May 22, 2013, 09:12:04 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 »
  Print  
Author Topic: 11L LL(+19) v Gamerman01(x) '41 no tech  (Read 9747 times)
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #210 on: October 03, 2011, 02:18:52 pm »
0

CHI
A - 3 infantry
Dice
Rolls: 3@1; Total Hits: 0
3@1: (6, 6, 3)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #211 on: October 03, 2011, 02:19:09 pm »
0

CHI round 2
A - 3 infantry
Dice
Rolls: 3@1; Total Hits: 0
3@1: (4, 6, 6)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #212 on: October 03, 2011, 02:19:26 pm »
0

CHI round 3
A - 3 infantry
Dice
Rolls: 3@1; Total Hits: 0
3@1: (2, 4, 5)

D - infantry
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #213 on: October 03, 2011, 02:19:57 pm »
0

CHI round 4
A - 2 infantry
Dice
Rolls: 2@1; Total Hits: 0
2@1: (2, 4)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #214 on: October 03, 2011, 02:20:18 pm »
0

CHI round 5
A - 2 infantry
Dice
Rolls: 2@1; Total Hits: 1
2@1: (1, 5)

D - infantry
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #215 on: October 03, 2011, 02:25:33 pm »
0

CHI taken with 2 infantry

America

Combat Moves

PHI (empty) v 2 infantry (Z46) > Z51> Z50
Z50 (submarine) v destroyer (Z46), bomber (BUR)
Z60 (submarine) v destroyer, 2 fighters (Z46)

dice

Z50
A - destroyer, bomber
Dice
Rolls: 1@2 1@4; Total Hits: 1
1@2: (4)1@4: (3)

D - submarine
Dice
Rolls: 1@1; Total Hits: 1
1@1: (1)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #216 on: October 03, 2011, 02:26:53 pm »
0

Z50 taken with bomber

good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

Z60
A - destroyer, 2 fighters
Dice
Rolls: 1@2 2@3; Total Hits: 2
1@2: (6)2@3: (2, 2)

D - submarine
Dice
Rolls: 1@1; Total Hits: 0
1@1: (3)
Logged
LuckyLindy
A&A.org Heavy Bomber
*******
Posts: 5939



View Profile
« Reply #217 on: October 03, 2011, 03:03:27 pm »
0

Z60 taken with destroyer, 2 fighters

I noticed during noncombat moves that I see I did not list the attack of the transport in Z64.  undecided  that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them.  What are your thoughts?  I'm leaving the transport there for now, but you can let me know how we will play it in general.

Noncombat Moves
bomber from Z50 to SOL
submarine from Z38 to Z51
2 submarines, ac from Z46
fighter from Z64 to WCA
fighter from Z56 to WAK
2 fighters from Z60 to WAK
2 destroyers, ac from Z56 to Z51
AA gun from WUS to WCA
ac from Z46 to Z56
ac from Z46 to Z39
2 fighters from AUS to Z39
fighter from AUS to Z34 Brit ac
bomber from CNG to AUS
2 infantry, artillery from LIB, tank from EGY to PER
destroyer, 2 transports, ac, fighter from Z14 to Z34
submarine from Z49 to Z46

Mobilize
infantry in YUN

2 fighters in Z56
infantry, 4 tanks in WUS
2 infantry in EUS

Income
39 + 15 NO = 54




Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #218 on: October 03, 2011, 04:17:10 pm »
0

Z50 taken with bomber

good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?

That's right, LUCKY  smiley
Remember Z50 on J1?  rolleyes
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #219 on: October 03, 2011, 04:32:54 pm »
0

Your noncom's pretty screwed up this time, Luck.  I figured out what you did using your map and I can tell it was all legal.

If you miss a walk-in or auto-kill it's up to the defender to decide whether he will allow it.  However, if he doesn't, he must consider that the opponent will probably be even more strict in return the rest of the game.

I'm OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).

If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow.  So it's case by case and the defender has full right of refusal, in my book.
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #220 on: October 03, 2011, 05:01:02 pm »
0

G5 with 54, buy ART, 10 ARM

Combat moves -
EUk - INF (Bel) ARM (BSt) travel through EPl
Arc - 2 INF, ART (Kar) FTR (Z5)
Ukr - 3 FTR (EPl) BMB (Pol) 2 ARM (BSt)

Ukr
Dice
Rolls: 5@3 1@4; Total Hits: 4
5@3: (4, 2, 1, 4, 1)1@4: (1)
Dice
Rolls: 4@2; Total Hits: 2
4@2: (2, 2, 6, 6)
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #221 on: October 03, 2011, 05:01:38 pm »
0

Arc
Dice
Rolls: 1@1 2@2 1@3; Total Hits: 2
1@1: (1)2@2: (4, 4)1@3: (1)
Dice
Rolls: 2@2; Total Hits: 0
2@2: (4, 6)
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #222 on: October 03, 2011, 05:02:18 pm »
0

EUk
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (5)1@3: (5)
Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #223 on: October 03, 2011, 05:02:56 pm »
0

EUk2
Dice
Rolls: 1@1 1@3; Total Hits: 2
1@1: (1)1@3: (3)
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31446

Rules "Deputy"


View Profile
« Reply #224 on: October 03, 2011, 05:27:21 pm »
0

EPl - 4 INF, AA (Pol) 7 ARM (Ger) ARM (BSt) 2 FTR (Ukr)
Z17 - 5 SS (Z7)
Z7 - fleet (Z5)
Fra - 2 INF, ART (Ita)
Pol - 3 INF, AA (Ger)
Bel - INF (Kar)
Kar - FTR (Arc) FTR, BMB (Ukr)

Place ART, ARM (Kar)
Place 9 ARM (Ger)
Collect 53, 53 on hand
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!