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Author Topic: G40-02 Ksmckay (Axis -18) vs Karl7 (Allies)  (Read 4224 times)
Karl7
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« Reply #240 on: November 19, 2011, 11:32:48 am »
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Karl7
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« Reply #241 on: November 19, 2011, 11:53:53 am »
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correction on USA income, saved 2 so income is 75

UK

UKW
buy airbase
2trn
save 1

UKE
man, art

cm
cv, w 2ftr, 3dd, 1ss, cc, 3dd, 2trn w/2inf from 109 to 110
Hol -land 1 inf, walk in
wfr - land 1inf, walk in

cpr(art)
2inf from epr
tacb from ind

fleet in 81 to 80, trn picks up inf from sud, iso, land in irq, walkin

bur(inf)
2inf, 3ftr, tacb from ind

CC

cpr
A
Dice
Rolls: 2@1 1@3; Total Hits: 1
2@1: (4, 6)1@3: (1)

D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Karl7
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« Reply #242 on: November 19, 2011, 11:55:05 am »
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cpr twol

bur(inf)
A
Dice
Rolls: 2@1 3@3 1@4; Total Hits: 2
2@1: (3, 6)3@3: (3, 2, 5)1@4: (6)

D
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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Karl7
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« Reply #243 on: November 19, 2011, 12:09:15 pm »
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bur twlo inf

ncm
tab in cpr to epr
2inf, art from wind to epr
2inf from ind to wind
cv, ftr, ss, from 109 to 91
ftr from uk to cv in 91
ss from 109 to 92

place
2trn in 110
inf art in ind

Ok, I must be losing my mind, because I bought the airbase thinking I could put in gil... boy that is dumb. 
so airbase goes in Quebec... sigh, the allies need to get it together

collect
UKW
35-2=33
UKE
6




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Karl7
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« Reply #244 on: November 19, 2011, 12:13:37 pm »
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correction,
I am going to put the ignominous airbase in epr... may do some good there
also
ukw income +1 it saved so 34

map
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Karl7
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« Reply #245 on: November 19, 2011, 12:16:07 pm »
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Anzac

Buy
art, 2inf

cm
sz46(dd, trn)
ss from 62, ftr from que

CC
A
Dice
Rolls: 1@2 1@3; Total Hits: 1
1@2: (1)1@3: (6)

D
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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ksmckay
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« Reply #246 on: November 19, 2011, 12:17:32 pm »
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did you want to do something different with the airbase?  is that even allowed?  UK Pac diddnt have enough for an airbase, you cant share the income...
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ksmckay
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« Reply #247 on: November 19, 2011, 12:19:01 pm »
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by something else i mean you could buy something else instead of an airbase if you screwed up.  did you retreat to Gil thinking you could buy an airbase?
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Karl7
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« Reply #248 on: November 19, 2011, 12:33:06 pm »
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yes, the retreat to Gil was in the belief the airbase could be there.  Talk about screwing it up.  It's ok though.  I usually play by the rule that once dice are thrown, you are locked in.  Also the airbase in epr will provide some protection for the British fleet.

You can probably kill the us fleet off Gil.  But hopefully it will be costly, dice willing. Further, I would probably have attacked your fleet anyway.  The only difference would have been maybe going another round of combat to chew up some of your planes.  But as it is, the US fleet is stronger now in the defense in its current configuration with the fighters now at 4.  I also have the planes in Gil to counter attack if your remaining force is weak.
 

anzac:
sz45 cwlo ss

ncm
ftr in 46 back to Que
inf, art, ftr from nsw to que
ftr from ind to epr (use the wonderful airbase!)

collect 10
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ksmckay
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« Reply #249 on: November 19, 2011, 12:34:38 pm »
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ok...  Just want to make sure the game is fair, after all it is just for fun.

Italy coming up soon.
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Karl7
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« Reply #250 on: November 19, 2011, 12:35:25 pm »
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ksmckay
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« Reply #251 on: November 19, 2011, 12:49:02 pm »
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Italy 5

Purchases 43!
9 inf 2 art
1 dd

Combat
z80 (1 dd 2 CA 1 bb, 1 ftr 1 tac can scramble)
2 dd 1 ca 1 bb z98
2 ftrs 1 tac Egy
1 bom Syr

Irq (2 inf)
2 inf TrJ
1 ftr SIt
1 mec Npr

Cpr (2 inf)
1 inf 1 art 1 arm Npr
2 inf Egy v z98 trn

EPl (1 inf)
1 inf 1 art Hun
1 arm Nov

Sud (2 inf)
2 inf NIta v z97 trn
2 inf Gre v z z98 trn
1 inf 1 art Mal v z96 trn


Scramble in z80?
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ksmckay
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« Reply #252 on: November 19, 2011, 12:50:22 pm »
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oh and ca bombard in Sud
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Karl7
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« Reply #253 on: November 19, 2011, 01:34:32 pm »
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yes (better use that airbase~!)
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ksmckay
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« Reply #254 on: November 19, 2011, 01:39:02 pm »
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z80
1 dd 2 ca 2 ftrs 1 tac 1 bom 1 bb
Dice
Rolls: 1@2 4@3 3@4; Total Hits: 6
1@2: (5)4@3: (3, 1, 4, 3)3@4: (3, 3, 2)


1 dd 2 ca 1 bb 1 tac 1 ftr
Dice
Rolls: 1@2 3@3 2@4; Total Hits: 4
1@2: (6)3@3: (2, 3, 6)2@4: (4, 2)
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