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Author Topic: '12L souL (Axis) v. LuckyLindy (Allies +9)  (Read 8173 times)
LuckyLindy
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« Reply #150 on: January 11, 2012, 07:32:50 pm »
0

GER damage
Dice
Rolls: 1@6; Total Hits: 1
1@6: (5)


WAF
A - 2 infantry, bomber
Dice
Rolls: 2@1 1@4; Total Hits: 1
2@1: (3, 1)1@4: (6)

D - tank
Dice
Rolls: 1@3; Total Hits: 1
1@3: (1)
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LuckyLindy
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« Reply #151 on: January 11, 2012, 07:35:41 pm »
0

5 damage to GER

WAF taken with infantry, bomber

Noncombat Moves

destroyer, 2 transports from Z12 to Z2
tank from ALG to EGY
2 infantry from LIB to EGY
tank from PER to EGY
infantry from PER to CAU
tank, 2 fighters from BEL to KAR
2 infantry from ARC to BEL
2 infantry from ARC to KAR
infantry from ALG to LIB
bomber from WAF to FEQ
bomber from GER to KAR

Mobilize

2 transports, ac in Z2
infantry in GBR

Income

32 + 1 saved = 33
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LuckyLindy
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« Reply #152 on: January 11, 2012, 07:36:18 pm »
0

with the 5-spot in GER
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souL
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« Reply #153 on: January 11, 2012, 11:10:18 pm »
0

Ita5:
Purchase:
bmb

combat:

ncm:
5 inf blk, 2 arm ftr bst -> bul

mobilize:
bmb ita

collect:
12+0=12, has 12
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LuckyLindy
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« Reply #154 on: January 12, 2012, 08:29:51 am »
0

America turn 5

Purchase

48 IPC

4 fighters
destroyer

Combat Moves

sbr GER with bomber (GBR)

dice
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LuckyLindy
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« Reply #155 on: January 12, 2012, 08:31:27 am »
0

GER AA gun
Dice
Rolls: 1@1; Total Hits: 1
1@1: (1)
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LuckyLindy
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« Reply #156 on: January 12, 2012, 08:46:09 am »
0

bomber down

Noncombat Moves

destroyer from Z19 to Z55
transport from Z55 to Z56
2 fighters from Z12 to KAR
3 fighters from BEL to KAR
ac from Z12 to Z2
4 fighters from Z56 to Z2

Mobilize

destroyer, 4 fighters in Z56

Income

38 + 10 NO = 48

One thing I just noticed.  You can't take AA in with you on a combat move (as you did to MAD).  You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia.  Or you could not take MAD at all but leave infantry and AA loaded on the transport.  During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn.  This is my understanding, if you can tell me I'm wrong ok, otherwise please make the adjustment before your German turn.  For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.
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LuckyLindy
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« Reply #157 on: January 12, 2012, 08:51:48 am »
0

final map attached
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souL
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« Reply #158 on: January 12, 2012, 10:15:24 am »
0

Leaving it in Aus is fine.

Ger6:
purchase:
5 dmg@ger, 6 inf 3 arm aa

combat:
2 inf 3 ftr bst, bmb ger -> bel
inf epl -> euk

bel
a
Dice
Rolls: 2@1 3@3 1@4; Total Hits: 1
2@1: (4, 2)3@3: (6, 5, 6)1@4: (1)

d
Dice
Rolls: 3@3; Total Hits: 1
3@3: (5, 4, 1)
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souL
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« Reply #159 on: January 12, 2012, 10:27:30 am »
0

retreat.  I took out a british inf, if you'd want the soviet to die, change it on the next ruskie turn

ncm:
5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
inf bel -> bst
bmb 3 ftr bel -> ger
3 inf aa ger -> fra
5 inf ger -> pol

mobilize:
6 inf aa 3 arm ger

collect:
27+10=37, has 37
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LuckyLindy
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« Reply #160 on: January 12, 2012, 09:04:46 pm »
0

Soviet turn 6

Purchase

23 IPC

3 repair to RUS
5 infantry
tank

Combat Moves

UKR (empty) v infantry (CAU)
EUK (infantry) v infantry (RUS), bomber (CAU)
BST (infantry) v infantry (KAR), fighter (CAU)

dice

EUK
A - infantry, bomber
Dice
Rolls: 1@1 1@4; Total Hits: 1
1@1: (1)1@4: (5)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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LuckyLindy
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« Reply #161 on: January 12, 2012, 09:05:40 pm »
0

EUK taken with infantry, bomber

BST
A - infantry, fighter
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (5)1@3: (4)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)
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LuckyLindy
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« Reply #162 on: January 12, 2012, 09:06:04 pm »
0

BST round 2
A - infantry, fighter
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (5)1@3: (5)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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LuckyLindy
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« Reply #163 on: January 12, 2012, 09:06:31 pm »
0

BST round 3
A - infantry, fighter
Dice
Rolls: 1@1 1@3; Total Hits: 2
1@1: (1)1@3: (1)

D - infantry
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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LuckyLindy
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« Reply #164 on: January 12, 2012, 09:28:14 pm »
0

BST taken with fighter, not controlled

Noncombat Moves

11 infantry, artillery, tank from KAR to BEL
fighter from BST to BEL
AA gun from RUS to BEL
infantry from CAU to RUS
6 tanks from CAU to BEL
bomber from EUK to RUS
6 infantry from EVE to NOV
infantry from PER to CAU
infantry from PER to KAZ
2 infantry from RUS to BEL
6 infantry from RUS to BEL

Mobilize

4 infantry, tank in RUS
infantry in KAR

Income

24
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