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Author Topic: Kilroynothere (Axis) vs Wheatbeer (Allies)  (Read 2409 times)
kilroynothere
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« Reply #210 on: July 24, 2011, 12:36:34 pm »
0

I5: 30ipc
1 tac, 6 inf = 29 (save 1)

COM
RHO with 1inf, 1art CON - twol
1dd z98
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kilroynothere
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« Reply #211 on: July 24, 2011, 12:37:12 pm »
0

z98
A
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)

D
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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kilroynothere
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« Reply #212 on: July 24, 2011, 12:41:00 pm »
0

best fleet battle ever!


NCM:
1ftr SFR to SITA

Build:
1tac, 2inf SITA
3 inf SFR
1inf NITA


Collect 18
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kilroynothere
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« Reply #213 on: July 24, 2011, 12:44:28 pm »
0

Italy 5 map
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wheatbeer
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« Reply #214 on: July 25, 2011, 10:13:43 am »
0

France does nothing.
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kilroynothere
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« Reply #215 on: July 25, 2011, 03:15:09 pm »
0

G6: Purchase 72ipc (save 1)
5 inf GER= 15
5 art GER = 20
8 inf WGR = 24
3 art (ROM)  = 12

Combat:
German Fleet with 6inf UK to GIB – twol
1inf SCO to IRE - twol

NCM:
1inf NOV to BAL
12 inf, 2art EPL to ROM
2tnks WGR to HUN
4ind, 4art GER to HUN
3inf 1art WGR to SGR
5inf,3art NOV to GER, via tt
1inf VYB to KAR
6tnks, 2mech ROM to HUN
2tac ROM to SITA
1tac UK to SITA
1ftr SITA to z91 – land on carrier
German Fleet with 6inf UK to GIB

Build above
Collect: 67
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kilroynothere
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« Reply #216 on: July 25, 2011, 03:18:13 pm »
0

Oops.  I changed my mind on the map and not the orders. I am only moving the 3art from NOV, leaving the inf there.  Sorry
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kilroynothere
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« Reply #217 on: July 25, 2011, 03:21:56 pm »
0

Germany 6 map
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kilroynothere
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« Reply #218 on: July 26, 2011, 06:02:20 am »
0

I have not played beyond this round before in a Global game... very exciting. Still feel like everything is just on the edge of going one way or the other.
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wheatbeer
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« Reply #219 on: July 26, 2011, 10:30:01 am »
0

USSR 6

Buy (48/48, including one-time NO)
3 tank
2 tact
2 art

Combat:

EPL
27 inf, 8 mech, 9 art, 2 tank bel
2 inf nukr

BES
2 inf, 1 fig, 2 tact
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wheatbeer
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« Reply #220 on: July 26, 2011, 10:32:32 am »
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EPL

A

Dice
Rolls: 26@1 18@2 2@3; Total Hits: 10
26@1: (6, 6, 4, 5, 3, 3, 5, 5, 2, 1, 5, 5, 3, 3, 3, 3, 6, 3, 5, 5, 4, 6, 4, 3, 5, 4)18@2: (3, 1, 2, 2, 4, 1, 2, 1, 6, 5, 4, 4, 3, 5, 5, 2, 4, 2)2@3: (4, 1)


D 1 inf

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


BES

A 2 inf, 2 fig, 1 tact

Dice
Rolls: 2@1 2@3 1@4; Total Hits: 3
2@1: (4, 4)2@3: (2, 2)1@4: (1)


D 1 inf

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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wheatbeer
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« Reply #221 on: July 26, 2011, 10:40:47 am »
0

epl taken no loss, bes taken 1 inf lost

Non-combat:
2 fig, 1 tact bes >> nukr
10 inf, 1 aa gun yen >> tim
7 inf, 6 art, 1 aa gun sukr >> nukr
4 mech ros >> nukr
5 mech rus >> nukr
1 aa gun bel >> epl
2 inf, 2 art irq >> trj

Mobilize:
3 tank sukr
2 art, 2 tact rus

Collect 34 IPC
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wheatbeer
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« Reply #222 on: July 26, 2011, 10:48:08 am »
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I'm going to do my best to crack Europe, but I still suspect you'll survive.  smiley
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kilroynothere
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« Reply #223 on: July 26, 2011, 06:38:11 pm »
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But is it enough?... that's the beauty of this global game. I've made sealion a success, but it still may not be enough. Everything depends on everything else. such a complex game. I like your gambit a lot. It may very well work. I have over extended a bit. Might bite me in the ass. We shall see.
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kilroynothere
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« Reply #224 on: July 28, 2011, 04:39:20 pm »
0

Sorry for the delay. Been a hectic week to be sure. And way too many tough choices for japan right now! 


Purchase: 77 ipc on hand (save 1)
1inf, 1tt, 1sub MAL = 16
2mech FIC = 8
1cv, 1dd, 3 subs = 42
2inf, 1 art, Japan = 10



COM
BUR (13 inf, 4art, 1aa)
5inf, 3art, 4mech, 1tnk, YUN
2tnk, 1mech KWE
1art, 1inf FIC via tt z36 ti z38 land BUR
1art FIC, 1inf FIC via tt z37 to z36 to z38 land BUR
1inf, 1art MAL via tt z37 to z38 land BUR
4ftr, 4tac YUN
BB, CA z37 to z38 bombardment

SAK
1art SIB – twol

BURY
3inf AMU
1bbr ���
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