I think it would be good if someone could posts a review with poto, video or detailed mouvement.
You want someone to play the game for you? Where is the fun in that? Don't let your retreat get cut off.
A unit with no place to retreat has doubled its chances of being destroyed.
Save your starting armor by falling back on Malmedy and Martelange. Hold it back and use it for the depth I was talking of.
The only hexes that should have more than one unit after turn 1 Allied movement are Eupen and St. Vith.
Nearly every reinforcement not needed to close a gap in the line or to give depth on the road running east west between Werbomont and Stadtkyll is going into Eupen or Bastogne until they hit their stacking limit.
Keep a continuous line.
The Axis can not have Eupen, Bastogne, Werbomont or Verviers.
Eupen and Bastogne must be contested bitterly, spitefully, hatefully.
Don't let Eupen get flanked.
Every move, every decision should be in answer to the questions, "Does this strengthen Bastogne and Eupen?" Always, always asking, "How do I keep Bastogne and Eupen? If I can't keep Eupen how do I make the Axis pay tremendously high rent?"
The Axis is going to take ground early on, do not waste units trying to stop that which can not be stopped. Don't give your real estate away but it is okay to sell some of it cheap (St. Vith for example, don't just let them have it but know that you can't keep it.)
Bastogne. Bastogne. Bastogne.