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Author Topic: Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech  (Read 2590 times)
Kobu
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« Reply #30 on: July 23, 2011, 03:57:43 pm »
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That happens. Try to uninstall and then reinstall. Or install in another directory.
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alldescends
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« Reply #31 on: July 23, 2011, 06:03:37 pm »
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Anzac spends 10:

Buys 2 Infantry and 1 Artillery.
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alldescends
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« Reply #32 on: July 23, 2011, 06:13:42 pm »
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Anzac Turn 1 completed No Combat.
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alldescends
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« Reply #33 on: July 23, 2011, 06:14:40 pm »
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They collected 10.
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Project_Ozma
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« Reply #34 on: July 23, 2011, 06:48:51 pm »
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Italy 1:

Italy buys a fighter, 10.

Combat:

z96

A: (the 1@2 separate is the sub)
Dice
Rolls: 2@4 4@3 2@2 1@2; Total Hits: 2
2@4: (5, 1)4@3: (4, 5, 5, 5)2@2: (1, 3)1@2: (5)

D:
Dice
Rolls: 1@4 2@3 2@2; Total Hits: 3
1@4: (3)2@3: (3, 5)2@2: (2, 4)


Tunisia
A:
Dice
Rolls: 2@2; Total Hits: 2
2@2: (2, 2)

D:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)
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Project_Ozma
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« Reply #35 on: July 23, 2011, 06:49:28 pm »
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Combat map.
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Project_Ozma
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« Reply #36 on: July 23, 2011, 06:51:44 pm »
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I will have to ask you what you are going to lose from that fleet for your 2 hits.
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Kobu
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« Reply #37 on: July 23, 2011, 07:44:26 pm »
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That was very fortuitous. I recommend two on the AC since he won't be stopping there.
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alldescends
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« Reply #38 on: July 23, 2011, 07:59:15 pm »
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Agreed. Please put them on the Aircraft Carrier
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Project_Ozma
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« Reply #39 on: July 23, 2011, 08:21:09 pm »
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This battle is cursed. Hit on BB, sub, DD.

Round 2:
A:
Dice
Rolls: 2@4 4@3 1@2; Total Hits: 5
2@4: (4, 6)4@3: (1, 3, 5, 1)1@2: (1)


D:
Dice
Rolls: 1@4 2@3 1@2; Total Hits: 2
1@4: (2)2@3: (6, 4)1@2: (1)
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Project_Ozma
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« Reply #40 on: July 23, 2011, 08:24:41 pm »
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OK... lose DD and fighter from the return fire there. Now we land on some worthless patch of desert.

A:

Dice
Rolls: 1@3 4@2 2@1; Total Hits: 2
1@3: (1)4@2: (3, 6, 2, 5)2@1: (6, 3)


D

Dice
Rolls: 1@3; Total Hits: 1
1@3: (2)
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Project_Ozma
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« Reply #41 on: July 23, 2011, 08:49:15 pm »
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Italy is done. That was a respectable defense from Britain's fleet. I decided to take planes as casualties instead, leaving the destroyer alive... after... seeing the French navy remnant which goes next...

Collect 13, no NO's. This turn.

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Kobu
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« Reply #42 on: July 23, 2011, 09:18:23 pm »
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France's destroyer sinks Italian cargo ships costing them 1 IPC.

As much as the rest of the French navy would like to sink Italian ships, the captains decide that they would rather head for a relaxing South American vacation. So the army invades Holland. Moral victory!

Collect nada.
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Project_Ozma
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« Reply #43 on: July 23, 2011, 10:51:49 pm »
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Germany 2:

Buy:
7 transports
2 tanks
1 artillery
1 infantry
Save 1
Spend 69

I have sort of a complicated scramble decision for you to make this round. I am attacking Scotland, and the amphibious force consists of a transport, a fighter, tac, and strat. The landing force consists of a tac, fighter, infantry, and artillery. You have a choice to scramble (or not) one fighter in Scotland. If it scrambles, it fights my planes (and pins my sub in that sz).  If it stays put, it fights my ground forces with air support. Your choice before I roll it.
 
Other Combat:

West France
A:
Dice
Rolls: 3@4 3@3 4@2; Total Hits: 4
3@4: (4, 2, 5)3@3: (5, 2, 6)4@2: (4, 1, 5, 3)

D:
Dice
Rolls: 1@4 1@3 1@2; Total Hits: 3
1@4: (4)1@3: (1)1@2: (1)


Greece:
A:
Dice
Rolls: 3@3 5@1; Total Hits: 4
3@3: (1, 2, 3)5@1: (5, 1, 6, 5, 3)

D:
Dice
Rolls: 4@2; Total Hits: 2
4@2: (3, 2, 2, 6)
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Project_Ozma
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« Reply #44 on: July 23, 2011, 10:54:48 pm »
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Combat map posted. I just always forget to post it with the first set of rolls. Terrible losses but took my objectives. Just waiting on the Scots now.
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