Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • Here we go. I’m still shocked at the lack of a British presence in France. Am I missing something? It makes me feel guilty. I read and reread the Harris site, and nope, the Brits evacuated to Britain.

    Germany 1 purchases Carrier, 2 Transports = 30 IPCs.

    Combat

    SZ112 - I’ll roll the sub first, and roll for the defenders based on a sneak attack or not.

    SubDiceRolls: 1@2; Total Hits: 11@2: (2)

    a Hit +DiceRolls: 1@4; Total Hits: 11@4: (1)

    SZ110 - I assume no scramble, as I brought extra bomber. I’ll roll defenders after subs fire.

    2 SubsDiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    a Hit +DiceRolls: 4@4; Total Hits: 34@4: (1, 6, 4, 1)

    SZ106
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Normandy
    a Hit +DiceRolls: 1@2, 1@4; Total Hits: 01@2,: (3)1@4: (5)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    France
    a Hit +DiceRolls: 1@1, 4@2, 4@3; Total Hits: 21@1,: (1)4@2,: (5, 4, 6, 4)4@3: (6, 4, 5, 3)
    d Hit +DiceRolls: 5@2, 2@3, 1@4; Total Hits: 45@2,: (6, 2, 3, 3, 5)2@3,: (2, 2)1@4: (1)

    S France
    a Hit +DiceRolls: 1@1, 1@3, 1@4; Total Hits: 01@1,: (3)1@3,: (6)1@4: (5)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    Yugoslavia - I rolled an armor through Romania along the way.
    a Hit +DiceRolls: 4@2, 3@3; Total Hits: 44@2,: (3, 4, 2, 2)3@3: (3, 5, 1)
    d Hit +DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    FYI - NCM Finland and Bulgaria - wanted to make sure it happened.

    Here’s to a well played game for both of us, with normal luck all around… to the fight!

    Germany defends its borders from the British Empire. And the French. And the dangerous Yugoslavs. And keeps an eye on Stalinist Russia. And the US. And asks Finland and Bulgaria for help in its sacred mission… and they willingly accept.

    RSG8T1GERcom.AAM


  • Ok. A good turn for me, except for a tough first round in France. To round 2 of the fight.

    SZ112 - defense from first round.
    dDiceRolls: 1@3; Total Hits: 11@3: (1)

    SZ110 - defense from first round
    d Hit +DiceRolls: 1@1; Total Hits: 01@1: (4)

    SZ106
    aDiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Normandy
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    France
    a Hit +DiceRolls: 3@2, 4@3; Total Hits: 33@2,: (2, 3, 6)4@3: (6, 3, 5, 1)
    d Hit +DiceRolls: 3@2, 2@3, 1@4; Total Hits: 33@2,: (4, 3, 6)2@3,: (2, 2)1@4: (1)

    S France
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • France - headed for a reroll I think. By the odds I end with 4 Armor and 2 either Mech or Arty.

    a Hit +DiceRolls: 1@1, 3@3; Total Hits: 11@1,: (3)3@3: (2, 6, 5)
    d Hit +DiceRolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (1)1@3,: (4)1@4: (5)


  • France 4
    a Hit +DiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    d Hit +DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Ok. I’m down an armor and two 4 IPC pieces. That’s 14 pips. That means no reroll. A perfect defense for France!

    I’ll take the victory. I should have lost a mech in S France and didn’t.

    Convoy raiding… French raiders! To me, they’re no better than pirates.
    aDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (2)


  • Germany collects 44 + 10 NO + 19 France -2 CO = 71 IPCs.

    Overall, I think I’m down a Mech and Armor on land, and up a sub at sea.

    Mighty Russia!

    RSG8T1GERend.AAM


  • Russia $; 4art, 7inf = 37.

    RSG8T1RUSend.AAM


  • I should have had one more fighter in N Italy because of my attack into S France. I’ll adjust accordingly on the map.


  • Japan purchases Minor IC, 2 Transports = 26 IPCs.

    Combat

    Take Chahar and Anhwe.

    Hunan
    a Hit +DiceRolls: 3@3, 2@4; Total Hits: 23@3,: (3, 4, 5)2@4: (6, 2)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    Yunnan
    a Hit +DiceRolls: 1@3, 3@4; Total Hits: 31@3,: (3)3@4: (5, 1, 1)
    d Hit +DiceRolls: 1@2; Total Hits: 11@2: (2)

    RSG8T1JAPcom.AAM


  • Japan collects 30 + 10 NO = 40 IPCs.

    RSG8T1JAPend.AAM


  • USA $; 1carr, 2dest, 1tran, 1ftr, 1inf = 52.
    collects 52.

    China $; 4inf = 12.

    Yunn;
    A; hit+DiceRolls: 1@1; Total Hits: 01@1: (2)
    D;DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    RSG8T1CHIcom.AAM


  • Yunn-2;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)


  • China collects 9+6NO=15.

    GBR $; 6inf, 1ftr= 28.
    UKP $; 1tran, 2inf, 1art = 17.

    SCRAMBLE???

    RSG8T1GBRcom.AAM


  • Yes, sir.


  • SZ110;
    A; hit
    D;DiceRolls: 1@1; Total Hits: 01@1: (2)

    SZ106;
    A;DiceRolls: 1@3, 1@2; Total Hits: 11@3,: (6)1@2: (1)
    D;DiceRolls: 2@1; Total Hits: 02@1: (6, 5)

    SZ96;
    A;DiceRolls: 1@4, 1@2; Total Hits: 11@4,: (6)1@2: (1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ97;
    A; hit+DiceRolls: 1@4, 2@3; Total Hits: 01@4,: (5)2@3: (5, 6)
    D; hit+DiceRolls: 1@1, 3@4; Total Hits: 41@1,: (1)3@4: (1, 3, 4)

    Ethi;
    A; bbdDiceRolls: 1@3; Total Hits: 11@3: (1)+DiceRolls: 2@1, 2@2; Total Hits: 22@1,: (2, 6)2@2: (2, 2)
    D;DiceRolls: 3@2; Total Hits: 23@2: (4, 1, 2)

    Cele; w-i


  • reroll already?
    let see…  … you always pull these out in the late rounds, I doubt I will.

    SZ106;
    A;DiceRolls: 1@3, 1@2; Total Hits: 11@3,: (1)1@2: (5)
    D;DiceRolls: 1@1; Total Hits: 01@1: (3)

    SZ97;
    A; hit+DiceRolls: 1@4; Total Hits: 11@4: (4)
    D; hit+DiceRolls: 1@1, 3@4; Total Hits: 31@1,: (6)3@4: (2, 4, 4)


  • wow.

    reroll.

    SZ97;
    A; hit+DiceRolls: 1@4, 2@3; Total Hits: 21@4,: (4)2@3: (5, 2)
    D; hit+DiceRolls: 1@1, 3@4; Total Hits: 21@1,: (3)3@4: (3, 6, 1)


  • SZ97-2;
    A; hit+DiceRolls: 1@4, 1@3; Total Hits: 11@4,: (1)1@3: (5)
    D; hit+DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (2)1@4: (3)


  • really?

    SZ97-3;
    A;DiceRolls: 1@3; Total Hits: 01@3: (6)
    D;DiceRolls: 1@4; Total Hits: 01@4: (6)


  • SZ97-4;
    A;DiceRolls: 1@3; Total Hits: 01@3: (6)
    D;DiceRolls: 1@4; Total Hits: 01@4: (6)

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