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Author Topic: 11L LL(+19) v Gamerman01(x) '41 no tech  (Read 9715 times)
Gamerman01
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« Reply #675 on: February 18, 2012, 10:44:06 pm »
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13 taken from Russia

Fra - BMB (GBr) ART, BMB (Ger) INF, 2 ARM (Ita) ARM (Lib) BMB (Rus)
Z13 - 5 SS, 3 DD, 2 CV, 4 FTR (Z14) 4 FTR (Ger)
Z14 - 2 INF (Ita) 2 ARM (Lib)
Ind - INF (Bur) INF (Per) ARM (Yun) 17 ARM (Cau)
Kaz - 8 INF, 3 ART, AA (Cau) 12 ARM (EUk)
Rus - AA (EUk)
Egy - INF, ARM, AA (Lib)
Sud - ARM (Lib)
TrJ - ARM (Lib)
Z6 - SS (Z5)
Kar - 2 ARM (EPl)
Cau - 13 ARM (Bul) ARM (Arc) BMB (Hup)

Place 4 DD, 2 CV (Z13)
Place 2 INF, ART (Ind)
Collect 78, 91 on hand
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Gamerman01
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« Reply #676 on: February 18, 2012, 10:48:32 pm »
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Hm - bring 2 infantry down to France from NWE
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Gamerman01
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« Reply #677 on: February 18, 2012, 10:50:43 pm »
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Pol - 6 ARM (EPl)
EUk - AA (EPl)
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LuckyLindy
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« Reply #678 on: February 20, 2012, 06:43:20 am »
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Soviet turn 19

Combat Moves

infantry from NOV to EVE

Noncombat Moves

18 infantry, 2 artillery, 6 tanks from NOV to EVE
3 fighters, bomber from ALG to GBR
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Gamerman01
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« Reply #679 on: February 20, 2012, 10:09:43 am »
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OK, Jeez, done ranting about 1941 v 1942 and bids and rules and stuff, and ready to take a look here...
Got a lot to do on this holiday, though, so we'll see what I can get done today....
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LuckyLindy
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« Reply #680 on: February 20, 2012, 10:12:59 am »
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Thanks, I have been enjoying your rants.  I seem to have no move to make right now unless I am forgetting some game!   smiley

Cheers
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Gamerman01
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« Reply #681 on: February 20, 2012, 10:14:08 am »
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Hehe, thanks
You moved 4 AA too
I like how you have a good habit of taking territory with one infantry to preserve your options for later.
Such a strong habit, you even did it here with no combat dice...
Live a little!  Move them all at once in combat move!  (with AA coming later, I guess)  wink
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Gamerman01
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« Reply #682 on: February 20, 2012, 10:15:20 am »
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Well, I think this Japan move should be really easy....

Maybe I can finish it while I wait for my frozen pizza...
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LuckyLindy
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« Reply #683 on: February 20, 2012, 10:18:35 am »
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Yes, I think it's a good habit to be in, so I will not try to break it.   wink
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Gamerman01
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« Reply #684 on: February 20, 2012, 10:31:03 am »
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Definitely.  No reason to move any more than you have to in combat movement.....  Can tie your hands later...
Found it funny - hehe
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Gamerman01
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« Reply #685 on: February 20, 2012, 11:42:50 am »
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J19 with 40, buy SS, IC, BMB (save 7)

Combat moves -
None

NCM -
Z13 - Fleet (Z14)
Man - INF, AA (Sui) 3 ARM, 3 FTR (Hup) 5 FTR, 3 BMB (Jpn) BMB (Sum)
Z47 - SS (Z31)
Z30 - SS (Z31)
Z39 - SS (Z31)
Z60 - SS (Z58)
Z48 - SS (Z31)
Bry - 3 INF (Far) 3 FTR (Jpn)
Hup - AA (Yun)

Place SS (Z62)
Place IC (Man)
Place BMB (Jpn)
Collect 32, 39 on hand

OK, that was no 10 minute move
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LuckyLindy
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« Reply #686 on: February 20, 2012, 02:02:35 pm »
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Britain turn 19

Purchase

43 IPC

9 repairs to GBR
ac
battleship

Combat Moves

YAK (empty) v tank (NOV)
NWE (AA gun) v infantry (GBR)
URA (empty) v tank (NOV) blitz to EVE

Noncombat Moves

2 transports, destroyer, 2 ac, battleship from Z17 to Z7
3 fighters from GBR to Z10 (on 2 US ac)
fighter from GBR to Z9
12 fighters from GBR to ALG
2 fighters from GBR to Z7
3 submarines from Z50 to Z36
2 tanks, 8 fighters from NOV to EVE
infantry, artillery, AA gun from FIC to Z37 (3 separate US transports)

Mobilize

ac, battleship in Z7

Income

28 + 5 NO = 33
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Gamerman01
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« Reply #687 on: February 20, 2012, 02:36:55 pm »
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I19 with 27, buy INF, 4 SS

Combat moves -
GBr - SBR X 2 (Fra)
NWE - 3 INF, ART (Fra)
WAf - ARM (Sud)

GBr AA
Dice
Rolls: 2@1; Total Hits: 0
2@1: (5, 3)
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Gamerman01
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« Reply #688 on: February 20, 2012, 02:37:17 pm »
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GBr SBR
DiceRolling 2:
(3, 6)  

NWE
Dice
Rolls: 2@1 2@2; Total Hits: 0
2@1: (3, 3)2@2: (5, 3)
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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Gamerman01
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« Reply #689 on: February 20, 2012, 02:37:48 pm »
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NWE2
Dice
Rolls: 1@1 2@2; Total Hits: 0
1@1: (5)2@2: (4, 5)
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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