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Author Topic: Kobu vs. JamesAleman G1940 Alpha+.2  (Read 2192 times)
Kobu
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« Reply #30 on: August 04, 2011, 05:52:01 am »
0

Germany buys

1 sub = 6
10 art = 40
2 trn = 14
1 tnk = 6
1 mch = 4

Spend 70.

W. France

Dice
Rolls: 2@4 3@3 2@2; Total Hits: 3
2@4: (6, 3)3@3: (5, 4, 3)2@2: (3, 1)


Dice
Rolls: 2@2; Total Hits: 1
2@2: (4, 2)


Greece

Dice
Rolls: 3@4 5@3 6@1; Total Hits: 5
3@4: (4, 5, 2)5@3: (4, 3, 1, 5, 3)6@1: (5, 5, 6, 2, 3, 2)


Dice
Rolls: 4@2; Total Hits: 1
4@2: (3, 2, 6, 5)
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Kobu
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« Reply #31 on: August 04, 2011, 05:52:41 am »
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Combat map.
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Kobu
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« Reply #32 on: August 04, 2011, 06:03:20 am »
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Collect 46 + 10 NO = 56.
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JamesAleman
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« Reply #33 on: August 04, 2011, 01:36:18 pm »
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USSR2

Buy:
Artillery 6 = 24
Infantry 9 = 27

Total 51

No combat
Only noteworthy moves are USSR into China

Collect 36.
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Kobu
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« Reply #34 on: August 04, 2011, 05:01:32 pm »
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Japan buys

2 car = 32
1 dst = 8
1 sub = 6

Spend 46.

Yunnan

Dice
Rolls: 8@4 8@3 3@1; Total Hits: 12
8@4: (4, 6, 3, 4, 5, 4, 2, 2)8@3: (1, 6, 1, 2, 2, 5, 6, 1)3@1: (1, 2, 6)


Dice
Rolls: 4@2; Total Hits: 3
4@2: (6, 2, 2, 1)


Buryatia

Dice
Rolls: 1@3 4@1; Total Hits: 0
1@3: (4)4@1: (3, 2, 5, 3)


Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Kobu
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« Reply #35 on: August 04, 2011, 05:02:14 pm »
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Buryatia again

Dice
Rolls: 1@3 4@1; Total Hits: 1
1@3: (1)4@1: (3, 4, 5, 2)


Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Kobu
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« Reply #36 on: August 04, 2011, 05:10:35 pm »
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Japan collects 36 + 10 NO = 46.

Go US.
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JamesAleman
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« Reply #37 on: August 04, 2011, 05:45:37 pm »
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I'll be going to bed, sorry I can't complete the full allied turn at this time.

I'll try to post when I get home tomorrow evening.

Definitely giving me something to consider: declare war with India/Anzac or not.
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Kobu
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« Reply #38 on: August 04, 2011, 06:04:42 pm »
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If only China had an AA gun, eh? Good night. I'm looking forward to see what you come up with.
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JamesAleman
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« Reply #39 on: August 05, 2011, 02:04:14 am »
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If only China had an AA gun, eh? Good night. I'm looking forward to see what you come up with.

2 things are making me respond to in game situations. Therefor, I will adjust and deviate slightly from my game plan:
London is still in the game, and Japan's 2 extra carriers.

I believe I still want India to DOW in order to secure 3 NO's between the two I will not likely recieve. I'll use my time at work to run through the other options in Asia in my head.
I'll probably use London production and an additional US carrier in the Pacific to address the 2 ��� carriers, this will permit India to capitalize in Asia by building land. Japan's turn 4 potential is great enough to force this adjustment in the Pacific. At question is the Spain strategy, which is still in tact, I am not married to the Pacific approach I outlined

Moves to follow, this evening.

Great game
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JamesAleman
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« Reply #40 on: August 05, 2011, 01:11:25 pm »
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USA2

52 IPCs buys:
Carrier         16:       WUSA
3 Transports 21:    1 WUSA, 2 EUSA
5 Infantry     15:   1 wUSA,3 CUS, 1 EUSA
9 units: 3 per factory

Summary, flew 2 planes to WUSA sz, Moved more to Panama, 2 inf+ 1 art CUSA to WUSA for transports.

Collect 52

Placed in West coast to respond to 2 carriers.
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JamesAleman
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« Reply #41 on: August 05, 2011, 01:16:30 pm »
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China2

Have Burma road and 15 IPCs
Buy 3 artillery, 1 infantry for 15

Combat 2 inf and 1 fighter at Kweichow defended by 1 infantry.

Dice
Rolls: 2@1 1@3; Total Hits: 1
2@1: (4, 2)1@3: (2)


vs

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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JamesAleman
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« Reply #42 on: August 05, 2011, 01:19:04 pm »
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China2

Place 3 art and 1 inf in Yunnan with fighter

Collect 7+6NO = 13
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JamesAleman
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« Reply #43 on: August 05, 2011, 01:35:37 pm »
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UK London and India 2

London buys (32):
Carrier, 4 infantry, save 4 IPCs

India buys (22):
6 infantry, 1 artillery save 0

In response to 2 carriers, fleet will not hold and prevent potential 6 transport landing turn4, Since London is alive, it will make the carrier that India would have, and India will garrison Calcutta to help hold. This is an effort to test Spanish thread as posted, with flexibility due to actual game outcome.

Combat Move:
The continued Japanese aggression in USSR will not be tolerated, Great Britain cannot stand idly by while Japanese forces rape Eastern Russia. A state of war shall now occur!
DOW Japan

Trans Jordan:
6 infantry, 2 artillery, 1 Mech, and 1 Arm vs 2 infantry

Dice
Rolls: 5@1 4@2 1@3; Total Hits: 3
5@1: (5, 6, 3, 1, 3)4@2: (3, 4, 1, 3)1@3: (1)

vs
Dice
Rolls: 2@2; Total Hits: 1
2@2: (3, 1)

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JamesAleman
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« Reply #44 on: August 05, 2011, 01:44:36 pm »
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UK London and India 2

London buys (32):
Carrier, 4 infantry, save 4 IPCs

India buys (22):
6 infantry, 1 artillery save 0

In response to 2 carriers, fleet will not hold and prevent potential 6 transport landing turn4, Since London is alive, it will make the carrier that India would have, and India will garrison Calcutta to help hold. This is an effort to test Spanish thread as posted, with flexibility due to actual game outcome.

Combat Move:
The continued Japanese aggression in USSR will not be tolerated, Great Britain cannot stand idly by while Japanese forces rape Eastern Russia. A state of war shall now occur!
DOW Japan


UK collects 16 +4 saved = 20
India collects 24+ 5NO = 29

Placed carrier S. AFrica, 4 infantry London
Placed land units in India.

Moved Pacific forces into Yunnan to stop the carnage.
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