• Hello! Thanks for playing, whoever you are!

    G1 - 30 IPCs

    PURCHASES
    -2 bombers (24)
    -save 6

    ATTACKS
    -1 sub (sz124), 1 BB vs. sz112
    -2 inf., 1 art., 1 f. (H/B) vs. Normandy
    -2 mech (WG), 2 tanks (GSG) vs. South France
    -5 inf., 1 art., 4 tanks, 2 mech. (H/B & WG), 1 f. (Hungary), 1 tac. (Poland) vs. Paris
    -2 subs vs. sz106
    -2 subs, 2 tac., 2 f. (WG), 1 tac. (G), 1 f. (Norway) vs. sz110
    -2 bombers (G), 1 tac. (WG) SBR on London

    SZ106
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SZ106
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Alright, 106 cleared.

    SF
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (5, 2)2@3: (6, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • SF
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (4, 3)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • SF
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SF taken with the loss of a German mech.

    NORMANDY
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 3)1@3: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • NORMANDY
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (3, 2)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Normandy falls cleanly.

    France AA
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)


  • German fighter falls.

    PARIS
    DiceRolls: 5@1 2@2 4@3 1@4; Total Hits: 45@1: (3, 6, 6, 4, 6)2@2: (6, 2)4@3: (5, 3, 3, 6)1@4: (1)
    DiceRolls: 8@2 2@3 1@4; Total Hits: 48@2: (5, 3, 1, 2, 5, 3, 4, 3)2@3: (2, 6)1@4: (1)


  • PARIS
    DiceRolls: 1@1 2@2 4@3 1@4; Total Hits: 61@1: (1)2@2: (1, 2)4@3: (1, 2, 2, 4)1@4: (6)
    DiceRolls: 5@2 2@3 1@4; Total Hits: 35@2: (2, 1, 4, 3, 4)2@3: (4, 4)1@4: (4)


  • Sorry, just realized I’ve been under-rolling Germany by 2 2’s. Without redoing the whole thing:

    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • Well, lucky lucky. Paris falls, Germany has 4 tanks, 2 art., and 1 tac. bomber.

    SZ112

    Sub sneak shot
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Cool, we’ll leave it at that. The BB retreats.

    So, the map is attached: Your scramble/interceptor decisions are necessary to continue.

    Thanks again, hope to have a good game.

    A3_Jerc_vs._Somebody_01aGER(combats).AAM

  • '17

    This is a really interesting opener.  If you want I’ll pick up the Allies.

    (in that case no scramble)

    Also, the cruiser that wasn’t sunk by the surprise strike gets to fire back in SZ112.

  • '17

    (no intercept either)


  • Thanks for playing!

    My understanding of it always was a sneak attack is just that; with no dd present, the sub can submerge after a first shot and be done with it. I will post something on the open forum to get this clarified; it shouldn’t have any affect on R1.

    Anywhoo, saving those fighters, eh?

    SZ110
    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (4, 1)3@3: (6, 5, 1)3@4: (2, 6, 1)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)


  • One U-Boat is lost.

    With no interceptors, the two bombers go after the IC and the tac. goes after the London ab.

    LONDON IC AA’S
    DiceRolls: 2@1; Total Hits: 02@1: (3, 5)

    LONDON AB AA
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • LONDON IC DAMAGE
    DiceRolls: 2@6; Total Hits: 22@6: (2, 2)+ 4

    LONDON AB DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '17

    Combat order goes

    1. place units on battlestrip (outside declaring specific combats, this doesn’t really occur in online play)
    2. sub sneaks or sub submerges (if no destroyer present)
    3. attackers fire
    4. defenders fire (attacker casualties taken immediately)
    5. remove defender causalities
    6. press attack or retreat
    7. conclude combat

    (pgs 18-19 if you have a manual handy)

    To conclude SZ112:
    Your battleship must fire.
    My surviving cruiser must fire.
    If my last cruiser survives this first round, at that point you have the option of retreating.

    You cannot both sneak attack and submerge in a single round of combat.

  • '17

    To be more succinct, unless submarines clear a sea zone of hostile units in the first round of sneak attacks, there is no way to skip steps 3-5.

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