12L - LL v mojo (allies +0), -tech, +NO


  • mojo takes the allies even up, no bid.

    Germany turn 1

    Purchase

    31 IPC

    10 infantry
    save 1 IPC

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v infantry, artillery, tank (LIB), infantry, tank (FRA), bomber (GER)
    BST (3 infantry) v infantry (NWE), artillery (GER), 4 infantry, artillery, 2 tanks (POL), tank (CZE)
    EPL (2 infantry) v 2 infantry, 2 tanks (BUL), tank (CZE)
    UKR (2 infantry) v infantry, artillery (BUL), fighter (POL)
    Z2 (battleship) v 2 submarines (Z7), fighter (NWY)
    Z12 (destroyer, cruiser) v fighter (NWY), fighter (GER)
    Z6 (destroyer) v submarine, cruiser (Z3)

    dice


  • EGY
    A - 2 infantry, artillery, 2 tanks, bomber
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (3)2@2: (4, 5)2@3: (4, 3)1@4: (6)
    D - 2 infantry, artillery, tank, fighter
    :3@2 1@3 1@4:


  • bad bad bad start

    EGY defense
    DiceRolls: 3@2 1@3 1@4; Total Hits: 33@2: (6, 1, 6)1@3: (3)1@4: (2)


  • unbelievable

    EGY round 2
    A - artillery, tank, bomber
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)
    D - infantry, artillery, tank, fighter
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (1)1@4: (3)


  • Could that be the game right there?  having no bid actually worked to your advantage amazingly.

    EGY holds with artillery, tank, fighter, German bomber survives

    rolled that wrong, should have been 2 tanks, bomber but nothing changes.

    BST
    A - 5 infantry, 2 artillery, 3 tanks
    DiceRolls: 3@1 4@2 3@3; Total Hits: 13@1: (5, 5, 6)4@2: (6, 3, 1, 5)3@3: (4, 5, 5)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 1)


  • could be the worst opening dice i’ve ever had here.

    BST round 2
    A - 4 infantry, 2 artillery, 3 tanks
    DiceRolls: 2@1 4@2 3@3; Total Hits: 42@1: (2, 2)4@2: (6, 1, 4, 1)3@3: (4, 2, 1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • BST taken with 3 infantry, 2 artillery, 3 tanks

    EPL
    A - 2 infantry, 3 tanks
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (2, 1)3@3: (1, 5, 3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • EPL taken with 2 infantry, 3 tanks

    UKR
    A - infantry, artillery, fighter
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • UKR taken with infantry, artillery, fighter

    Z6
    A - submarine, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Z6 taken with submarine, cruiser

    Z2
    A - 2 submarines, fighter
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (6)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • battleship sunk before returning fire (2 surprise strikes)

    Z2 taken with 2 submarines, fighter

    Z12
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)
    D - destroyer, cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

  • 2007 AAR League

    nice egy battle, but i dont think you missed a roll after that.  i’ll post later tonite


  • Z12 taken with fighter

    Noncombat Moves

    fighter from Z2 to NWY
    infantry from FIN to NWY
    bomber from EGY to LIB
    fighter from Z12 to LIB
    infantry from ALG to LIB
    fighter from UKR to BLK
    3 infantry, AA gun from GER to FRA

    Mobilize

    10 infantry in GER

    Income

    35 + 10 NO + 1 saved = 46

    LL_v_mojo_1aG.AAM


  • EGY and BST (lost 2 infantry) went bad but after that it was pretty solid.  only could have been better if you missed me in Z12 so yes, it was a much needed comeback after that EGY disaster!

    Cheers

  • 2007 AAR League

    RUSSIA RD 1
    30 buck,  6 arm

    COMBAT
    none

    NCM
    1 sub 4>2
    5 inf + 1 rtl + 1 aa kar>arch
    1 inf belo> arch
    1 inf + 1 rtl russ> arch
    2 inf russ>cauc
    2 inf kaz>cauc
    2 inf novo>russ
    2 inf chert>bury
    2 inf sfe> bury
    1 inf okrug>yakut

    MOBILIZE
    6 arm russ

    COLLECT 31

    map

    12L RUSS 1 lindy v mojo.AAM


  • Japan turn 1

    Purchase

    17 IPC

    infantry
    2 transports

    Combat Moves

    Z50 (destroyer) v cruiser, battleship (Z61)
    KWA (infantry) v infantry (OKI), infantry (CAR) using Z51 transport, fighter (JPN)
    PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
    SUI (infantry) v 3 infantry (MAN), 3 infantry (KIA)
    YUN (infantry, fighter) v fighter (MAN), fighter (FOR), 3 infantry (FIC)
    BOR (empty) v 2 infantry (Z61)
    SUM (empty) v 2 infantry (SUM)
    Z35 (transport, destroyer) v 2 fighters (Z61)
    Z53 (battleship) v destroyer (Z51), 2 fighters (Z57)
    Z56 (transport, destroyer) v 2 fighters (Z57)

    dice

    Z50
    A - cruiser, battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Z50 taken with cruiser, battleship

    PHI
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 4)1@3: (5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • PHI round 2
    A - 2 infantry, artillery, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 6)1@3: (3)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • PHI taken with 2 infantry, artillery, tank

    KWA
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • KWA round 2
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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