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Author Topic: G40 Ol' Blood&Guts(Allies) vs Fighter Pilot 48(Axis), Game 5  (Read 1443 times)
ColomaChuck
Guest
« Reply #60 on: September 25, 2011, 06:59:42 pm »
0

Bal lwol

Bel
A-2inf ftr
Dice
Rolls: 2@1 1@3; Total Hits: 0
2@1: (6, 4)1@3: (5)

D-inf
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
Logged
ColomaChuck
Guest
« Reply #61 on: September 25, 2011, 07:00:40 pm »
0

Bel
A-inf ftr
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (2)1@3: (4)

D-inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
Logged
ColomaChuck
Guest
« Reply #62 on: September 25, 2011, 07:02:02 pm »
0

Bel
A-inf ftr
Dice
Rolls: 1@1 1@3; Total Hits: 1
1@1: (6)1@3: (2)

D-inf
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)
Logged
ColomaChuck
Guest
« Reply #63 on: September 25, 2011, 07:18:46 pm »
0

Bel lwlo inf

Bes
A-inf ftr
Dice
Rolls: 1@1 1@3; Total Hits: 2
1@1: (1)1@3: (2)

D-inf
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
Logged
ColomaChuck
Guest
« Reply #64 on: September 25, 2011, 07:48:23 pm »
0

Bes cwlo inf...still occupied by the Germans

NCM
ftr Bes => S. Ukr
tac N.Ukr => S.Ukr
ftr Bel => Nov
tac Bal => Nov
2inf Ros => S.Ukr
aa gun Bry => S.Ukr
inf Rus => Bry
6inf Yak => Yen
12inf aa gun Bury => Yak
sub sz127 => sz125

Mobilize
3inf in Vol
inf 2art in S.Ukr
3art in Nov
4arm in Rus

Collect: 33 + 5 (sz125 clear) = 38
Logged
fighter pilot 48
A&A.org Submarine
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« Reply #65 on: September 25, 2011, 10:23:29 pm »
0

good news-I finally got my map to work.
I do have some differences in my set up than your last map shows:
1)I moved the 5inf,2art from Yugo to Romania
2)Slo-Hun s/b mt(take off an inf)
3)Manchuria s/b mt(take off mech,art)
4)Amu should have 10inf,art and 1 mech*
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fighter pilot 48
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« Reply #66 on: September 26, 2011, 12:16:27 am »
0

Let me know if those map changes are ok
Jap02-buy($42)-3arm,3trn,inf
Combat:
1)inf Cha=>Sui(mt)
2)inf,art Cha=>Hop(mt)
3)inf Hun=>Yun(mt)
4)6inf,2art Anh/4inf,2art Hun=>Kwei(mt)
5)10inf,art,mech Amur=>Bury(mt)
6)inf Siberia=>Sak(mt)
*all combats were walk in

Non combat:
1)inf,arm ���=>Kwangsi via trn sz6
2)inf Paulau=>Kwangsi via trn sz34
3)inf Sov FE=>��� via trn sz5
4)trn sz5=>sz6
5)bb,cru,des,sub sz34=>sz36
6)cru sz33=>sz36

Mobilize 3arm to Kiangsu,inf to ���,3trn to sz6

collect 48
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fighter pilot 48
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« Reply #67 on: September 26, 2011, 01:58:39 pm »
0

One change to my map-��� should have 7inf instead of 6inf.
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Cmdr Jennifer
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« Reply #68 on: October 02, 2011, 12:05:14 pm »
0

Ol'Blood&Guts,

Just writing to remind you to get a round posted.  I assume you were busy during the week or maybe you forgot about the game. 


Jenny
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ColomaChuck
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« Reply #69 on: October 02, 2011, 12:31:01 pm »
0

Yes, it has been a hectic week at work...hazards of working at a nuclear power plant...also traveling to Vermont the past 2 days. I will get it posted tonight.
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Cmdr Jennifer
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« Reply #70 on: October 02, 2011, 12:36:06 pm »
0

Yes, it has been a hectic week at work...hazards of working at a nuclear power plant...also traveling to Vermont the past 2 days. I will get it posted tonight.

You have a Homer Simpson job available?  I need something where I can veg!  lol.

No problem, was just hoping to remind you of your game.  Good luck and please get a round up as soon as you can. (Preferably today if possible.)
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ColomaChuck
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« Reply #71 on: October 02, 2011, 12:39:08 pm »
0

I am working on it now smiley

I used to have a Homer Simpson job but then I switched to working in maintenance cool
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ColomaChuck
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« Reply #72 on: October 02, 2011, 01:13:52 pm »
0

Hey FP...I am sorry it took me so long. I did check out the changes and they look good except for one. I am not sure why you removed the aa gun in Manchuria. It belonged to Japan in the beginning so I think it should still be on the board.

Also, if you looked in the upper corner of the map, you will see an IPC/turn chart. You can keep track of your income and turn on it by adding flags to it.
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fighter pilot 48
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« Reply #73 on: October 02, 2011, 01:42:31 pm »
0

you're right on the aa gun-good to hear from you-
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ColomaChuck
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« Reply #74 on: October 02, 2011, 02:50:39 pm »
0

I will place the aa gun back in Manchuria

US2-Buy: 3 inf, 3 trn, 2 tac...save 0

No combats...be the machine is itching to get going  cool

NCM
2inf art arm bmr Wus => Haw
ftr Guam => sz26
tac sz10 => Haw
3ftr sub 2cv 2dd 2cru 2bb sz10 => sz26
ftr sz101 => Wus
sub dd sz23 => sz26

Mobilize
3inf in Cus
3trn tac in sz101
tac in Wus

Collect: 52
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