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Author Topic: G40 Tourney Discussion/question(s)  (Read 8515 times)
Cmdr Jennifer
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« Reply #195 on: October 12, 2011, 04:08:11 pm »
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Could you read them rules, please BBB?  Because you are confusing the hell out of people by making unqualified claims and throwing clear rules into doubt.

Quote
SBR

Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2

Generated casualties are placed behind the casualty line and will return fire before being eliminated.

Interceptors. fires @ 1
Jet interceptors fires @ 2

All casualties, both sides, are removed.
Surviving escorts retreat.

Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.

Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.

Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6

Damage Report

The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.

Option #1The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can’t receive more than 6 damage markers each.



http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491


I don't think it gets much clearer than that.  I understand you are having issues finding it since you are in a defunct thread.  He started new ones for ISSUES to be fixed, SBR questions and CONVOY questions.  Those are the only three "active" threads atm.

Anyway, yes, it does not matter (currently) if you have 1 dmg on a facility, if you don't repair it, you cannot use it at all.  It applies to Naval Bases, Air Bases, Minor Factories and Major Factories.  There's no doubt in his intent, the doubt is only in the issue of balance. 

To clarify (and it has been clarified, but to save you time going through pages of posts):  7 Damage to a Major Factory requires 7 repair to use the factory AT ALL.  You cannot just repair enough to place your builds, you either fix it entirely, or it is out of commission.


Convoys:  All warships and planes IN THE SPECIFIC CONVOY SEA ZONE must attack convoys.  For each "hit" one damage is taken.  You "hit" with a three or less. (ie, a 1, 2 or 3.)  Submarines fire two shots, aircraft carriers fire zero shots.  Any fighters or tactical bombers that happen to be on aircraft carriers that are in enemy convoy zones may also roll to see if they do convoy damage.



Dog Fighting Rules:

Interceptors, Bombers and Escorts all fire at 1.  All hits are removed.
AA Guns fire at 1 for each bomber attacking.  All hits are removed.
Tactical Bombers do 1d6 damage to their Air/Naval Base.
Strategic Bombers do 1d6+2 damage to their Air/Naval Base or Minor/Major Complex.

It's really simple.  There's no 2's or things being killed before it can return fire, or anything.  It's a straight up dogfight now.
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Cmdr Jennifer
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« Reply #196 on: October 12, 2011, 04:08:40 pm »
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Convoy Rules:  http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6492

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Cmdr Jennifer
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« Reply #197 on: October 12, 2011, 04:19:43 pm »
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http://www.axisandallies.org/forums/index.php?topic=25073.new#new


There is a copy paste of the new SBR rules and new Convoy Rules.  Last two posts respectively.

The first three posts are a copy of all Alpha 3 core rules to include changes to technology, game board set up, etc, etc, etc.  Basically, all the stuff he posted weeks ago. 
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« Reply #198 on: October 12, 2011, 05:45:03 pm »
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Well, you don't have an history that gives credibility and having to look at multiple pages/sites is not my defintion of a clear set of rules.

Anyway, Alpha 3 not for me... have fun.
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Cmdr Jennifer
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« Reply #199 on: October 12, 2011, 05:50:44 pm »
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2 Votes against, 2 votes for.

(It's not all that hard to find the rules, I put them all in one thread for you with links to Larry's actual posts on his page.  If Larry does not have any credibility for you, then maybe you need to go play Risk or Chess, he is the game creator after all.)
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jim010
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« Reply #200 on: October 12, 2011, 05:51:42 pm »
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So Alpha 3 is still being tinkered with?  

I'm out as well.
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Cmdr Jennifer
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« Reply #201 on: October 12, 2011, 05:58:11 pm »
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So Alpha 3 is still being tinkered with?  

I'm out as well.

No idea if it is being tinkered with.

Almost every response from Larry now is "bite me" so maybe he's done?
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jim010
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« Reply #202 on: October 12, 2011, 06:25:30 pm »
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Actually, I'm just out.

Alpha 2 may as well be buried with the dinosaurs, and Alpha 3 just isn't ready.

If I vote, then it is for OOB with a bid.  It is still technically the official rule set.
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JamesAleman
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« Reply #203 on: October 12, 2011, 06:33:16 pm »
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Seems like since this is an A2 tournament and A3 is still being updated, see the green dates some September some October, I say save alpha 3 for a raining day, maybe next year in fact. Personally, I'm not sure I even want to play A3 for fun, its so fundamentally changed, that its taking the simple cool things like convoy raiding and making them work...no predictability, more dicey then A2 as a result. The NO's are changed, the Neutrals are tinkered with, SBR is messed with. I prefer a game that is less dice as close to chess as possible but a little variability is fine. This is just getting to bogged down, and quite frankly too much bookkeeping. Trying to figure out your opponents reactions just adds more time to each turn face to face suffers greatly, forum play is painstaking now with all the extra typing, the extra delays due to turn order changes, (France should be moved to after USSR imo for easy posting).

In short, I vote A2.
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fighter pilot 48
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« Reply #204 on: October 13, 2011, 11:16:17 am »
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I vote A3.
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Cmdr Jennifer
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« Reply #205 on: October 13, 2011, 12:41:31 pm »
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Okay, looks like a significant portion of the participants want to stick with Alpha 2 for the next round.

If BOTH players decide they want to go with Alpha 3 instead, then you may use Alpha 3.  Otherwise, you must use Alpha 2.
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DutchmanD
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« Reply #206 on: October 18, 2011, 07:25:48 am »
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I'm gonna vote Alpha 2 as well.  If Alpha 3 gets more settled then it may be worth a look later on.  I agree with James, there are a suprising number of fundamental changes to the basic game rules in Alpha 3.  Alpha 2 is probably the best set up so far... a bid can even it out.  It is kind of lame that Sea Lion is so easy in Alpha 2, but it does not guarantee an Axis win.  There are some tourny games that show that the Allies can still win after a successful Sea Lion. 

If the players make a gentlemen's agreement to use Alpha 3, I don't see a problem with that either.  I know there have been some issues with rule clarity, format, and players dropping with this tournament, but I think overall it has been very fun so far and I think players should not get too uptighht about this rule set or that.  This is our hobby because it is fun. G40 is an excellent format; we can work with the rule varients and keep the tourny moving.





   
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Cmdr Jennifer
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« Reply #207 on: October 18, 2011, 07:37:44 am »
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Agreed.  We can have an Alpha 3 tournament next year (unless it's Alpha +6 by then).  The Global 1940 league will almost certainly be based on Alpha 3, again, unless Larry makes some weird decision that I cannot foresee.

For now, if the two players agree and post in the opening round that they want to play Alpha 3 instead of Alpha 2, I will assume they are using the Alpha 3 ruleset as printed prior to the date of the first round.  (So being Larryed won't screw up a perfectly good strategy because of a fundamental shift in some game aspect.)
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souL
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« Reply #208 on: October 19, 2011, 08:32:59 pm »
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Gotta vote Alpha 2.  I'm just finally learning these rules... don't change them on me now.
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DutchmanD
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« Reply #209 on: October 20, 2011, 04:20:38 am »
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Cmdr Jennifer,

It looks like there are only 5 games left in round 1.  Now that the rule set issue seems settled, any chance we can get the pairings set for Round 2 so we can at least place a bid and know who we are facing and which side we will be?

Seems we are one spot short for a full winners bracket as there were only 15 games, right? Maybe we take the loser from Round 1 who got the most rounds in before conceding to go ahead and play in the winner's bracket spot for the 8th game.

As far as the 2nd chance bracket, we probably need people to "opt in" there because several people seemed to have dropped from the tourny all together, but I think we should still have one as we advertised it as a double elimination.  There may not be 16 players for it, but there will probably be at least 8.

 
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