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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13556 times)
Nothing to see here
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« Reply #75 on: October 21, 2011, 02:35:50 am »
0

forgot the bombard in the first round of Swe. Also forgot to mention the 3planes from Z112 and WGer in the post but they are in the CM map. Since I obviously thought about them I think I should get them for the fight
Dice
Rolls: 1@4; Total Hits: 1
1@4: (3)

if it hits ignore the rightmost defender

Round 2:

Swe: 3Inf, 1Art, 1Arm 1Fgt, 2Tac vs. 2Inf
Dice
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 3
2@1: (5, 3)2@2: (6, 4)2@3: (3, 6)2@4: (4, 3)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (3, 1)


Turk: 2Inf, 3Fgt, 2Tac, 2Bmb vs. 2Inf
Dice
Rolls: 2@1 3@3 4@4; Total Hits: 3
2@1: (5, 4)3@3: (1, 5, 4)4@4: (1, 4, 6, 5)

:aaa 2@2
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Nothing to see here
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« Reply #76 on: October 21, 2011, 02:36:24 am »
0

Turk defender:
Dice
Rolls: 2@2; Total Hits: 0
2@2: (6, 5)
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Nothing to see here
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« Reply #77 on: October 21, 2011, 03:01:41 am »
0

since the bombard hit in the first round there are no further losses in Swe.

Swe twlo 3Inf
Turk twlo 2Inf

Non Combat Movement:
To SIta: 2Bmb Turk
To Spa: 1Inf WFr, 1Mec Z92
To Gre: 1Inf, 1Mec Wfr via Trp Z93>>Z97, 3Arm Rom, 1Arm  Yugo, 3Fgt, 2Tac Turk
To WGer: 1Fgt, 1Tac Swe
To Hun: 7Inf, 4Art Ger
To Pol: 2Arm Ger
To Ger 2AAGun WGer
To Yugo: 1Inf Rom
To Z83: 1Sub Z92
To Z87: 2Sub Z110
To Z112: 1Tac Swe, 1Cru Z113

Placement:

To Sfr: 1Inf, 1Art
To WGer: 2Inf
To Ger: 5Inf, 1Art
To Z93: 1Trp
To Z112: 1Trp, 1DD

Collection:
51(TT)+10(NO)=61
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Nothing to see here
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« Reply #78 on: October 21, 2011, 09:20:35 am »
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forgot map again
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Nothing to see here
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« Reply #79 on: October 21, 2011, 09:22:23 am »
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Noticed the Diplomacy chart did'nt show Japans wars.
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JamesAleman
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« Reply #80 on: October 22, 2011, 01:50:47 am »
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USSR turn 3:

Production: 38

6 infantry=18
5 artillery=20
18+20=38

Combat Moves:
To Sui: 2mech,2ftr,tac-Sze vs inf,art
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 3
2@1: (1, 2)2@3: (6, 3)1@4: (3)

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JamesAleman
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« Reply #81 on: October 22, 2011, 01:51:02 am »
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Dice
Rolls: 2@2; Total Hits: 1
2@2: (5, 2)

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JamesAleman
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« Reply #82 on: October 22, 2011, 02:02:04 am »
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Sui: Japan lost inf,art; USSR lost mech

Noncombat Moves:
To Olg: 6 inf-Yen gain 2 inf
To Dza: inf,2aagun-Yak gain inf
To Ula: 11inf-Yak gain inf
To Sik: 2ftr,tac-Sui
To Kaz: 2 armor
To Nukr: 7inf,3art,aagun-Sukr; 11inf,art-Bry
To Bal: inf-Bel
To Bry: 6art-Rus
To Nov: inf,2aagun-Bel

Placement:

Sukr: 2inf, art
Nov: 2inf, art
Vol: 2 inf, art
Rus: 2 art

Collection: 34

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Nothing to see here
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« Reply #83 on: October 22, 2011, 05:30:29 am »
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you forgot the map
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Nothing to see here
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« Reply #84 on: October 22, 2011, 07:34:06 am »
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reconstructed it myself.
Is this correct?
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« Reply #85 on: October 22, 2011, 08:57:26 am »
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Japan 3:

Buy (44):

2 Inf (6)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)
1 mIC (12)

6+4=10+4=14+12=26+6=32+12=44

Combat Movement:

To Ind: 2Bmb SBR
To Bor: 1Inf Pau, 1Art Phi via Trp Z35 uncontested
To Sum: 1Inf Hon via Trp Z20 uncontested
To She: 3Inf, 2Art Kwe uncontested
To Sze: 2Inf, 1Mec, 1Art Yun uncontested
To Amu: 1Arm Man blitz back to Man
To Bury: 1Inf Sak uncontested
To Mal: 1Inf, 1Arm Shn, 1Fgt, 2Tac Kwa vs. 1Inf
To Sui: 1Inf Hop, 1Inf Cha, 1Fgt, 1Tac Z19 vs. 1Mec
To Buy: 2Inf Jeh, 1Fgt, 1Tac ���

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Nothing to see here
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« Reply #86 on: October 22, 2011, 09:04:38 am »
0

Combat:

SBR Ind:
AAGun:
Dice
Rolls: 2@1; Total Hits: 0
2@1: (6, 3)

Damage (if 1 hit ignore second roll):
DiceRolling 2d6:
(4, 6)  


Mal: 1Inf, 1Arm, 1Fgt, 2Tac vs. 1Inf
Dice
Rolls: 1@1 2@3 2@4; Total Hits: 2
1@1: (1)2@3: (6, 4)2@4: (5, 3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


Sui: 2Inf, 1Fgt, 1Tac vs. 1Mec
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 2
2@1: (2, 2)1@3: (2)1@4: (4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


Buy: 2Inf, 1Fgt, 1Tac vs. 2Inf
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 2
2@1: (4, 3)1@3: (2)1@4: (4)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (6, 1)


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Nothing to see here
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« Reply #87 on: October 22, 2011, 09:18:16 am »
0

Ind 4+2=6+6+2=14 Damage on MIC
Bor twol
Sum twol
She twol
Sze twol
Amu twol
Bury twol
Mal twol
Sui twlo 1Inf
Buy twlo 1Inf

I'd like to change the Combat move so that only 1 Inf goes to Sze
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Nothing to see here
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« Reply #88 on: October 22, 2011, 09:22:12 am »
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I know this is a bit late but it's really rather stupid as it is now. You said before that you were tolerant and you offered me to change my German move in the last game. I'll wait for your approval and then do the  noncombat moves.
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JamesAleman
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« Reply #89 on: October 23, 2011, 06:05:10 am »
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That's fine. I'll do USA, and other allies, just add the move on Italy's turn
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