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Author Topic: wheatbeer (axis) vs kilroynothere (allies) G40 A3  (Read 4570 times)
wheatbeer
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« Reply #420 on: February 23, 2012, 11:53:13 am »
0

Italy 4

Buy (28/28)
2 inf
1 art
1 dest
1 fig

CM:

SBR on IRQ
1 strat egy
2 fig sz98

BEL
1 tank bal blitz in and to nov
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wheatbeer
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« Reply #421 on: February 23, 2012, 11:54:04 am »
0

assuming no intercept since it's 3 to 1 in a dogfight

IRQ aa fire

Dice
Rolls: 1@1; Total Hits: 0
1@1: (4)
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wheatbeer
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« Reply #422 on: February 23, 2012, 11:54:20 am »
0

IRQ bomber roll

DiceRolling 1d6:
(4)  
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wheatbeer
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« Reply #423 on: February 23, 2012, 12:07:21 pm »
0

bel twol

NCM:
2 fig, 1 strat irq >> egy
3 trans, 1 dest, 1 cru, 1 dest sz98 >> sz95
1 sub sz95 >> sz98

Mobilize:
2 inf, 1 art nita
1 dest sz95
1 fig sita

Collect 17 + 10 = 27 IPC
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wheatbeer
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« Reply #424 on: February 23, 2012, 12:42:23 pm »
0

Germany 5

Buy (60/60)
8 inf
4 art
2 fig

CM:

NUKR
1 inf epl
1 fig wgr
1 tact bes

SUKR
1 mech, 1 tact bes
2 strat sita

ARCH
1 fig, 2 tact epl
1 art nov
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wheatbeer
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« Reply #425 on: February 23, 2012, 12:44:48 pm »
0

NUKR

A auto
D 1 inf

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


SUKR

A auto
D 2 inf

Dice
Rolls: 1@4; Total Hits: 1
1@4: (4)


ARCH

A auto
D 2 inf

Dice
Rolls: 1@4; Total Hits: 1
1@4: (2)
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wheatbeer
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« Reply #426 on: February 23, 2012, 12:46:35 pm »
0

nukr twol

sukr cwlo 1 mech
arch cwlo 1 art
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wheatbeer
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« Reply #427 on: February 23, 2012, 01:22:57 pm »
0

convoy roll sz105

Dice
Rolls: 2@3; Total Hits: 2
2@3: (3, 3)
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wheatbeer
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« Reply #428 on: February 23, 2012, 01:32:19 pm »
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NCM:
1 dest sz113 >> sz110
1 cru, 1 carrier sz113 >> sz115
1 tact arch >> nov
1 tact arch >> bel
2 fig sita >> wgr
1 fig egy >> sita
1 tact, 2 strat sukr >> bel
1 fig arch >> bel
1 fig nukr >> epl
1 tact nukr >> bes
1 aa nita load trans sz95
13 inf, 5 art nov >> bel
22 inf, 9 art, 7 tank, 3 aa epl >> bel
1 inf epl >> bes
2 tank bes >> bel
1 inf, 3 art pol >> epl
3 trans sz115 >> sz114 load 5 inf, 1 art ger >> sz115 unload nov
2 inf, 1 art fin >> vyb
2 inf, 1 art fra >> wgr
3 art wgr >> ger

Mobilize:
3 art nov
2 inf, 1 art fin
3 inf ger
3 inf, 2 fig wgr

Collect 48 + 10 - 2 = 56 IPC

(skipped ANZAC/France as usual)
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wheatbeer
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« Reply #429 on: February 23, 2012, 04:15:00 pm »
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By the way, just to prevent a possible issue.  You intended to land on DGU even though the US can't claim DGU?

You didn't place a flag (which would be accurate based on the rules about the Dutch), but it seemed a little weird to land there.
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kilroynothere
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« Reply #430 on: February 23, 2012, 05:00:57 pm »
0

Yes, a bit strange, but.... it gives ANZAC a +5NO, unless I'm mistaken. If I'm mistaken, then I'd do something else. the NO indicates "allies" and that includes US, so figured it worked.
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wheatbeer
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« Reply #431 on: February 23, 2012, 05:06:31 pm »
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DGU remains under Dutch control if the US lands there.  The US cannot take any Dutch territories unless they are recapturing it from Japan.  The ANZAC NO isn't met currently as a result.  I don't mind if you do something else with those units since it wouldn't influence the other Axis powers.
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wheatbeer
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« Reply #432 on: February 23, 2012, 05:07:50 pm »
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Alternatively, we could play ignoring that rule.  I don't understand entirely why the US isn't the same as ANZAC/UK with regards to the Dutch.
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kilroynothere
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« Reply #433 on: February 23, 2012, 05:14:45 pm »
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I was writing this when you replied...

Really?  Didn't know that. Has that been clarified with Krieg or others?  It's just noted in the original rules (and boy have those needed some clarifications) that only UK or ANZAC can control PRIOR to being at war with Japan. Figured not an issue after being at war because technically the Dutch are at war as well with Japan.

So, can ANZAC take control of the territory?

I've never actually done the move before, so just curious.

I'll ask in the QA area, but if you have seen it, please let me know.

.... I'm cool with ignoring, because I don't understand it, but there MUST be a reason if that is the rule. I really do think, even with all the game testing changes, that the designers have firm reasons for what they are doing. This is a VERY tough game to balance and to design.
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wheatbeer
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« Reply #434 on: February 23, 2012, 05:19:52 pm »
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see page 65 of the Global FAQ (Krieghund, post 963)

This was a rule in the original Pacific and hasn't changed since.
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