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Author Topic: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3  (Read 13560 times)
Nothing to see here
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« Reply #240 on: November 03, 2011, 05:08:02 pm »
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If you do Anzac could you give the order of loss for Wfr?
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JamesAleman
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« Reply #241 on: November 03, 2011, 06:13:30 pm »
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Anzac/France turn 7:

Production: 10

3 infantry
Save 1 IPC

Combat Moves:

To z21: sub-z44 vs transport autokill

Noncombat Moves:

To z35: trn-z42 loaded with 2inf-Bor
To Phi: 2inf-z35; 2ftr-z54
To z54: dd,ca-z42; france dd-z42
To Nsw: 7inf,3art,aagun-Que

Placement:
Nsw: 3inf

Collect: 9
(8+1 Saved)

OOL: Wfr: 4aagun, 6infUK,9infUS,mechUS,3artUK,7artUS=30units vs 28 German units max, plus 2 bombard Smiley

USA will scramble 3 in z54 if Japan sends max forces: 16 pieces vs 20, will do OOL as battle rages.
May scramble z35 if not enough is sent.
Will scramble z10 3 fighters vs the 8 pieces Japan can send: 8(10hits) on 9.
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JamesAleman
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« Reply #242 on: November 03, 2011, 06:15:48 pm »
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P.S. I replaced the aagun crews stationed in Wfr: I expect to hit 30 percent now  evil
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« Reply #243 on: November 04, 2011, 12:45:14 am »
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P.S. I replaced the aagun crews stationed in Wfr: I expect to hit 30 percent now  evil

Ah that's good to know then I'm going to kill some Chimpanzes now.
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« Reply #244 on: November 04, 2011, 12:48:42 am »
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I'll buy a research die because according to my calculations I should be making over 100 ICP this turn which sems an appropriate moment to start wasting money.

DiceRolling 1d6:
(3)  
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« Reply #245 on: November 04, 2011, 02:08:39 am »
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Germany 8:

Buy (87):

1 research die (5)
9 Inf (27)
2 Mec (Cool
8 Art (32)
1 Trp (7)
1 DD (Cool
5+27=32+8=40+32=72+7=79+8=87

Combat Movement:

SBR:
To UK: 1Bmb Sfr attack MIC

To Por: 1Mec Sfr uncontested
To Cpr: 1Arm Turk uncontested
To Sam: 1Mec Arc uncontested
To Ura: 1Mec Volo uncontested
To Nen: 1Inf Arc uncontested
To Wfr: 10Inf, 7Art Sfr, 2Fgt, 2Tac Z110 vs. 4AAGun, 15Inf, 1Mec, 10 Art
To Bel: 2Inf Arc, 1Bmb Turk vs. 1Inf
To Nukr: 1Mec Rom, 1Art Bes, 1Art, 1Arm Epl vs. 1Inf, 1Art
To Sukr: 1Mec Rom, 1Art Bes, 1Fgt Turk vs. 1Inf
To Vol: 2Mec, 1Arm, 1Tac Turk vs. 1Inf

Ok I miscounted because the Cpr NO wasn't unmarked it'll only be 99 IPC of income unless I take Wfr or lose any of the other battles.

Combat:
Wfr: 10Inf, 7Art, 2Fgt, 2Tac vs. 4AAGun, 15Inf, 1Mec, 10 Art
AAGun(first fighters then tacs)
Dice
Rolls: 2@1 2@1; Total Hits: 2
2@1: (5, 2)2@1: (1, 1)


Bel: 2Inf, 1Bmb vs. 1Inf
Dice
Rolls: 2@1 1@4; Total Hits: 1
2@1: (3, 2)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)


Nukr: 1Mec, 2Art, 1Arm vs. 1Inf, 1Art
Dice
Rolls: 3@2 1@3; Total Hits: 1
3@2: (3, 4, 1)1@3: (5)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (1, 5)


Sukr: 1Mec, 1Art, 1Fgt vs. 1Inf
Dice
Rolls: 2@2 1@3; Total Hits: 1
2@2: (6, 6)1@3: (1)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Vol: 2Mec, 1Arm, 1Tac Turk vs. 1Inf
Dice
Rolls: 2@1 1@3 1@4; Total Hits: 3
2@1: (1, 5)1@3: (1)1@4: (3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


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Nothing to see here
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« Reply #246 on: November 04, 2011, 02:13:59 am »
0

Seems your Chimps actually hit better.

Forgot SBR:
AAGun:
Dice
Rolls: 1@1; Total Hits: 0
1@1: (4)

damage:
DiceRolling 1d6:
(1)  


Wfr: Wfr: 10Inf, 7Art, 2Fgt, vs. 4AAGun, 15Inf, 1Mec, 10 Art
Dice
Rolls: 3@1 14@2 2@3; Total Hits: 6
3@1: (4, 3, 5)14@2: (6, 3, 1, 3, 3, 2, 2, 5, 6, 2, 5, 4, 3, 3)2@3: (1, 2)

Dice
Rolls: 26@2; Total Hits: 13
26@2: (1, 1, 2, 4, 4, 5, 3, 2, 5, 5, 3, 2, 2, 5, 6, 2, 1, 1, 4, 3, 2, 6, 2, 2, 1, 6)


Nukr: 2Art, 1Arm vs. 1Art
Dice
Rolls: 2@2 1@3; Total Hits: 1
2@2: (5, 4)1@3: (2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
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Nothing to see here
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« Reply #247 on: November 04, 2011, 10:54:23 am »
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Sorry for the delay. somthing came up.

you know you should use those Chimps for the facility AA. Then again those Chimps are dead now.

Wfr retreat (Mission Chimpslaughter accomplished, though I didn't think it would cost me quite this much)

UK MIC took 3 damage (you know my inabiltity to produce significant damage with SBR is only surpassed by your inability to hit my bombers)
Por twol
Cpr twol
Sam twol
Ura twol
Nen twol
Wfr retreat Germany loses 10Inf, 3 Art, 2Tac, USA loses 4AAGun, UK loses 2Inf
Bel twol
Nukr twlo 1Mec
Sukr twol
Vol twol

To Sfr: 4 Art Wfr, 1Inf, 1Art NIta
To WGer: 1Bmb UK, 1Fgt Wfr
To Gib: 2Inf NIta via Trp Z97
To Sud: 1Inf, 1Arm Gre via Trp Z97
To Bes: 1Art Rom
To Turk: 2Mec, 1AAGun Gre, 1Fgt Sukr, 1Tac Vol
To Fin: 2Inf, 2Art Nov
To Nov: 1Bmb Bel, 19Inf, 4AAGun, 5Art, 3Arm Arc
To Z92: 1dBB, 1Cru, 2Car, 3Sub, 1Trp Z110, 1DD Z93, 1DD Z97, 1Fgt Sfr, 1Fgt Wfr, 1Fgt, 1Tac SIta
To Z125: 1Sub Z110

Placement:

To Sfr: 2Inf, 1Mec
To WGer: 7Inf, 2Art, 1Mec
To Ger: 1Inf, 1Art
To Nov: 3Art
To Turk: 3Art
To  Z114: 1DD, 1Trp

I think it's important to point out that transports can't load units in a hostile seazone. So no Berlinplunder for you this round.

Collection:
70(TT)+29(NO)=99IPC


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JamesAleman
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« Reply #248 on: November 04, 2011, 04:36:45 pm »
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USSR turn 8:

Production: 23

2 mechanized infantry=8
5 infantry=15

Combat Moves:

To Arch: inf-Bel
To Ura: (Blitz through Volo) 2 arm-Rus; 4inf-Novo vs mech
Dice
Rolls: 4@1 2@3; Total Hits: 2
4@1: (1, 6, 5, 3)2@3: (4, 3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)

To Sam: 3inf,2art-Rus vs Mech
Dice
Rolls: 4@2 1@1; Total Hits: 4
4@2: (1, 2, 2, 2)1@1: (5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)

To Sukr: 2inf-Ros; 2ftr,tac-Rus vs mech,art
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 3
2@1: (1, 4)2@3: (3, 5)1@4: (1)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 4)

To Vol: 11art,12inf-Ros; 6inf-Kaz vs 2mech,arm
Dice
Rolls: 22@2 7@1; Total Hits: 5
22@2: (4, 2, 4, 5, 6, 5, 6, 4, 3, 4, 4, 4, 4, 2, 6, 2, 5, 4, 2, 1, 5, 3)7@1: (5, 4, 4, 3, 6, 2, 4)

Dice
Rolls: 2@2 1@3; Total Hits: 2
2@2: (2, 5)1@3: (1)

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JamesAleman
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« Reply #249 on: November 04, 2011, 05:03:52 pm »
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Ura: Germany lost mech; USSR no loss
Sam: Germany lost mech; USSR no loss
Sukr: Germany lost art,mech; USSR lost inf
Vol: Germany lost 2mech,arm,NO; USSR lost 2 inf

Noncombat Moves:
To Kaz: 12inf,aagun-Novo
To Tim: aagun
To Bry: 19art,27inf-Smo; 2inf-Rus
To Rus: 2ftr,tac-Sukr

Placement:

Rus: 2mech,5inf

Collection: 20


USA z10 scramble orders cancelled, I need to see what hits before I decide.
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Nothing to see here
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« Reply #250 on: November 05, 2011, 08:51:08 am »
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Japan 8:

Buy (59):

7 Inf (21)
1 Mec (4)
3 Art (12)
2 Trp (14)
2 DD (16)

Combat Movements:

To Eve: 1Mec Olg uncontested
To Tim: 1nf Olg autkill AAGun
To Mal: 2Inf Shn uncontested
To Mid: 1Inf, 1Art Haw via Trp Z26 uncontested
To Wak: 2Inf ��� via Trp Z6 uncontested
To Pan: 1Inf, 1Art via Trp Z26 uncontested
To Chi: 1Inf, 1Art via Trp Z63 uncontested
To Arg: 1Inf, 1Art via Trp Z63 uncontested
To Ala: 1Inf, 1AAGun ��� via Trp Z6 uncontested
To Kan: 1Inf, Tsa, 1Arm Olg, 1Mec Sui vs. 1Inf
To Tsi: 1Inf, 1Mec She, 2Fgt, 1Tac Kwe vs. 1Inf
To Bur: 2Inf, 1Fgt, 1Tac Yun, 1Fgt Fic vs. 1Fgt
To Z21: 1DD Z6, 1Bmb Yun
To Z35: 1DD Z6, 2Fgt, 2Tac Fic, 1Bmb Yun vs. 2 Trp (possible 2Fgt scramble though I doubt it)

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« Reply #251 on: November 05, 2011, 09:01:13 am »
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Combat:

Kan: 1Inf, 1Arm, 1Mec vs. 1Inf
Dice
Rolls: 2@1 1@3; Total Hits: 0
2@1: (4, 6)1@3: (4)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Tsi: 1Inf, 1Mec, 2Fgt, 1Tac Kwe vs. 1Inf
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 1
2@1: (3, 6)2@3: (5, 1)1@4: (5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Bur: 2Inf, 2Fgt, 1Tac vs. 1Fgt
Dice
Rolls: 2@1 2@3 1@4; Total Hits: 1
2@1: (3, 5)2@3: (4, 4)1@4: (1)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Z21: 1DD, 1Bmb vs. 1Sub
Dice
Rolls: 1@2 1@4; Total Hits: 1
1@2: (6)1@4: (2)

Dice
Rolls: 1@1; Total Hits: 0
1@1: (2)


I really doubt you scramble in Z35 so I'm doing a roll as if you scrambled just to convince you how dumb it would be:

Z35: 1DD, 2Fgt, 2Tac, 1Bmb vs. 2 Fgt
Dice
Rolls: 1@2 2@3 3@4; Total Hits: 5
1@2: (6)2@3: (2, 1)3@4: (2, 2, 4)

Dice
Rolls: 2@4; Total Hits: 2
2@4: (1, 4)


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Nothing to see here
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« Reply #252 on: November 05, 2011, 09:04:44 am »
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Not as convincing as I'd hoped but since you didn't give the order it didn't happen. If you still wish to scramble I can do it on Italys turn and subtract my loses if any. For now I'm going to proceed as if you hadn't scrmabled.

Round 2:

Kan: 1Inf, 1Arm, 1Mec vs. 1Inf
Dice
Rolls: 2@1 1@3; Total Hits: 1
2@1: (6, 3)1@3: (2)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


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Nothing to see here
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« Reply #253 on: November 05, 2011, 09:07:28 am »
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I rolled a 2 in Burma. One could say it was a six anyway. if you're not okay with that here's a 4.
If it hits and you think it should then remove 1Inf on Americas turn.

Dice
Rolls: 1@4; Total Hits: 1
1@4: (1)


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Nothing to see here
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« Reply #254 on: November 05, 2011, 10:00:30 am »
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I just saw there's an error in the production it should be 1DD not two. I shuffled it arround pretty often. It's correct in the map the production is on the top of the map.
I'd lik to not take the DD in the atack on Z35 if you're oka ywith that I' move it to Z26 in Noncombat

Non combat Movement:

To Cau: 2Fgt, 1Tac Tsi, 1Tac Yun
To Cmo: 1Mec, 1Arm Man
To Sik: 1Inf She, 1Mec Kwe, 2Mec, 6 Arm Yun, 1Fgt, 1Tac Bur
To Sze: 1Inf Kwe, 3Art Yun, 1Arm Fic
To Yun: 2Art Hun, 1Art Fic
To Fic: 2Mec Hun, 2Fgt, 2Tac, 1Bmb Z35, 1Fgt Bur
To Mal: 1Mec Fic
To Ksi: 2Inf, 1Art Ksu, 1Art Anh
To Ksu: 1Bmb Z21
To Haw: 2Fgt ���
To Z6: 1DD Z7
To Z26: 2Car, 2Fgt, 1 Cru, 2Tac, 1BB Z63, 1DD Z6
To Z46: 1DD Z26
To Z49: 1DD Z26

Placement:

To Fic: 1Inf, 2Art
To Ksu: 2Inf, 1Mec
To Man: 2Inf, 1Art
To ���: 2Inf
To Z6: 2Trp, 1DD

Collection:
67(TT)+10(NO)=77ICP
I think it's funny to have this much without 1 DEI
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