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Author Topic: G40-02 Ksmckay (Axis -18) vs Karl7 (Allies)  (Read 3800 times)
Karl7
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« Reply #300 on: November 19, 2011, 05:56:29 pm »
0

bur twlo 1 inf

ncm
2inf, art from con to rho
2inf from wind to ind
2 inf art from epr to wind
2ftrs from 91 to cv in 110
2ftrs from cv 110 to cv in 91
ftr from uk back to uk

place
2inf, arm in Saf
art, 6inf in uk

2inf in ind

collect
ukw=27
uke=6
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Karl7
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« Reply #301 on: November 19, 2011, 05:57:55 pm »
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map
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Karl7
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« Reply #302 on: November 19, 2011, 06:04:38 pm »
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Anzac
buy, ss, inf
save 1

ncm
2inf, art from nsw to que
 
place ss in 62
inf in nsw

collect 10+1 save=11
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Karl7
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« Reply #303 on: November 19, 2011, 06:06:07 pm »
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map
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ksmckay
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« Reply #304 on: November 19, 2011, 06:07:53 pm »
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Italy 6

Purchases 40
13 inf 1 art

Combat
Epr ()
1 inf 1 arm Cpr
1 mec Irq

WInd (2 inf 1 art)
1 inf 1 art Cpr v z80 trn
3 inf 1 art Sud v z81 trn
1 inf 1 art Egy v z81 trn
1 bom Syr
1 ca z81

WFr (1 inf)
2 inf 1 art SFr

Hol (2 inf)
2 inf 1 art Fra

NUkr (1 inf)
1 art 1 arm EPl

Combat
WInd
5 inf 3 art 1 ca 1 bom
Dice
Rolls: 2@1 6@2 1@3 1@4; Total Hits: 6
2@1: (5, 1)6@2: (5, 1, 1, 1, 2, 5)1@3: (6)1@4: (4)


2 inf 1 art
Dice
Rolls: 3@2; Total Hits: 0
3@2: (4, 3, 3)


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ksmckay
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« Reply #305 on: November 19, 2011, 06:08:18 pm »
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WInd twol

WFr
2 inf 1 art
Dice
Rolls: 1@1 2@2; Total Hits: 1
1@1: (1)2@2: (4, 3)


1 inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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ksmckay
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« Reply #306 on: November 19, 2011, 06:08:38 pm »
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Hol
2 inf 1 art
Dice
Rolls: 1@1 2@2; Total Hits: 1
1@1: (1)2@2: (4, 5)


2 inf
Dice
Rolls: 2@2; Total Hits: 0
2@2: (6, 6)
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ksmckay
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« Reply #307 on: November 19, 2011, 06:08:58 pm »
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Hol rnd 2
Dice
Rolls: 1@1 2@2; Total Hits: 1
1@1: (4)2@2: (6, 2)


1 inf
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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ksmckay
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« Reply #308 on: November 19, 2011, 06:09:24 pm »
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Hol twlo inf

NUkr
1 art 1 arm
Dice
Rolls: 1@2 1@3; Total Hits: 0
1@2: (6)1@3: (6)


1 inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
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ksmckay
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« Reply #309 on: November 19, 2011, 06:09:46 pm »
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NUkr rnd 2
Dice
Rolls: 1@2 1@3; Total Hits: 1
1@2: (4)1@3: (2)


1 inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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ksmckay
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« Reply #310 on: November 19, 2011, 06:15:14 pm »
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Combat results
Epr twol (mt)
WInd twol
WFr twol
Hol lwlo inf
NUkr twol

NCM
1 bom WInd to Cpr
3 ftrs Syr to cpr
1 dd z81 to z79
6 inf NIta to WGr

Placement
3 inf Egy
8 inf NIta
2 inf 1 art SFr

Collect 44
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ksmckay
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« Reply #311 on: November 19, 2011, 06:16:17 pm »
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Pretty sure, there is zero chance for the allies.  India will fall in 2 turns and that is game.  but we can keep at it.

France?
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Karl7
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« Reply #312 on: November 19, 2011, 06:31:27 pm »
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I think you are right.  I ran the simulator and if you do a full Japanese press with available units the odds were a little in their favor but not overwhelming.  But, with the Italians as backup, it looks pretty certain, not to mention India would never recover. 

Think this one was in the Axis favor from the start. Good luck in turns one/two had them up but then I made I think the (2) critical errors of not following through with building a us fleet in the Atlantic that could force the German's back immediately on turn 4 and then (really bad idea) of engaging the Japanese fleet in the pacific when all they had to do was harass and guard Hawaii which sealed it (not to mention your adroit handling of the axis!). 

Well played.

Good luck with the rest of the tournament.

I will move France (ftr to Rus), post the map and message Jen.

Let me know if you want to rematch anytime (no bid - just straight up).

   
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Karl7
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« Reply #313 on: November 19, 2011, 06:37:56 pm »
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Final Map

Karl7 surrenders on round 6, France
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ksmckay
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« Reply #314 on: November 19, 2011, 06:38:20 pm »
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Yeah, the attack in the pacific sealed it.  Even if you had stayed and finished the fight and gotten decent odds it wouldnt have mattered.  I would have countered and destroyed whatever was left.  The problem with that turn was giving me Hawaii with no way of taking it back.  With no fleet in the pacific and with Japan in great shape it was only a matter of time.  Didnt really matter what happened in europe as they are too far away to do much.  

I think the sealion strat helps the axis enough to even things up.  If you don't respond correctly on UK1 then it is pretty much game over.  If you do then you basically have to give up the med to Italy which helps out the axis a bunch.  

And to top all of that off the dice werent very friendly.  Occasionally you had some luck but it was never where you needed it.  And especially in the pacific taking out a few planes when you should have would really add up.  

Thanks for the game.  Will definitely have to wait to play again.  I spend too much time with this game and have a hard time focusing on anything else when I am playing.

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