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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13581 times)
Nothing to see here
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« Reply #420 on: December 02, 2011, 06:55:58 pm »
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I'd say when you don't attack WGer amphibiously on the same round I'll send interceptors. Will there be an amphibious attack on Berlin by England? If there is I'll scramble 3Fighters to the seabattle
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JamesAleman
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« Reply #421 on: December 03, 2011, 03:00:04 am »
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well, UK comes after USA, it depends on the outcome of Japan, then USA's turn. If Denmark is not captured, there can be no attack by UK. If your airbase is in tact with planes on it, there can be no attack by UK. Basically I have a 1 in 6 chance, to choose...to try a 45 percent battle(although mutual slaughter works if it permits an amphibious assault). That gives me a chance to possibly turn this long game into a shorter one. That is why I have to see Japan's move, to see how desperate I need to be Smiley I can boost UK chances by 10 percent, if I don't send the fighter to z112, but suicide it to 113 for a a 50 percent chance to boost UK, however that gives Germany a 15 percent chance of holding Denmark, instead of 4-5 percent.

So I can't say whether UK will attack or not at this point. If I'm not desperate I still think I have some time to make things happen (just like being patient has created this long shot). Although it would be nice to finish my last A3 game ever Smiley

(did I mention I'm not a fan of A3  grin)
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Auswanderersland
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« Reply #422 on: December 03, 2011, 10:03:28 am »
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Put the stuff in the air and see where he may/may not choose to scramble.  The favor weighs heavily to you this time JJ.  I think he sees the danger now, especially since you told him.
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Nothing to see here
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« Reply #423 on: December 04, 2011, 11:35:46 am »
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Japan 13:

Buy (66)

4 Inf (12)
1 Mec (4)
2 Art (8)
4 DD (32)
1 Fgt (10)

12+4=16 +8=24 +32=56 +10=66

Combat Movement:

To Bor: 1Inf Fic via Trp Z36 uncontested
To Kaz: 1Inf, 1Art Tsi, 1Fgt, 1Tac She vs. 1Inf
To Kan: 2Mec Kwe, 2Arm Sik 1Fgt, 1Tac She vs. 1Inf
To Bur: 2Inf, 1Fgt, 1Tac Shn vs. 1Mec
To Z22: 1Sub, 1DD Z36, 2Fgt,  Z6 vs. 1DD
To Z34: 1DD Z6, 2Fgt, 1Tac Z36
To Z37: 2 Sub, 1Fgt Z36, 2Fgt Sze, 1Tac Shn, 1Fgt, 3Tac Fic vs. 1DD, 1BB

Combat:

Kaz: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 2
2@2: (3, 1)1@3: (5)1@4: (4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)


Bur: 2Inf, 1Fgt, 1Tac vs. 1Mec
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 3
2@1: (1, 2)1@3: (2)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


Z22: 1Sub, 1DD, 2Fgt, 1Tac vs. 1DD
Dice
Rolls: 2@2 2@3 1@4; Total Hits: 2
2@2: (3, 3)2@3: (5, 3)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


Z34: 1DD, 2Fgt, 1Tac
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 1
2@2: (5, 3)1@3: (4)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)


Z37: 2 Sub, 4Fgt, 4Tac
Dice
Rolls: 2@2 4@3 4@4; Total Hits: 7
2@2: (5, 1)4@3: (1, 1, 1, 1)4@4: (5, 5, 4, 4)

Dice
Rolls: 1@2 1@4; Total Hits: 1
1@2: (2)1@4: (5)
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Nothing to see here
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« Reply #424 on: December 04, 2011, 12:27:08 pm »
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Kaz twlo 1Inf
Bur twlo 1Inf
Z22 cwol
Z34 cwlo 1DD
Z37 cwlo 1Sub

Attack on Kan was cancelled. Forgot to remove it from the Combat Movement.

Noncombat Movement:

To Sze: 1Fgt, 1Tac Kaz
To Yun: 3Inf, 4Mec, 4Art Shn, 1Inf, 1Mec, 2Art Fic, 1Mec Hun, 1Fgt, 2Tac Z37, 1Fgt, 1Tac Bur, 4Mec, 6Arm Sik
To Fic: 3Inf, 1Art ���
To Kwa: 2Inf, 2Art Ksi, 1Arm Ksu
To Cha: 1Inf, 1Art Jeh
To Man: 1Inf, 1Art Kor
To Z19: 1DD Z16, 1Car, 1BB Z6, 2Fgt, Z22
To Z34: 1DD Z6
To Z36: 1Car, 1Fgt Z6, 1Cru, 1DD Z35, 1Tac Z22, 2Fgt, 1Tac Z34, 3Fgt, 2Tac Z37
To Z37: 1DD Z35
To Z46: 1DD Z35

Placement:

To Fic: 1Inf, 1Art
To Ksu: 1Inf, 1Art, 1Mec
To ���: 2Inf, 1Fgt
To Z19: 3DD
To Z36: 1DD

Collection:
62(TT)
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JamesAleman
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« Reply #425 on: December 04, 2011, 07:38:54 pm »
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USA turn 13:

Production: 83

Europe:
1 Carrier=16
1 tactical=11
1 Fighter=10
16+11=27+10=37
Pacific:(83-37=46 to spend)
1 Carrier=16
2 Tactical=22
1 Destroyer=8
16+22=38=8=46+37=83

Combat Moves:
SBR: To Wgr: 2ftr,bmbr-Wgr (awating Interceptors orders)
To z112: 4dd,2cv,1trn-z91 loaded with inf-gib; ftr-Wfr (awaiting scrambling orders)
To Den: inf-z112 (if able)

To Hol: 6inf,6art-Wfr; 2art,mech,5inf-Gib (using 4 trn-z91 to z110) vs art
Dice
Rolls: 4@1 16@2; Total Hits: 7
4@1: (1, 5, 6, 5)16@2: (4, 6, 3, 6, 5, 3, 6, 5, 3, 2, 1, 2, 1, 1, 6, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)

To Alg: inf-Mor uncontested
To Sfe: inf,art-Wus via trn-z10 to z3 uncontested
To Sze: 3bmbr-Ind vs ftr,tac
Dice
Rolls: 3@4; Total Hits: 1
3@4: (6, 5, 2)

Dice
Rolls: 1@3 1@4; Total Hits: 1
1@3: (4)1@4: (2)

To Bur: inf,tac-Ind; 4ftr-z39 vs inf
Dice
Rolls: 1@1 4@3 1@4; Total Hits: 4
1@1: (1)4@3: (4, 1, 2, 6)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)

To z43: Sub-z39 vs transport autokill
To z22: 1sub,4ftr-z33; dd-z23 vs sub,dd (if you Kamikaze the DD, ignore the second 2 from fight and your sub is first shot)
(remember, you must assign the number of dice/kamikazes up to 6, then roll that number to see if your hit: 2 or less per die)
Dice
Rolls: 2@2 4@3; Total Hits: 1
2@2: (5, 6)4@3: (4, 5, 3, 4)

Dice
Rolls: 1@1 2@2; Total Hits: 0
1@1: (3)2@2: (5, 4)

To z34: 1sub,2 ftr-z33; ftr-Car vs dd
Dice
Rolls: 1@2 3@3; Total Hits: 3
1@2: (1)3@3: (1, 5, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)

To z46: 2subs-z33; bmbr-Que; dd-z30 vs dd
Dice
Rolls: 3@2 1@4; Total Hits: 2
3@2: (6, 2, 3)1@4: (2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

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JamesAleman
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« Reply #426 on: December 04, 2011, 07:44:27 pm »
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Sze2: Japan I assume loses tac; USA loses Bmbr: 2bmbr vs ftr
Dice
Rolls: 2@4; Total Hits: 2
2@4: (1, 2)

Dice
Rolls: 1@4; Total Hits: 1
1@4: (3)

z22r2: Japan loses sub unless you Kamikaze(I missed with dd anyway), then battle ends and you have a sub left if you like: 3ftr,sub,dd vs dd
Dice
Rolls: 2@2 4@3; Total Hits: 4
2@2: (1, 4)4@3: (2, 5, 2, 2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)

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JamesAleman
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« Reply #427 on: December 04, 2011, 07:48:29 pm »
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Sze: Japan lost a total of ftr,tac; USA lost 2 bmbrs
Hol: Germany lost inf; USA no loss
z43: Japan lost trn; USA no loss
z46: Japan lost dd; USA no loss
z34: Japan lost dd; USA no loss
z22: Japan lost sub,dd unless they successfully kamikaze first round; USA no loss unless DD is killed, then add ��� sub back.

Need scramble orders for 112 and or intercept orders for Wgr, once you assign interceptors if I live, I assign bomber
Need Kamikaze orders for z22 if you want to save a sub.

Noncombat pending other battles.
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Nothing to see here
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« Reply #428 on: December 05, 2011, 12:50:11 am »
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Wger no scramble 3 interceptors
No Kamikaze
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JamesAleman
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« Reply #429 on: December 05, 2011, 03:31:46 am »
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Interceptors:
Dice
Rolls: 3@1; Total Hits: 1
3@1: (4, 1, 3)

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JamesAleman
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« Reply #430 on: December 05, 2011, 03:32:19 am »
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USA loses 1 fighter

AAgun:
Dice
Rolls: 1@1; Total Hits: 0
1@1: (5)

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JamesAleman
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« Reply #431 on: December 05, 2011, 03:32:59 am »
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USA bomber targets Wgr airbase
Dice
Rolls: 1@6; Total Hits: 1
1@6: (4)
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JamesAleman
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« Reply #432 on: December 05, 2011, 03:38:22 am »
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Wgr airbase receives 4+2 damage=6 which is the max an airbase can sustain; Airbase disabled-Germany will not be able to scramble air units from Wgr on UK's turn.

I forgot to roll my attacks by USA air, 2ftrs and 1 bomber attacked at 1 prior to the fighter going down.
Dice
Rolls: 3@1; Total Hits: 0
3@1: (5, 5, 4)

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JamesAleman
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« Reply #433 on: December 05, 2011, 03:56:40 am »
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Noncombat Moves: (Note: USSR collected 20, not 18-map adjusted)

To z112: ftr-Wgr
To z110: 2trn-z91
To UK: bmbr-Wgr
To Wind: 1inf,4art-Epr
To z72: sub-z80
To Ind: 4ftr,tac-Bur; bmbr-Sze; bmbr-z46
To z55: 3trn,2cv-z39; bb,3ca,3cv4dd,5sub,trn(loaded with inf,art_Car)-z33; 4ftr-z22;3ftr-z34;trn-z49(loaded with inf,art-Sol) Due to space limitations, ships located on land are in z55.
To z35: dd-z33
To z44: dd-z33
To z42: dd-z33
To Nte: 2inf,2art-z55 (landing the men off of transports)
To z33: 7subs-z26
To z24: dd-z7
To z26: dd-z25; 6dd,sub-z10
To Ala: 2inf-Bco
To Bco: inf-Wus
To Wus: mech-Smx

Placement:
z110: cv,ftr,tac
z10: cv,2 tac,dd

Collection: 83

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JamesAleman
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« Reply #434 on: December 05, 2011, 03:58:58 am »
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China turn 13:

Collection: 3
(1+2saved)
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