@akreider2 it might give you a certain flexibility you may need or it hinders you to grow with euro Axis.
It depends much likely on how you play Japan.
Fir a J1DoW I personally would not recommend it, since you are boosting the US in no time.
That’s okay, I would also increase the number of German submarines on the board and put some convoy zones out in the mid North Atlantic that hurt US Economy (and UK Economy)
But then, if we implemented my changes, the Germans would need a significant bid again probably. So yea, in the case of game balance, realism does need to take a back seat (that is not to say forget it completely!)
sz 110 max defender 1 cruiser 1 bb 2 fighters
send
108
103
germ 2bombers and 1 tac(landing on the sz 112 AC)
west germ 1 fighter 1 tac
95%
The Allies can defend with a max of 3 scrambled fighters, not just 2. That French fighter in London can scramble as well. And remember that any casualties caused by the allied air must come out of German air, the subs can not be used as fodder vs. air. This will not matter if the cruiser and BB get two hits before they die, but it is a factor to consider. Germany will still win, but it will be a little more costly. I’ll leave it to better minds than mine to calculate if it is better in the long term for the allies to scramble or hold the fighters in reserve for defense during the sealion invasion.
Sometimes with Anti-Air Guns its all about luck. 3 weeks ago I had just that I rolled 6 out of 6 ones and changed the course of the war and the look on Adolph’s face
I think all of the opening moves are going to be available it will just be a matter of how well you can carry out your plan to make all of the next moves possible to reach your goal
I think it will be a little more challenging