Captain Hook (Allies) V Commander Jennifer (Axis) - No tech - Global 1940


  • Here is the game ready to go.

    As this is my first game online, excuse any questions I might have.

    I presume that we detail all our moves here, and then keep track on our separate AAbattlemap files.

    My question is: in battles, how do we choose which enemy units die? Are we always assuming that the other will chose to lose the units with the lesser defence value first? But, that might not always work.

    I chose the allies so that I could observe what you did, at first, to understand the mechanics of online playing.

    Game on!

    YAAAAAAAAAAAAAAAAAAAAAAAAAR!!


  • Ho. We are playing alpha+2, I forgot to mention  :-)

  • '18 '17 '16 '11 Moderator

    Detail the moves, and upload the abattlemap file.  That way the typed action and the battlemap confirm each other, also, saves us time recreating every move if we feel lazy.

    Safest way to determine casualties:

    A)  What gives the defender the best odds?

    B) 
    B.1) Infantry, Artillery, Mechanized Infantry, Armor, Fighters, Tactical Bombers, Strategic Bombers
    B.2) Damage Battleships, Damage Carriers, Submarines, Destroyers, sink Carriers, Tactical Bombers, Cruisers, Fighters, Sink Battleships

    C)  If there is any doubt in your mind, ask for defender casualties before rolling the next round.  This is generally only when you are attacking a zone with a strategic bomber in it (as the defender may want to take them first to give them the best chance of most hits or last so they have the expensive unit later) and naval when it comes to determining carrier hits and destroyer hits to negate sneak attacks by attacking submarines and planes with no valid landing zones.


  • Understood.

    looking forward to your first turn :).

  • '18 '17 '16 '11 Moderator

    Germany:

    Buy(30)

    • Aircraft Carrier
    • Destroyer
    • Submarine

    –------------------------------------------------------------------------------

    Combat Moves:

    SZ 111:
    Defender: Destroyer, Battleship

    • Fighter from Norway
    • Strategic Bomber from Germany
    • Submarine from SZ 124
    • Submarine from SZ 118
    • Tactical Bomber from Germany

    SZ 110:
    Defender: Cruiser, Battleship

    • Submarine from SZ 108
    • Submarine from SZ 103
    • Fighter from Holland
    • 2 Fighters, 3 Tactical Bombers from W. Germany

    SZ 106:
    Defender: Destroyer, Transport

    • Submarine from SZ 117

    SZ 112:
    Defender: 2 Cruisers

    • Battleship, Cruiser from SZ 112
    • Tactical from Poland
    • Fighter from Hungary

    Paris, France:
    Defender: 7 Infantry, 2 Artillery, 2 Armor, Fighter

    • 3 Infantry, Artillery, 4 MI from W. Germany
    • 2 Armor from S. Germany
    • 3 Infantry, 2 Artillery, 3 Armor from Holland

    Yugoslavaia:
    Defender: 5 Infantry

    • 6 Infantry, 2 Artillery from S. Germany
    • Infantry, Armor from Romania
    • 2 Infantry, Armor from Hungary
    • Armor from Poland

    Activations:

    • Bulgaria - 1 Infantry from Romania
    • Finland - 1 Infantry from Norway


    Awaiting scramble orders for SZ 111 and SZ 112.

    See attached map for clarification.

    Map Notation: Ends with: G01 (number of games) 01 (number of rounds) Agermany (country if you preceed with Agermany, Brussia, Cjapan, DAllies, Eitaly, Ffrance they will remain in order in your folder, if you wish to keep them for posterity.)

    Cpt_Hook__v__Cmdr_Jennifer__G01_01_Agermany.AAM


  • YAAAAAAAAAAAR me ships are under attack  :-D?!?!

    No scrambling, good lady.

    I think I understand the notation process, you will let me know, when I send mine back, if I grasped it correctly.

  • '18 '17 '16 '11 Moderator

    SZ 106:
    23 Rounds of Combat, first to hit wins, in case of a tie, transport survives.

    Attacker:
    DiceRolls: 23@2; Total Hits: 1023@2: (2, 2, 6, 1, 1, 3, 4, 6, 3, 5, 3, 2, 1, 6, 5, 1, 5, 3, 1, 5, 1, 4, 2)
    Defender:
    DiceRolls: 23@2; Total Hits: 523@2: (3, 2, 5, 4, 6, 3, 3, 4, 5, 4, 3, 5, 4, 5, 3, 4, 2, 1, 6, 3, 2, 5, 2)

  • '18 '17 '16 '11 Moderator

    SZ 23 cleared without loss.

    SZ 111:
    Attacker:
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (3, 2)1@3: (5)2@4: (1, 3)
    Defender:
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)

  • '18 '17 '16 '11 Moderator

    SZ 111 cleared with loss of two submarines

    SZ 110:
    Attacker:
    DiceRolls: 2@2 3@3 3@4; Total Hits: 52@2: (2, 4)3@3: (2, 6, 5)3@4: (1, 3, 3)
    Defender:
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)

    In the case of both attacking submarines hitting, disregard cruiser shot. (This has only happened once in the 400 or so games I’ve played so far - and yes, it’s an exaggeration!)

  • '18 '17 '16 '11 Moderator

    SZ 110 cleared with loss of two submarines

    SZ 112:
    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (1, 6)2@4: (2, 1)
    Defender:
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

  • '18 '17 '16 '11 Moderator

    SZ 112 cleared with damage to battleship

    Yugoslavia:
    Attacker:
    DiceRolls: 4@1 4@2 3@3; Total Hits: 44@1: (2, 2, 1, 3)4@2: (1, 5, 6, 5)3@3: (3, 2, 5)
    Defender:
    DiceRolls: 5@2; Total Hits: 05@2: (4, 6, 6, 4, 5)

  • '18 '17 '16 '11 Moderator

    Yugoslavia, round 2:
    Attacker:
    DiceRolls: 4@1 4@2 3@3; Total Hits: 74@1: (6, 1, 1, 4)4@2: (5, 2, 4, 1)3@3: (1, 2, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Yugoslavia taken without loss (twol)

    France:
    Attacker:
    DiceRolls: 8@1 6@2 5@3; Total Hits: 108@1: (3, 1, 2, 4, 6, 1, 6, 2)6@2: (2, 2, 2, 4, 2, 1)5@3: (3, 1, 3, 5, 6)
    Defender:
    DiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (1, 5, 5, 5, 3, 4, 1, 4, 3)2@3: (1, 4)1@4: (5)

  • '18 '17 '16 '11 Moderator

    France, round 2:
    Attacker:
    DiceRolls: 5@1 6@2 5@3; Total Hits: 75@1: (3, 6, 1, 1, 5)6@2: (2, 6, 4, 5, 5, 2)5@3: (5, 1, 3, 2, 6)
    Defender:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)

  • '18 '17 '16 '11 Moderator

    France taken with loss of 4 Infantry

    NCM:

    3 Infantry, 4 Fighters, 4 Tactical Bombers, 1 Strategic Bomber to W. Germany
    2 Infantry to Romania
    Transport to SZ 112
    11 Infantry, 3 Artillery, AA Gun to Hungary

    Build: Destroyer, Submarine, Aircraft Carrier in SZ 112

    Collect: 19 IPC From France, 5 IPC From Sweeden, 5 IPC From Russia, 39 IPC From Territories = 68 IPC


    Notes:

    If you use Shift + Click you can move stacks of up to 5 units at a time; if you use Control + Click you can move stacks of up to 10 units at a time; if you use Shift + Control + Click you can move an entire stack of units at a time.

    Cpt_Hook__v__Cmdr_Jennifer__G01_01_Agermany.AAM


  • R1

    IPCs: 37

    Buys:
    4 Artillery
    4 infantry
    1 armor
    saves:1

    NCM:
    2 inf Caucasus -> Rostov
    1 inf Eastern Poland -> W. ukraine
    1 inf Bessarabia -> W. Ukraine
    3 inf Southern Ukraine -> W. Ukraine
    2 inf baltic states -> Belarus
    1 art Novograd -> Belarus
    1 inf Archangel -> Belarus
    1 mech, 1 armor, 1 artillery, 1 inf Moscow -> Bryansk
    1 fighter moscow -> Leningard
    1 Sub z127 -> z125
    12 inf, 1 AA -> Buryatia

    Placements:
    2 art, 1 inf Leningrad
    2 art, 1 inf Southern Ukraine
    2 inf Moscow
    1 armor Volgograd

    Cpt_Hook__v__Cmdr_Jennifer__G01_01_BRussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan 1:

    Japan:

    Buy(26)

    • 3 Transports
    • Save 5

    Combat Moves:

    Infantry to Chahar
    Infantry to Anhwe
    2 Infantry, Fighter, Tactical, 2 Strategics to Hunan

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 2@1 1@3 3@4; Total Hits: 22@1: (3, 4)1@3: (3)3@4: (6, 2, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • '18 '17 '16 '11 Moderator

    NCM:

    Fighter, Tactical Bomber, Aircraft Carrier, Destroyer from SZ 33 to SZ 27
    Infantry, Armor from Japan to SZ 9
    2 Fighters, 2 Tactical Bombers, 2 Aircraft Carriers, Battleship, Cruiser, 2 Destroyers, Submarine, Transport from SZ 6 to SZ 9
    Cruiser, Transport from SZ 20 to SZ 6
    Artillery from KSI to Japan
    Destroyer, Submarine, Battleship, Transport from SZ 19 to SZ 6
    Artillery from KSU to Japan
    Fighter from Formosa to Japan
    Fighter from Okinawa to Japan
    Infantry from Okinawa to Japan
    2 Fighters, 2 Tactical Bombers from Manchuria to Japan
    Fighter from Korea to Japan
    Fighter, Tactical Bomber, 2 Strategic Bombers from Hunan to Kiangsu
    Artillery from Jehol to Manchuria
    6 Infantry, Artillery, MI, AA From Manchuria to Korea

    Build: 3 Transports in SZ 6

    Collect: 5 Saved + 10 FIC + 228 TT = 43 IPC

    Cpt_Hook__v__Cmdr_Jennifer__G01_01_CJapan.AAM


  • What an interesting move, Madam!

    USA 1

    Buys:
    1 carrier (16)
    1 Tactical bomber (11)
    1 Battleship (20)

    total 47
    Save 5

    NCM

    1 destroyer from z26 -> z25
    cruiser,  sub, transport z26 ->z10
    destroyer z26 -> z12
    2fighters from hawaii -> W.US
    1 infantry, 3 mech, 1 armor, one strategy bomber from C.USA to W. USA.
    fighter E.USA ->z10
    fighter philipines -> gilbert island
    Sub and destroyer z35 to z48
    cruiser z101 -> z28

    placements
    battleship, carrier and tactical on zone z10.

    Collect 52 IPC, total for next round 57.

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