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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13622 times)
JamesAleman
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« Reply #720 on: March 01, 2012, 07:07:00 am »
0

China turn 21:

Production: 13

4 infantry=12

Combat Moves: (we'll see if my luck continues to fail)
To Hop: inf-She uncontested
To Sui: 2inf-She vs inf (I'll roll the dice for 4 rounds, I retreat if you hit first, simply ignore the later rounds. This saves typing and facing the lock out for too many posts, posted too soon.)
Dice
Rolls: 2@1; Total Hits: 0
2@1: (4, 6)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

Round 2
Dice
Rolls: 2@1; Total Hits: 0
2@1: (4, 4)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)

Round 3
Dice
Rolls: 2@1; Total Hits: 0
2@1: (2, 6)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

Round 4
Dice
Rolls: 2@1; Total Hits: 0
2@1: (4, 5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


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JamesAleman
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« Reply #721 on: March 01, 2012, 07:12:52 am »
0

Wow, I fail to hit even for the next 4 rounds. Lol, why do I play.  (I had a reason to hit Sui, but fate opposes me. Not too important, it was only a 50/50 battle)

Retreat to She

She: Japan no loss; China lost inf

Placement:
Tsi: inf
Hop: 3 inf

Collection: 4 (3 +1 Saved)

Note: on the USA, if you decided to scramble 1 tac for Japan and it hits, simple remove a fighter and land a fighter from Mex that went to Mid.
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JamesAleman
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« Reply #722 on: March 01, 2012, 07:29:09 am »
0

Uk turn 21:

Production:
London: 22

4 artillery=16
2 infantry=6
16+6=22
India: 20
Fighter=10
Armor=6
Mech=4
10+6=16+4=20

Combat Moves:
Sco: 2inf,art-UK; 2ftr-Gib vs 2 inf
 (If I fail to remove your landing site for air units again, we can call this. My last hope is if I clear and France takes, but that will be completely absurd.)
Dice
Rolls: 1@1 2@2 2@3; Total Hits: 2
1@1: (6)2@2: (4, 4)2@3: (3, 1)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (1, 3)

To z23: sub-z25; 2ftr-Mid; ftr-z33 vs dd (I get two tries at this, UK, then Anzac...failure means you sink my trns or block and save Japan)
Dice
Rolls: 1@2 3@3; Total Hits: 1
1@2: (6)3@3: (5, 4, 3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

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JamesAleman
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« Reply #723 on: March 01, 2012, 07:43:57 am »
0

Great round for your traders in the Pacific

z23: Japan lost dd; UK lost sub
Sco: Germany lost 2inf; UK lost inf

Noncombat Moves:
To z6: ca,2cv,dd,3trn-z33 loaded with anzac ftr,tac; 3inf,3art-Car; 2ftr-z23
To Kor: 3inf,3art-z6; ftr-z23; ftr-Mid
To z70: sub-z82
To z71: sub-z71 (convoy revenge is nice, sub prevents Italian landing by sea, unless escorted per rules I believe, not sure if sub will count, but cv will)
To UK: 2ftr-Sco
To z109: trn-z101 loaded with USA inf; BB,dd-z64
To z101: 2trn-z64
To Rus: 5ftr,4tac-Ind (enjoy India, this will be the second time you take it. I won't be back for a while  grin)

Placement:

UK: 4art,2inf
Ind: ftr,arm,mech

Collection:
London: 10
India: 10


Convoy:

z71: max=2; 2subs=4rolls
Dice
Rolls: 4@3; Total Hits: 1
4@3: (4, 4, 3, 4)

z106: max=8; 2subs=4 rolls; 2 destroyers=2 rolls; 2ftrs=4 rolls; not sure if 2 tac do, but add 4 rolls and subtract last 4 results if it matters) 4+2=6+4=10+4=14 rolls
Dice
Rolls: 14@3; Total Hits: 9
14@3: (5, 1, 3, 2, 1, 4, 3, 2, 5, 3, 1, 1, 6, 5)


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JamesAleman
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« Reply #724 on: March 01, 2012, 07:47:02 am »
0

10 as stated
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JamesAleman
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« Reply #725 on: March 01, 2012, 07:50:23 am »
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On Italy's turn, can you decide if you want to remove the ��� sub and US sub or keep it, will affect Anzac. Then I can post them and France.
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Nothing to see here
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« Reply #726 on: March 01, 2012, 02:52:12 pm »
0

I decided the Japanese Sub fought and I removed the two units.

Italy 21:

Buy (58):

7 Inf (21)
1 Art (4)
3 Trp (21)
1 Bmb (12)

21+4=25 +21=46 +12=58

Combat Movement:

To Bry: 3Inf, 6 Art, 1AAGun Ros uncontested
To Gib: 14Inf, 7Art Spa, 3Inf, 3Art NIta via Trp Z97, Z93, 2Inf Mor via Trp Z92, 2Fgt, 1Cru Z92 bomb, 2Fgt, 1Cru, 1BB Z93 bomb vs. 11Inf, 6 Art, 1Fgt (I'm going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
To Ind: 3Inf, 9Mec, 8 Arm Wind, 1Arm Yun, 1Mec, 1Arm Epr, 1Fgt Cpr, 1Bmb Turk vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
To Z92: 2DD, 1Cru Z92, 1DD, 1Cru, 1BB Z93(if you scramble)

Combat:

Gib: 19Inf, 10Art, 4Fgt, 2Cru, 1BB  bomb vs. 11Inf, 6 Art, 1Fgt (I'm going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
Bombard:
Dice
Rolls: 2@3 1@4; Total Hits: 0
2@3: (4, 6)1@4: (6)

Dice
Rolls: 9@1 20@2 4@3; Total Hits: 10
9@1: (1, 4, 3, 1, 3, 1, 3, 3, 6)20@2: (4, 2, 1, 3, 3, 1, 3, 6, 4, 5, 5, 1, 3, 5, 2, 4, 2, 4, 6, 6)4@3: (4, 6, 6, 2)

:aaa17@2 1@4:

Ind: 3Inf, 10Mec, 10 Arm, 1Fgt, 1Bmb vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
AAGun:
Bmb(if hit ignore 4):
Dice
Rolls: 1@1; Total Hits: 0
1@1: (2)

Fgt(if hit ignore the last 3):
Dice
Rolls: 1@1; Total Hits: 1
1@1: (1)

Dice
Rolls: 13@1 11@3 1@4; Total Hits: 7
13@1: (5, 2, 4, 2, 2, 1, 3, 2, 3, 6, 3, 6, 6)11@3: (1, 4, 4, 2, 6, 3, 3, 4, 5, 1, 4)1@4: (4)

Dice
Rolls: 25@2 2@3 1@4; Total Hits: 9
25@2: (5, 3, 3, 6, 5, 4, 5, 1, 1, 6, 2, 1, 3, 3, 4, 3, 6, 3, 2, 6, 1, 6, 1, 6, 3)2@3: (4, 3)1@4: (1)


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Nothing to see here
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« Reply #727 on: March 01, 2012, 02:54:01 pm »
0

defender in Gibraltar:
Dice
Rolls: 17@2 1@4; Total Hits: 6
17@2: (4, 1, 2, 4, 2, 3, 4, 6, 6, 2, 2, 5, 3, 4, 2, 6, 3)1@4: (5)
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Nothing to see here
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« Reply #728 on: March 01, 2012, 03:01:20 pm »
0

Round 2:

Gib: 13Inf, 10Art, 4Fgt vs. 1Inf, 6 Art, 1Fgt
Dice
Rolls: 3@1 20@2 4@3; Total Hits: 10
3@1: (4, 6, 3)20@2: (3, 3, 3, 5, 5, 5, 1, 4, 6, 2, 1, 3, 4, 2, 4, 2, 2, 1, 3, 2)4@3: (4, 4, 2, 1)

Dice
Rolls: 7@2 1@4; Total Hits: 1
7@2: (5, 6, 5, 2, 3, 5, 5)1@4: (6)


Ind: 4Mec, 10 Arm, 1Fgt, 1Bmb vs. 11Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
Dice
Rolls: 4@1 10@3 1@4; Total Hits: 7
4@1: (1, 1, 5, 5)10@3: (6, 6, 2, 6, 2, 3, 2, 5, 4, 5)1@4: (1)

Dice
Rolls: 18@2 2@3 1@4; Total Hits: 6
18@2: (6, 6, 3, 1, 4, 6, 3, 4, 5, 2, 3, 1, 5, 1, 5, 5, 1, 6)2@3: (3, 6)1@4: (6)

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JamesAleman
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« Reply #729 on: March 01, 2012, 03:08:13 pm »
0

Don't forget to post a map, since you didn't for combat, do it for noncombat and I'll knock out anzac
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JamesAleman
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« Reply #730 on: March 01, 2012, 03:17:22 pm »
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I'll have to post tonight, off to dinner with the wife.
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Nothing to see here
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« Reply #731 on: March 01, 2012, 04:17:38 pm »
0

Ind retreat to Bur
Gib twlo 7Inf
Ind rwlo 3Inf, 10 Mec, 2Arm
Your looses will got to Anzac? that'd be 7Inf, 1Mec ANZAC and 6Inf UK since you wanted to keep te AAGun

Noncomat Movement:

To Con: 1Inf Sud, 1Mec Iso
To Ros: 2Inf Cau
To Cpr: 1Inf Irq
To Epr: 5Inf, 1Art Cpr, 2Arm Irq, 2Inf Mad via Trp Z72
To Afg: 1Arm Cau
To Wind: 1Fgt, 1Tac Ros, 1Inf, 2Art Epr
To Bur: 8 Arm Ind
To Yun: 1Arm Mal, 1Bmb Ind
To Z39: 2Sub Z80
To Z80: 1CV Z81
To Z91: 2Sub Z93
To Z92: 1Cv Z93, 4Fgt Gib

Placement:

To Sfr: 3Inf
To Turk:
To Cau: 2Inf
To Wind: 2Inf, 1Art
To Z95: 1Trp
To Z80: 2Trp

Convoy Raid:

To Ang: 1Sub Z70(max 1)
Dice
Rolls: 2@3; Total Hits: 0
2@3: (6, 6)


Collection:

46(TT)+19(NO)-(Convoy)=64-65ICP
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Nothing to see here
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« Reply #732 on: March 01, 2012, 04:18:31 pm »
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Ok Map assumed 64. Didn't expect no hits. New map
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JamesAleman
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« Reply #733 on: March 01, 2012, 06:17:27 pm »
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Ok Map assumed 64. Didn't expect no hits. New map

I was rolling, you should have expected misses  grin
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JamesAleman
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« Reply #734 on: March 01, 2012, 06:35:13 pm »
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Anzac and France turn 21:

Production: 21
2 mech=8
1 artillery=4
3 infantry=9
8+4=12+9=21

Combat Moves:
To z17: trn-z33 loaded with inf-Car
To Iwo: inf-z17 uncontested

Noncombat Moves:
To z6: ca,3trn-z33 loaded with 5inf,art-Car; ftr-Car
To Kor: 2ftr-Haw; tac,8inf,2art,2mech-z6
To z26: trn-z54 loaded with inf,art-Que
To Haw: inf,art-z26
To z33: dd-z33
To Sau: inf-Nsw
To Que: arm,mech-Nsw

Placement:
Que: 2inf,art
Nsw: 2mech,inf

Collection: 22
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