• Hey there!

    The Greek God of assholery here, set with a G1 Barbarossa. Should be… interesting.

    G1 - 30 IPCs

    “Now I can go and get those Reds, 'cause the only good Commie is one that’s dead”

    PURCHASES
    -1 dd (8 IPC)
    -1 mech (4 IPC)
    -3 tanks (18 IPCs)

    ATTACKS
    -strat bomb run (G) on Kiev (South Ukraine)
    -1 tac (Poland), 1 f. (Hungary) vs. North Ukraine
    -2 inf. (Romania), 1 tank (Romania), 1 tank (Hungary) vs. Bessarabia
    -3 tanks (GSG), 1 tank (Poland), 5 inf. (Poland + Hungary) vs. East Poland
    -2 subs, 2 f., 1 tac. (WG), 1 tac., 1 bomber (G) vs. sz110
    -2 subs vs. sz109
    -1 sub, 1 f. (H/B), 1 f. (Norway), 2 tac. (WG) vs. sz111
    -1 BB, 1 cruiser vs. sz112
    -H/B land, WG land (except for 2 mech. inf.) vs. France


  • KIEV AA
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • KIEV DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (5)+2


  • So maxed out.

    BESSARABIA
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (2, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    EAST POLAND
    DiceRolls: 5@1 4@3; Total Hits: 15@1: (2, 5, 5, 3, 3)4@3: (1, 6, 5, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • Bess. taken without losses.

    EAST POLAND
    DiceRolls: 5@1 4@3; Total Hits: 55@1: (4, 1, 1, 1, 1)4@3: (1, 6, 5, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Nothing like a lucky roll when it isn’t necessary. EP falls with the loss of a German inf.

    NORTH UKRAINE
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Damn, I’ll have to retreat that one.

    FRANCE
    DiceRolls: 6@1 6@2 3@3; Total Hits: 46@1: (4, 3, 1, 2, 2, 6)6@2: (2, 4, 5, 6, 1, 3)3@3: (2, 4, 6)
    DiceRolls: 8@2 2@3 1@4; Total Hits: 68@2: (1, 3, 2, 6, 5, 1, 1, 6)2@3: (3, 1)1@4: (6)+1 AA


  • FRANCE
    DiceRolls: 6@2 3@3; Total Hits: 56@2: (6, 3, 3, 1, 5, 1)3@3: (2, 2, 1)
    DiceRolls: 5@2 2@3 1@4; Total Hits: 45@2: (1, 2, 2, 6, 4)2@3: (1, 4)1@4: (6)


  • FRANCE
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (2, 5)3@3: (5, 6, 6)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 2)1@4: (5)


  • FRANCE
    DiceRolls: 3@3; Total Hits: 23@3: (6, 3, 3)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)


  • Wow, by the skin of my teeth. Paris falls with one surviving Panzer division.

    SZ112
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)


  • SZ112
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • SZ112 taken with a damaged BB.

    Alright, the last three battles (in sz’s 109, 110, 111), require your scramble decisions. Have at 'er.

    A3_Jercvs.Kil_01aGER.AAM

  • '22 '21 '19 '18 '17 '16

    Ha, the god of assholery!  love it. sounds like a Beavis episode…

    So, a G1 Barbarossa. I’ve always thought it was a good option. Completely give up on even a threat of Sealion, and maybe that causes problems, we shall see.

    So, France put up a great fight!  That’s pretty wild.

    Looking at the new setups, Germany has a HUGE airforce!  Although got two of your ftrs, it’s still a big problem for the allies. VERY different start potentials.  On to the game…

    Scramble:  4 ftrs z109


  • From what I can tell, they added a strat bomber to the Luftwaffe, which makes a G1 strat. bombing of London feasible. Someday man, someday…

    SZ109
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    DiceRolls: 1@2 4@4; Total Hits: 41@2: (5)4@4: (2, 4, 1, 4)


  • So a naked transport remains.

    SZ110
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (5, 3)3@4: (3, 4, 5)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)

    SZ111
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (5, 5)2@4: (4, 2)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)


  • SZ111
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (4, 3)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • So a fighter down in SZ111, and in SZ110 a sub.

    NC
    -all Atlantic fighters land in WG
    -Eastern tac and strat land in Romania
    -GSG units to Hungary; Germany units to Poland
    -sz110 tac. from G must land in H/B
    -2 Danish inf. to WG
    -2 Norwegian inf. to WG via transport
    -1 Norway inf. activates Finland
    -Atlantic tacs land in WG save for one
    -1 AA from WG to H/B
    -1 AA from WG to Paris
    -2 mech. from WG to Hungary

    PLACEMENTS
    -land units in Germany
    -dd in sz112

    COLLECTS
    30 + 7 (captured/annexed territory) + 5 (bonus) + 19 (French loot) = 61 IPCs

    A3_Jercvs.Kil_01aGER.AAM


  • So I’ll max-scramble for any attacks on sz112. R1 one is good to go (and should be interesting for a change!)

  • '22 '21 '19 '18 '17 '16

    Definitely interesting for a change!  Going to be tough to defend… just not enough Russian troops!  I’ll try to get my Russian moves in tonight.

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