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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13527 times)
Nothing to see here
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« Reply #990 on: April 26, 2012, 02:38:58 pm »
0

Italy 8:

Buy (41):

6 Inf (18)
2 Art (Cool
26
1 AB (15)
41

Combat Movement:

To Syr: 1Inf Gre via Trp Z98 uncontested
To Trj: 2Inf Gre via Trp Z98, 2Cru Z98 bombard, 1Bmb Tob vs. 1Inf
To Npr: 2Inf, 1Arm Cau, 1Bmb Gre vs. 1Inf, 1Art

Combat:

Trj: 2Inf , 2Cru bombard, 1Bmb vs. 1Inf
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 2
2@1: (6, 3)2@3: (6, 1)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


Npr: 2Inf, 1Arm, 1Bmb vs. 1Inf, 1Art
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 1
2@1: (1, 3)1@3: (4)1@4: (6)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 4)



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Nothing to see here
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« Reply #991 on: April 26, 2012, 02:40:34 pm »
0

Round 2:

Npr: 2Inf, 1Arm, 1Bmb vs. 1Art
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 0
2@1: (6, 4)1@3: (6)1@4: (6)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


fpr got CM map
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Nothing to see here
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« Reply #992 on: April 26, 2012, 02:41:21 pm »
0

Round 3:

Npr: 1Inf, 1Arm, 1Bmb vs. 1Art
Dice
Rolls: 1@1 1@3 1@4; Total Hits: 1
1@1: (3)1@3: (4)1@4: (3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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Nothing to see here
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« Reply #993 on: April 26, 2012, 02:59:27 pm »
0

Trj twol
Npr twlo 2Inf

Noncombat Movement:

To Nita: 5Inf, 1AAGun Sfr
To Gre: 1Art Nita via Trp Z98, 1Bmb Npr, 1Bmb Trj
To Alx: 1Inf, 1Fgt Tob, 1Fgt Gib, 1Fgt Z97, 2Inf, 1Art Nita, 1Inf Gre via Trp Z97
To Rom: 1AAGun Bes
To Ros: 1Inf Bry
To Cau: 1Inf Vol
To Z97: 1BB
To Z98, 1Car

Placement:

To Nita: 6Inf, 2Art
To Alx: 1AB

Collection:

27(TT)+17(NO)=44ICP
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Nothing to see here
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« Reply #994 on: April 26, 2012, 03:49:33 pm »
0

Forgot to write it but it's on the map:
To Z97: 2Trp Z98

Germany 9:

Buy (84):

4 Inf (12)
6 Mec (24)
36
1 Arm (6)
42
1 Sub (6)
48
2 Fgt (20)
68
1 Car (16)
84

Combat Movement:

To Hol: 2Inf, 1Fgt Wgr, 2Fgt, 1Tac Sfr vs. 1Inf
To Cpr: 5Inf, 1Arm Cau, 2Fgt, 3Tac Alx, 1Bmb Rus vs. 1Inf, 1Art, 1Tac, 5Fgt
To Kan: 1Inf Tim, 1Inf Novo, 2Arm Kaz vs. 1Mec
To Z119: 1Sub, 2Fgt Z112, 2Tac Wgr vs. 1DD

Combat:

Hol: 2Inf, 3Fgt, 1Tac vs. 1Inf
Dice
Rolls: 2@1 3@3 1@4; Total Hits: 3
2@1: (2, 2)3@3: (2, 5, 3)1@4: (3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Cpr: 5Inf, 1Arm, 2Fgt, 3Tac, 1Bmb vs. 1Inf, 1Art, 1Tac, 5Fgt
Dice
Rolls: 5@1 3@3 4@4; Total Hits: 6
5@1: (5, 1, 4, 6, 2)3@3: (6, 6, 2)4@4: (1, 3, 4, 2)

Dice
Rolls: 2@2 1@3 5@4; Total Hits: 3
2@2: (3, 4)1@3: (6)5@4: (3, 2, 4, 5, 5)


Kan: 2Inf, 2Arm vs. 1Mec
Dice
Rolls: 2@1 2@3; Total Hits: 0
2@1: (2, 4)2@3: (4, 6)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Z119: 1Sub, 2Fgt, 2Tac vs. 1DD
Dice
Rolls: 1@2 2@3 2@4; Total Hits: 3
1@2: (6)2@3: (2, 4)2@4: (2, 4)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)

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Nothing to see here
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« Reply #995 on: April 26, 2012, 03:52:33 pm »
0

Round 2:

Cpr: 2Mec, 1Arm, 2Fgt, 3Tac, 1Bmb vs. 2Fgt
Dice
Rolls: 2@1 3@3 4@4; Total Hits: 4
2@1: (6, 4)3@3: (5, 3, 1)4@4: (4, 1, 5, 6)

Dice
Rolls: 2@4; Total Hits: 0
2@4: (5, 5)


Kan: 2Inf, 2Arm vs. 1Mec
Dice
Rolls: 2@1 2@3; Total Hits: 1
2@1: (4, 2)2@3: (4, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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JamesAleman
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« Reply #996 on: April 26, 2012, 04:03:05 pm »
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Ok, you win. I didn't hit enough and you hit way too much on CPR the gamble didn't pay off. Your second round was what your first round should have looked like. Oh well, such is war.

 I didn't mind trading air units if it meant losing the German ground forces, and permitted USA to take and hold the factory. I was looking for 7-8 hits by round two, instead I got 3.

Good game.
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JamesAleman
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« Reply #997 on: April 26, 2012, 04:05:27 pm »
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You played very well, I've noticed an improvement in your play style. I played sloppy and it shows this game. If you want another game, I'm up for it, if you want to try other players I understand as well.
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« Reply #998 on: April 26, 2012, 04:17:41 pm »
0

I thought I'd have to loose planes in Cpr but seems I got lucky this time.

Ok for completions sake and since I tiped it out already. Here is the rest of Germanys turn.

Hol twol
Cpr twlo 3Mec
Kan twol
Z119 cwol

Noncombat Movement:

To Nita: 1Inf, 2Art Sfr, 1Inf Wgr
To Wgr: 3Fgt Hol, 2Mec Nita
To Nov: 1Inf, 1Art Arc
To Cau: 1Bmb Cpr
To Npr: 2Mec Vol, 1Arm Kaz, 2Fgt, 3Tac Cpr
To Alx: 1Inf Tob
To Z97: 1Mec Nita board Italian Trp
To Z112: 2Fgt, 2Tac Z119, 1Tac Hol
To Z115: 1Trp Z112

Placement:

To Wgr: 4Inf, 1Mec
To Vol: 3Mec
To Cau: 2Mec, 1Arm
To Z112: 1Sub, 1Car, 2Fgt

Collection:

62(TT)+27(NO)=89ICP
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Nothing to see here
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« Reply #999 on: April 26, 2012, 04:19:53 pm »
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Oh what improvements in my play style? I'm curious.
How about you go as Axis and I go as Allies for a change.
I'm quite a bit less experienced and also I think I don't quite grasp the playstyle of the allies as well as I do Axis.
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JamesAleman
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« Reply #1000 on: April 26, 2012, 04:32:27 pm »
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Yea, I figured trading 5 air units for 2-3 German air units and 5 mech seemed worth while. It didn't pan out. Oh well.

In terms of play style, you were very focused and efficient in your drive on Moscow this time around. Your builds were solid and functional. You didn't take too many gambles, and were bold enough to hit Moscow the turn you did as I was about to pull out of there with the USSR air force and fast movers the following round.

You did something I was looking at with Japan, by going heavy on factories early on...Typically this can be a drain as you have to defend them, but the early DOW seemed to fit it very well. I was looking at a factory concept with a focus on eliminating China and using interior IPCs to stall in the pacific.

If we play, I'll take axis, but I would very much like to stick with A2 including setup.

Is that ok?
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Nothing to see here
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« Reply #1001 on: April 26, 2012, 04:41:31 pm »
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That's fine.
I think they overcompensated in Alpha+3 for the alleged Axisdisadvantege in Alpha+2. I had a few face to face games with it and the axis either eailiy won a controlled victory or lost because they took gambles they didn't need to. So Alpha+2 is fine with me. Not even there I saw an overwelming Allies Advantage so I don't now what the fuss was about. Well I'd like to see if the same general Strategy I did this game is feasible with Alpha+2 And since not that much is different I suppose it has good chances of working.
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« Reply #1002 on: April 26, 2012, 04:42:37 pm »
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Sorry for the bad spelling it's quite late over here.
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JamesAleman
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« Reply #1003 on: April 27, 2012, 03:28:19 am »
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Germany turn 1:
Production: 30

cv=16
dd=8
sub=6
16+8=24+6=30

Combat Moves:
To z106: sub-z117; sub-z108 vs dd,trn
Dice
Rolls: 2@2; Total Hits: 0
2@2: (5, 5)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

To z112: sub-z124; bb,ca-z113; ftr-Nor vs 2 cv
Dice
Rolls: 1@2 2@3 1@4; Total Hits: 2
1@2: (4)2@3: (2, 2)1@4: (6)

Dice
Rolls: 2@3; Total Hits: 2
2@3: (3, 2)

To z111: sub-z118; 2ftr,2tac-Wgr; bmbr-Ger vs bb,dd
(need scramble orders)
To Fra: tac-Pol; ftr-Hun; ftr,3arm,3inf,2art-Hol; 3inf,art,mech,tac-Wgr vs 7inf,2art,2arm,ftr
Dice
Rolls: 5@1 6@2 5@3 2@4; Total Hits: 6
5@1: (5, 3, 1, 4, 3)6@2: (2, 6, 4, 1, 6, 5)5@3: (2, 5, 6, 3, 4)2@4: (6, 1)

Dice
Rolls: 9@2 2@3 1@4; Total Hits: 7
9@2: (4, 1, 2, 1, 6, 6, 2, 4, 1)2@3: (4, 3)1@4: (4)

To Sfr: 2arm-Sgr; tac-Ger; 2mech-Wgr vs inf,art
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 0
2@1: (5, 2)2@3: (6, 6)1@4: (5)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (3, 2)

To Yugo: arm-Pol; arm,2inf-Hun; arm,inf-Rom; 6inf,2art-Sgr vs 5 inf
Dice
Rolls: 7@1 4@2 3@3; Total Hits: 0
7@1: (5, 6, 2, 4, 5, 3, 2)4@2: (4, 5, 6, 4)3@3: (5, 4, 5)

Dice
Rolls: 5@2; Total Hits: 0
5@2: (6, 4, 5, 5, 5)

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JamesAleman
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« Reply #1004 on: April 27, 2012, 03:33:08 am »
0

I shouldn't roll dice...oh well

z106: sub vs dd,trn
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

z112: remove sub, damage bb
Fra2: mech, 3art, 3arm, 2ftr,2tac vs inf,2art,2arm,ftr
Dice
Rolls: 4@2 5@3 2@4; Total Hits: 6
4@2: (4, 2, 4, 5)5@3: (2, 2, 2, 3, 4)2@4: (5, 3)

Dice
Rolls: 3@2 2@3 1@4; Total Hits: 1
3@2: (6, 5, 4)2@3: (6, 4)1@4: (4)

Sfr2: mech,2arm,tac vs inf,art
Dice
Rolls: 1@1 2@3 1@4; Total Hits: 2
1@1: (2)2@3: (4, 2)1@4: (3)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 5)

Yugo2: 9inf, 2art, 3arm vs 5  inf
Dice
Rolls: 7@1 4@2 3@3; Total Hits: 7
7@1: (1, 3, 5, 1, 3, 1, 5)4@2: (2, 5, 1, 5)3@3: (3, 3, 6)

Dice
Rolls: 5@2; Total Hits: 1
5@2: (5, 5, 4, 4, 1)

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