There are counters to every strategy, naturally.
This one is about playing things as they come, and chincsing your enemy as many ways as you can. Sometimes my whole fleet ends up on the west coast of UK for a turn or two, if that means they are going to be -16 by the time i’m done. And for every dollar they are putting out of UK and CAN, they aren’t putting into SAF.
Sometimes it works, and works well, other times, you lose 4 of your 5 subs in the opening round.
Play it by ear, and BUILD a few subs.
Keep this in mind.
A: UK loses -5 a turn if you have a sub on the board outside of the baltic, sz100, or caspian sea
B: Russia loses -5 a turn if you keep a sub in Sz125
C: If you have just 3 subs on the board, and they are in positions to interdict - wherever reasonable, that’s -9
So just keeping 1 sub in Sz125 is -10 for the allies.
Everything else is gravy, and after 2 turns of interdiction, the sub has paid for itself.
Most games are only 10 to 15 turns… so if Get a sub or two south of brazil, or east coast of africa / egypt for turns past G2 to 5… You’re mint.
Build the subs, and as a decent player, you will find that they pay for themselves, once you have built them. TRY IT. 1 a turn…