23 on: January 04, 2012, 09:17:04 am »
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Also as Japan, don't start war before london is taken, unless USA is an idiot that did not setup to reinforce it if war were to occur, then by all means kick it off.
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Cmdr Jennifer
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« Reply #24 on: January 04, 2012, 09:18:23 am »
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Also as Japan, don't start war before london is taken, unless USA is an idiot that did not setup to reinforce it if war were to occur, then by all means kick it off.

Not always an option.  If I want Calcutta, odds are good I have to attack on round 2.  I've been playing around trying to get a round 4 sack of Calcutta but there's not enough resources to pull it off, unless India does something really wrong.
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Cow
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« Reply #25 on: January 04, 2012, 09:21:52 am »
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Depends who you play with Jenn, this is alpha, not the final rules. Change whatever you want to test new stuff out, new gameplay.


Anyway Jenn if germany sets up for sea lion your japan is likely to fight china only till london is taken or the americans land fighters/bombers inside making the battle from 90% to slightly below a coinflip. you always talk of taking london and india on round 3, but the people I play with don't give those opportunities even with your "leet" strategy. sarcasm here.
~
most of the time you get an ultimatum, calcutta pushes out with USA set up to reinforce UK / sink sea lion. Those games can get crazy sometimes. Especially if axis go for both.
« Last Edit: January 04, 2012, 09:38:13 am by Cow » Logged
Cow
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« Reply #26 on: January 04, 2012, 09:26:36 am »
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allies are trickier to play as it requires planning and counter strategy. Axis act first with allies setting up in response.
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Cow
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« Reply #27 on: January 04, 2012, 09:30:54 am »
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I believe garg plays this on low luck, have to ask him what he starts bidding down to.
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Cmdr Jennifer
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« Reply #28 on: January 04, 2012, 09:43:17 am »
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Actually, Cow, if I set up Sea Lion, I usually set up Calcutta as well so that they both fall on Round 3.  It means America comes in the war on Round 2 instead of Round 3 and Russia comes in on Round 3 instead of Round 4, but with 45 IPC worth of land permanently taken from the hands of the Allies, it's worth it. (No, I am not saying they go and take it all, I am saying the allies cannot collect that money.)
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Cow
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« Reply #29 on: January 04, 2012, 09:47:10 am »
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So round 3, you aren't taking london, because usa flies some stuff in there and uk bought all guys for itself.  India sees ya coming falls back to calcutta. Guess you aren't taking london.
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