Game History
Round: 2 Purchase Units - Americans Americans buy 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from British Convoy 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to British Convoy 1 Sea Zone 1 destroyer and 1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 1 Sea Zone British take British Convoy 1 Sea Zone from Germans 1 destroyer moved from U.S. Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone Americans take U.S. Convoy 1 Sea Zone from Germans Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United States: 2 infantry EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 1 transport EDIT: Changing ownership of Morocco from Germans to Americans EDIT: Adding units owned by Americans to Morocco: 2 infantry EDIT: Adding units owned by Americans to South Atlantic Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport moved from U.S. Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone 1 fighter moved from United States to North Sea Sea Zone 1 fighter moved from North Sea Sea Zone to Finland 1 bomber moved from British Convoy 1 Sea Zone to United Kingdom Place Units - Americans 1 submarine and 2 transports placed in U.S. Eastern Coast Sea Zone 4 infantry placed in United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsUSA2.tsvg I 100% meant to hit Africa with the transport/infs - my bad. Good to go for G3. Here are the dice stats:
Allies: -.47
German: +1.1
Turn 2 saw a pretty significant swing in favor of the Germans but the two turns combined balance out quite a bit. Looks to be about a 1.5 swing in favor of the Germans currently - not much.