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Author Topic: 11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC  (Read 12027 times)
LuckyLindy
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« Reply #540 on: November 17, 2011, 11:26:01 am »
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One thing is for sure, I have never had 40 transports before!!  cheesy

Cheers
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DarthMaximus
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« Reply #541 on: November 17, 2011, 12:38:11 pm »
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers.  However, it didn't end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.

Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv.  You had to rebuild transports but I don't need to rebuild a navy.  Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.

----------

Yeah, I kind of regretted the Ita ACs.  I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8.  I was really tempted to try only 2 ACs but didn't like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.

Which brings me to a strat question.  You can answer this later if you want.  I'd love to talk strat after the game.
Did you always intend to bring the US fleet over from the Pac?
To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
Or did you hope to secure a spot in Asia but couldn't find one?

To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
I can't remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia.  Did you consider making a last stand in Asia?

I do have a suggestion for the Pac, but it'll have to wait till after the game.   wink  So feel free to remind me.

And if you want wait until after the game to respond that is fine too.

One thing is for sure, I have never had 40 transports before!!  cheesy

Cheers

Yeah, that's too many!  grin
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LuckyLindy
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« Reply #542 on: November 17, 2011, 12:52:54 pm »
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I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.

In the meantime, there's a lot of great action yet to be had in this game!

Cheers
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LuckyLindy
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« Reply #543 on: November 17, 2011, 01:25:37 pm »
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forgot one noncombat move:

3 submarines from Z38 to Z50
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LuckyLindy
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« Reply #544 on: November 17, 2011, 03:31:37 pm »
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DM, when you say you think the game ended when I left Asia, what do you mean?

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DarthMaximus
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« Reply #545 on: November 17, 2011, 05:00:50 pm »
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DM, when you say you think the game ended when I left Asia, what do you mean?

Cheers

I thought that might have been your best chance.  Either try and stake a claim in Man (or Fic/Bur) and slug it out there.  I Thought it was a very neat move to load up the Russian troops and thought you might make an attack on Japan or stack in SE Asia.
Once you left Russia (which I think was the right move) I thought you were going all out for Japan so once you left Asia I think it pretty much guarenteed the Axis an IPC adv and gave Japan a bit of a breather.  Seemed like you moved to a Plan B or C, which is why I asked if you always intended to move the US to the Med.  Once you left Asia, I don't think time was on your side.  I feel I can just play extremely conservatively (attack in Sz 15 not withstanding) and just make sure I stack Japan/Ger/Ita appropriately and cover Mos.  Germany's army alone equals pretty much all the Allies put together.  I just felt you had a better shot at Japan, then at any place in Eu.

Italy on the Way.
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DarthMaximus
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« Reply #546 on: November 17, 2011, 05:07:34 pm »
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Italy Round 22

Buy 4 inf, 2 arm

Combat Move

1)  Far - mt vs. 1 inf (yak)
2)  Blk - 1 inf vs. 2 inf (cze), 5 ftrs (ita)
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DarthMaximus
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« Reply #547 on: November 17, 2011, 05:08:28 pm »
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Blk

2 inf, 5 ftrs

Dice
Rolls: 2@1 5@3; Total Hits: 4
2@1: (5, 6)5@3: (1, 4, 3, 1, 3)


1 inf

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


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DarthMaximus
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« Reply #548 on: November 17, 2011, 05:20:40 pm »
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Results

far - taken, walk-in
blk - taken, wol

Non-Combat Move

5 ftrs to ita
2 arm to ita from cze
2 inf, 1 rt to epl from euk
2 arm to epl from kar
21 inf, 9 arm, aa to kar from fin

Placement

4 inf, 2 arm on Ita

Collect 23

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LuckyLindy
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« Reply #549 on: November 18, 2011, 04:08:28 am »
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America turn 22

Purchase

60 IPC

10 infantry
6 tanks

Combat Moves

sbr GER with bomber (GBR)
sbr GER with bomber (ALG)

dice

GER AA gun
Dice
Rolls: 2@1; Total Hits: 0
2@1: (5, 2)
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LuckyLindy
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« Reply #550 on: November 18, 2011, 04:08:51 am »
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GER bombing
Dice
Rolls: 2@6; Total Hits: 2
2@6: (6, 5)
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LuckyLindy
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« Reply #551 on: November 18, 2011, 05:01:38 am »
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11 damage to GER

Noncombat Moves

27 transports, 2 fighters, 3 ac from Z13 to Z7
fighter from Z13 to Z6
4 transports from Z12 to Z9
8 infantry from ALG to
3 fighters from ALG to Z6
fighter from ALG to Z12
6 infantry, 2 artillery from EUS to ALG
4 transports from Z10 to Z12
7 infantry, AA gun from WCA to ECA
submarine from Z56 to Z51
2 destroyers, 2 ac, transport from Z57 to Z51
transport from Z57 to Z46
transport from Z65 to Z53
3 fighters from WCA to Z12
4 fighters from Z57 to WCA
2 bombers from GER to ALG
infantry from CNG to FEQ
14 infantry, 7 tanks from Z13 to GBR

Mobilize

10 infantry in EUS
6 tanks in WUS

Income

43 + 15 NO = 58

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DarthMaximus
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« Reply #552 on: November 19, 2011, 12:26:51 pm »
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Germany Round 23

Pay 11 damage to Ger

Buy 9 rt, 7 inf

Combat Move

1)  Egy - 1 arm vs. 4 inf (trj), 2 arm (per)
2)  Nwe - 1 inf vs. 3 inf, 1 rt (fra)
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DarthMaximus
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« Reply #553 on: November 19, 2011, 12:27:16 pm »
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Egy

4 inf, 2 arm

Dice
Rolls: 4@1 2@3; Total Hits: 1
4@1: (4, 5, 4, 6)2@3: (3, 6)


1 arm

Dice
Rolls: 1@3; Total Hits: 0
1@3: (5)


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DarthMaximus
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« Reply #554 on: November 19, 2011, 12:27:44 pm »
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Nwe

3 inf, 1 rt

Dice
Rolls: 2@1 2@2; Total Hits: 3
2@1: (1, 1)2@2: (5, 1)


1 inf

Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


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