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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13572 times)
JamesAleman
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« Reply #555 on: January 06, 2012, 02:25:39 am »
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No problem, take your time, this game is still very interesting.
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Nothing to see here
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« Reply #556 on: January 07, 2012, 05:39:55 am »
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So let'S see how aggressive you are.

Italy 16:

Buy (56):

6 Inf (18)
1 Sub (6)
2 Car (32)

18+6= 24 +32=56

Combat Movement:

To Ura: 1Mec Kan uncontested
To Eve: 1Mec Kan uncontested
To Por: 1Inf Spa uncontested
To Wfr: 2Inf, 2Art Sfr, 2Fgt Z93 vs. 2Inf, 3AAGun
To Sud: 1Inf Egy, 1Art, 1Bmb Fea vs. 1Inf
To Sam: 1Inf Vol, 1Fgt Turk vs. 1Inf
To Irq: 1Mec Turk, 1Fgt, 1Tac Z98 vs. 1Inf

Combat:

To Wfr: 2Inf, 2Art, 2Fgt vs. 2Inf, 3AAGun
AAGun:
Dice
Rolls: 2@1; Total Hits: 0
2@1: (4, 6)

ignore dead fgt from the right
Dice
Rolls: 4@2 2@3; Total Hits: 1
4@2: (5, 4, 5, 1)2@3: (4, 6)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 4)


To Sud: 1Inf, 1Art, 1Bmb vs. 1Inf
Dice
Rolls: 2@2 1@4; Total Hits: 3
2@2: (1, 1)1@4: (3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


To Sam: 1Inf, 1Fgt vs. 1Inf
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (5)1@3: (5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


To Irq: 1Mec, 1Fgt, 1Tac vs. 1Inf
Dice
Rolls: 1@1 1@3 1@4; Total Hits: 2
1@1: (1)1@3: (4)1@4: (3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)





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Nothing to see here
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« Reply #557 on: January 07, 2012, 05:45:59 am »
0

Round 2:

I'm assuming you loose at least 2Antiairs first in Wfr befor you loose any Inf. If the battle reaches that point I will try to make an educated guess if you loose the last AAGun before the remaining Inf but strongly suspect that you will do since they neve hit anything anyway  grin.

Wfr: 1Inf, 2Art, 2Fgt, vs. 2Inf, 2AAGun
Dice
Rolls: 3@2 2@3; Total Hits: 3
3@2: (2, 2, 6)2@3: (5, 1)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (4, 4)


Sam: 1Inf, 1Fgt vs. 1Inf
Dice
Rolls: 1@1 1@3; Total Hits: 1
1@1: (4)1@3: (3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Nothing to see here
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« Reply #558 on: January 07, 2012, 05:49:17 am »
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Ok since you don't have a chance to do anything with it if you keep it I'm assuming you don't keep the AAGun but rather the last Inf.

Round 3:

Wfr: 1Inf, 2Art, 2Fgt, vs. 1Inf
Dice
Rolls: 3@2 2@3; Total Hits: 4
3@2: (2, 2, 3)2@3: (2, 3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

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Nothing to see here
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« Reply #559 on: January 07, 2012, 07:02:49 am »
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Wfr twlo 2Inf
Sud twlo 2Inf
Sam twol
Irq twol

Noncombat Movement:

To Kwe: 2Arm Kan
To Cau: 10Inf, 11Art, 1AAGun Vol, 1Fgt Sam
To Turk: 1Arm Vol, 1Bmb Sud
To Egy: 3Mec, 3Arm Fea
To SIta: 2Inf NIta
To NIta: 1Inf Spa, 1Inf, 1Art Tun via Trp Z93, 1Inf, 1Art, 3AAGun Sfr, 2Fgt Wfr
To Fra: 2Inf, 1Art Sfr
To Z94: 1DD Z93
To Z95: 1DD, 1BB Z93
To Z96: 2 Sub Z81, 1DD, 1Car, 2 Cru
To Z98: 1Fgt, 1Tac Irq

Placement:

To Cau: 1Inf
To Turk: 2Inf
To Egy: 3Inf
To Z95: 2 Car, 1Sub

Collection:

39(TT)+9(NO)-2(Convoy)=46ICP

IRqdamage is pretty much safe but just for the giggles:

Convoy Raiding:

To Irq (3Sub, 2DD, 4Fgt)
Dice
Rolls: 16@3; Total Hits: 10
16@3: (6, 2, 5, 6, 4, 3, 4, 4, 1, 1, 3, 1, 1, 2, 3, 3)


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Nothing to see here
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« Reply #560 on: January 07, 2012, 07:03:53 am »
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Waiting for Anzac Not that it influence my planned German move that much but there could be a difference if you take the Iraq.
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JamesAleman
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« Reply #561 on: January 07, 2012, 07:48:11 pm »
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I already planned on taking Iraq... so here we go.

Anzac turn 16:

Production: 16


1 Transport=7
1 Destroyer=8
Save 1 IPC
7+8=15+1=16

Combat Moves:
To Irq: 2inf, 3ftr,tac-Cpr vs mech
Dice
Rolls: 2@1 3@3 1@4; Total Hits: 3
2@1: (6, 3)3@3: (1, 3, 5)1@4: (4)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)

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JamesAleman
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« Reply #562 on: January 07, 2012, 08:00:08 pm »
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Irq: Italy lost mech; Anzac lost nothing yet

Noncombat Moves:
To z39: ftr,tac-Irq land on UK cv; 2ftr-Irq land on US cv; 2trn-z80
To z54: ca-z42; trn-z62
To Que: inf,art-Nsw
To z76: dd-z80

France No moves

Placement:
z54: trn,dd

Collection: 18


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JamesAleman
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« Reply #563 on: January 07, 2012, 08:01:04 pm »
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Collection: 19 (saved 1)
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JamesAleman
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« Reply #564 on: January 11, 2012, 04:51:24 pm »
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Germany's turn, still thinking?
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Auswanderersland
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« Reply #565 on: January 12, 2012, 06:21:12 am »
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With all the sickness going around, he may have been nuked come to think of it.  And this is a pretty critical move...well hell, they are all critical at this point.  Best game I have ever seen at round 17.  What am I saying?  I have never seen a game at Round 17 without a concise/clear advantage, although he has been outproducing the allies for so long...even if you get an advantage on him briefly in the med...I don't think you can capitalize on it for long.  He just has so much.  Regardless, you are doing a great job JJ.  I can't believe you are still hanging on, even challenging him at this point.
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Nothing to see here
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« Reply #566 on: January 12, 2012, 06:38:40 am »
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Germany 17:

Buy (82):

6 Inf (18)
4 Art (16)
3 Arm (18)
1 Trp (7)
1 Tac (11)
1 Bmb (12)

18+16=34 +18=52 +7=59 +11=70 +12=82

Combat Movement:

To Nukr: 1Inf Bes uncontested
To Sukr: 1Inf Bes uncontested
To Arc: 1Inf, 1Art vs. 1Art
To Ros: 1Inf, 1Art Vol, 1Tac Z98 vs 1Inf
To Irq: 1Inf, 1Art Npr, 1Fgt, 1Tac Turk vs 2Inf
To Alg: 1Inf, 1Art Egy via Trp Z98, 1Bmb Wgr  vs 1Inf
To Hol: 1Inf, 1Art, 1Tac Wgr, 1Fgt z112 vs 1Inf

Combat:


To Arc: 1Inf, 1Art vs. 1Art
Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


To Ros: 1Inf, 1Art, 1Tac vs 1Inf
Dice
Rolls: 2@2 1@3; Total Hits: 2
2@2: (4, 2)1@3: (3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


To Irq: 1Inf, 1Art, 1Fgt, 1Tac vs 2Inf
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 0
2@2: (5, 6)1@3: (6)1@4: (5)

Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 3)


To Alg: 1Inf, 1Art, 1Bmb  vs 1Inf
Dice
Rolls: 2@2 1@4; Total Hits: 1
2@2: (4, 2)1@4: (6)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


To Hol: 1Inf, 1Art, 1Tac, 1Fgt vs 1Inf
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 4
2@2: (1, 1)1@3: (1)1@4: (2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Nothing to see here
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« Reply #567 on: January 12, 2012, 06:40:49 am »
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Arc retreat

Round 2:

To Irq: 1Inf, 1Art, 1Fgt, 1Tac vs 2Inf
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 1
2@2: (6, 6)1@3: (3)1@4: (5)

Dice
Rolls: 2@2; Total Hits: 2
2@2: (1, 2)
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Nothing to see here
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« Reply #568 on: January 12, 2012, 07:36:56 am »
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Irq retreat

It seems your defenders get lucky yet again. They certainly do their best to keep this game intersting or at least long.

Arc rwlo 1Inf
Ros twlo 1Inf
Irq rwlo 1Inf, 1Art (ANZAC looses 1Inf)
Alg twlo 1Inf
Hol twol

Noncombat Movement:

To Kar: 5Inf, 3Art, 1AAGun Fin
To Nov: 1Art Arc
To Bal: 1Inf Nov
To Epl: 1Inf Bes
To Cau: 9Inf, 13Art Vol, 1Tac Ros, 5Inf, 2Art, 9Mec, 8Arm, 1AAGun Npr
To Turk: 1Inf,2Art Npr
To Mal: 1Fgt, 1Tac Irq, 1Fgt Z98
To WGer: 1Inf, 1Art Fin via 2Trp Z115, 4Mec, 3Arm Sfr, 1Fgt Hol
To NITa: 4Inf, 1Art Sfr
To SIta: 1Art Egy via Trp Z98, 2Fgt, 1Tac Z112, 3Inf NIta, 1Bmb Alg
To Fra: 2Art Sfr
To Z82: 1Sub Z84
To Z70: 2Sub Z71
To Z95: 2DD, 1BB, 2Trp Z98, 4Fgt Z112
To Z96: 2Car (w 1Fgt, 1Tac ITa), 1Cru, 1Sub Z98, 1Fgt Z112, 1Tac Hol landing on Italian Car
To Z104: 1DD Z111

Placement:

To Fra: 1Inf, 1Art
To WGer: 1Inf, 1Art, 3Arm, 1Tac, 1Bmb
To Nov: 2Inf, 1Art
To Rom: 2Inf, 1Art
To Z112: 1Trp

Collection:

58(TT)+25(NO)=83

No Convoy this Round since your Australians seem to like Iraq so much. Perhaps it's the weather^^.

OOL is kind of comlicated but I'll try to look if you're doing an attack when USA+UK's turn comes around again.
And sorry for being so lazy right now but I don't feel a need to rush this game.
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Nothing to see here
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« Reply #569 on: January 12, 2012, 09:49:29 am »
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If you can't wait to see the outcome of the next few turns I can try to invest my time earlier and more often.
I just thought that after investing 3-4 months already we both won't loose our patience.
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