• Hello all,

    I am currently have a completed Cold War Axis and Allies set up completed. It uses regular 1940 peices and the global 1940 board, but also some bright U.S peices from revised. I have playtested it once so far and the balance seems alright. I have nuke rules included as well to add some spice to it. Would anyone be interested in getting the set up? I will post it if you are. The teams are U.S.S.R, Warsaw Pact, U.S, NATO, Peoples Republic of China, U.K, France, African Coalition, and Pacific Allies. I will post the country’s politial rules if anyone is interested as well.

    I also am trying to find a way to create my own map for this to better represent the 1962-1965 time frame I have it set in. So far the only way I can think of, is to make one in paint but this would be a slow process as it would require making then printing tiny parts of the maps at a time. Not very ideal. Are there any prgrams out there for doing this? And what is the best way to print them out?

    Help would be much appreciated!
    Thanks!

    De Gaulle

  • '14

    Go to historicalboardgaming.com and download the 39 global map. I took deathshead 41 map and used Photoshop to make my changes. If you want tips just messege me.


  • Ok I see. Thank you Tigerman. I will mesage you with any questions. I appreciate it. But how did they create their maps in the first place? Do you know what they used?

  • '14

    I make them from a map file and just fill it in !  It takes alot of time and research to make sure all the zones are the right size. You rules have to be compatable with the map also….I got another game commin out soon, invasion of Italy…a sneek peek of this map is on this forum somewhere!


  • PLEASE FOR THE LOVE OF SWEET BABY JESUS POST THE SETUP! Sorry for my outburst but I’m always on the look for new variants and this sounds like a winner. Please post it as soon as phyically possible thanks!  :-D


  • Sure thing Pvt. Ryan! Glad to see someone interested! Just give me a little time to get the set up online. I think it makes an interesting game. But you can find out for yourself. I will have it up ASAP!


  • Great! The best thing is I’m getting Pacfic for Easter so I can have China in the game. (Yes my family gives board games as presents for Easter  :-D )


  • Pvt. Ryan and any others who were interested. I apoligize for the long wait for this. But here you guys go:

    Set-up and rules created by De Gaulle.

    Note: This document is under the subject of revisions
    Revisions:
                ICBM numbers have been reduced.
                Pacific Allies gain Siam as a Territory.

    The Cold War
    Turn Order:

    1. Soviet Union- 35IPCs (But starts with 60 IPCs) Russian Pieces
    2. Warsaw Pact- 24 IPCs Italian Pieces
    3. United States- 50 IPCs U.S Pieces
    4. NATO- 35 IPCs German Peices
    5. Peoples Republic of China- 26 IPC Japanese Pieces
    6. United Kingdom- 12 IPCs U.K Pieces
    7. France- 10 IPCs French Pieces
    8. Africa- 18 IPCs Chinese Infantry Pieces
    9. Pacific Allies- 27 IPCs ANZAC Pieces

    Set-Up:

    Soviet Union:

    Germany: 1 ICBM, 8 Tanks, 6 Inf, 6 Art, 6 Mech-Inf
    Poland: 2 Fighters, 2 Tac-Bombers
    Slovakia-Hungary: 1 Inf
    Eastern Poland: 1 Tac-Bomber
    Baltic States: 2 Fighters
    Western Ukraine: 6 Mech-Inf, 1 Major IC
    Belarus: 1 Inf, 1 Bomber
    Ukraine: 2 Inf, 1 Art, 1 Naval Base, 1 Major IC
    Volgograd: 2 Inf, 4 Tanks, 3 Mech-Inf, 1 Major IC
    Rostov: 2 Inf, 1 Art, 1 Major IC
    Caucasus: 4 Inf, 4 Art, 1 Fighter, 2 Tac-Bombers
    Turkmenistan: 2 Inf
    Kazakhstan: 1 Inf
    Russia: 1 ICBM, 2 Inf, 2 Tanks, 2 Fighters, 1 Bomber, 1 Major IC, 1AA, 1 Air Base
    Novgorod: 2 Inf, 2 Art, 2 Tac- Bombers, 1 Naval Base, 1 Major IC
    Vyborg: 1 Inf, 1 Art, 1 Tank
    Karelia: 2 Inf, 1 Art, 3 Mech-Inf, 1 Tank
    Archangel: 1 Inf, 1 Art
    Timguska: 1 Inf
    Yenisey: 1 Inf
    Yakut S.S.R: 1 Inf
    Buryatia: 1 Inf
    Amur: 1 ICBM, 6 Inf, 2 Art, 2 Tanks, 3 Mech-Inf, 1 Fighter, 1 Tac-Bomber, 1 Naval Base, 1 AA
    Siberia: 1 ICBM, 2 Inf, 2 Art, 2 Bombers, 3 Fighters, 1 AA, 1 Air Base
    Soviet Far East: 2 Inf, 1 Art, 1 AA
    SZ 115: 1 Battleship, 3 Transports, 4 Destroyers
    SZ 127: 2 Transports, 2 Destroyers, 1 Cruiser, 6 Submarines
    SZ 114: 2 Submarines
    SZ 100: 1 Transport, 4 Destroyers, 4 Submarines, 1 Cruiser
    SZ 5: 2 Transports, 4 Destroyers, 4 Submarines, 1 Cruiser

    Warsaw Pact:

    Germany: 6 Inf, 2 Art, 3 Mech-Inf, 3 Tanks, 1 Minor IC, 1 AA
    Poland: 6 Inf, 2 Art, 2 Tanks, 2 Mech-Inf, 1 Fighter, 1 Major IC, 1 AA, 1 Naval Base
    Eastern Poland: 1 Inf, 1 Tank, 1 Fighter, 1 Tac-Bomber, 1 Air Base
    Baltic States: 1 Inf
    Slovakia-Hungary: 1 Inf, 1 Mech-Inf
    Bessarabia: 1 Inf
    Romania: 2 Inf, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Minor IC
    Bulgaria: 3 Inf, 2 Art, 1 Tank, 1 Fighter, 1 Minor IC
    West Indies: 3 Inf, 1 Art, 1 Naval Base, 1 AA, 1 Minor IC
    Syria: 2 Inf, 1 Tank, 1 Mech-Inf
    Alexandria: 1 Inf
    Egypt: 3 Inf, 1 Art, 2 Tanks, 1 Mech Inf, 1 Fighter, 1 Naval Base, 1 Air Base
    SZ 100: 2 Destroyers, 1 Submarine
    SZ 114: 2 Destroyers
    SZ 98: 1 Destroyer

    United States:

    Eastern United States: 1 ICBM, 4 Inf, 2 Art, 2 Tanks, 3 Mech-Inf, 3 Fighters, 2 Bombers, 1 Major IC, 1 Air Base, 1 Naval Base, 1 AA
    Central United States: 2 Inf, 2 Art, 2 Tanks, 2 Mech-Inf, 1 Fighter, 1 Major IC, 1 AA
    West Germany: 1 ICBM, 3 Inf, 2 Tanks, 2 Mech-Inf, 2 Fighters
    Northern Italy: 2 Fighters, 1 Tac-Bomber
    Southern Italy: 1 Fighter
    Scotland: 1 Bomber
    Southeast Mexico: 1 Inf
    Western United States: 1 ICBMs, 4 Inf, 2 Art, 2 Tanks, 1 Mech-Inf, 2 Fighters, 1 Tac-Bomber, 2 Bombers, 1 Major IC, 1 AA, 1 Naval Base, 1 Airbase
    Mexico: 1 Inf, 1 Mech-Inf
    Alaska: 2 Inf, 1 Art, 2 Fighters, 1 Bomber, 1 Airbase, 1 Naval Base
    Hawaii: 2 Inf, 1 Fighter, 1 Airbase, 1 Naval Base
    Aleutian Islands: 1 Inf
    Iwo Jima: 1 Inf, 1 Fighter, 1 Airbase, 1 Naval Base
    Okinawa: 1 Inf, 1 Art, 1 Fighter, 1 Airbase, 1 Naval Base
    Guam: 1 Inf, 1 Fighter, 1 Airbase, 1 Naval Base
    Japan: 2 Inf, 1 Art, 1 Fighter
    Korea: 1 Inf, 1Art, 1 Tank, 1 Fighter
    French Indochina: 1 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Tac-Bomber
    SZ 101: 5 Transports, 7 Destroyers, 2 Submarines, 2 Battleships, 2 Cruisers, 2 Aircraft Carriers ( 1 Tac Bomber and 1 Fighter on each)
    SZ 107: 1 Submarine
    SZ 117: 1 Submarine
    SZ 124: 1 Submarine
    SZ 125: 1 Submarine
    SZ 97: 2 Destroyers, 1 Submarine, 2 Cruisers, 1 Aircraft Carrier ( 1 Fighter 1 Tac-Bomber)
    SZ 10: 5 Transports, 6 Destroyers, 2 Submarines, 2 Battleships, 2 Cruisers, 3 Aircraft Carriers ( 1 Fighter and 1 Tac-Bomber on each)
    SZ 26: 4 Destroyers, 2 Submarines, 2 Cruisers, 1 Aircraft Carrier ( 1 Fighter and 1 Tac-Bomber)
    SZ 17: 1 Transport
    SZ 6: 1 Transport, 2 Cruisers
    SZ 19: 1 Transport, 2 Cruisers
    SZ 36: 1 Transport, 2 Destroyers, 1 Cruiser, 1 Aircraft Carrier ( 1 Fighter and 1 Tac-Bomber)

    NATO:

    West Germany: 5 Inf, 3 Art, 3 Tanks, 2 Mech-Inf, 2 Fighters, 1 Airbase, 1 AA, 1 Minor IC
    Holland-Belgium: 4 Inf, 2 Tanks, 1 Mech-Inf, 1 Fighter, 1 Naval Base, 1 Airbase
    Denmark: 2 Inf
    Norway: 2 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Airbase, 1 Naval Base
    Northern Italy: 3 Inf, 1 Art, 2 Tanks, 1 Mech-Inf, 1 Tac Bomber, 1 Airbase
    Southern Italy: 2 Inf, 1 Naval Base
    Portugal: 4 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Naval Base, 1 Minor IC
    Spain: 2 Inf, 1 Tank, 1 Minor IC
    Morocco: 1 Inf
    Portuguese Guinea: 1 Inf
    Malta: 1 Inf, 1 Airbase
    Iceland: 1 Inf, 1 Naval Base, 1 Airbase
    Turkey: 6 Inf, 2 Art, 3 Tanks, 1 Mech-Inf, 1 Fighter, 1 Tac-Bomber, 1 Naval Base, 1 Air Base, 1 Minor IC
    Greece: 2 Inf, 1 Art, 1 Tank, 2 Mech-Inf, 1 Fighter
    Quebec: 1 Inf, 2 Tanks, 2 Mech-Inf, 1 Tac-Bomber, 1 Airbase, 1 AA
    New Brunswick-Nova Scotia: 1 Inf, 1 Naval Base
    Ontario: 1 Inf, 1 Art, 1 AA, 1 Minor IC
    British Columbia: 2 Inf, 1 Fighter, 1 Tac Bomber, 1 AA
    SZ 1: 1 Transport, 1 Destroyer
    SZ 106: 2 Transports, 2 Destroyers, 1 Cruiser, 1 Aircraft Carrier (1 Fighter and 1 Tac-Bomber)
    SZ 91: 1 Transport, 2 Destroyers, 1 Submarine, 1 Cruiser
    SZ 112: 1 Transport, 2 Destroyers
    SZ 110: 3 Destroyers, 1 Submarine, 1 Cruiser, 1 Aircraft Carrier (1 Fighter and 1 Tac-Bomber)
    SZ 99: 3 Destroyers, 3 Submarines

    Peoples Republic of China:

    Kiangsu: 6 Inf, 2 Art, 2 Tanks, 1 Mech-Inf, 1 Fighter, 1 Tac-Bomber, 1 Airbase, 1 Naval Base, 1 AA, 1 Major IC
    Shantung: 4 Inf, 2 Art, 1 Tank, 1 Mech-Inf, 1 Major IC
    Jehol: 4 Inf, 2 Art, 1 Tank, 1 Fighter
    Manchuria: 4 Inf, 2 Art, 2 Tanks, 1 Mech-Inf
    Korea: 6 Inf, 3 Art, 2 Tanks, 1 Fighter
    Kiangsi:  3 Inf, 2 Art, 1 Tank, 1 Naval Base
    Kwangsi: 2 Inf, 1 Art, 1 Tank, 1 Fighter, 1 Naval Base
    French Indochina: 4 Inf, 2 Art, 1 Tank, 1 Mech Inf
    Hunan: 1 Inf, 1 ICBM, 1AA
    Yunnan: 2 Inf, 1 Art, 1 Tank
    Anhwe: 1 Inf
    Chahar: 1 Inf
    Hopei: 1 Inf
    Kweichow: 1 Inf
    Szechwan: 1 Inf
    SZ 19: 2 Transports, 3 Destroyers, 1 Submarine
    SZ 6: 1 Destroyer
    SZ 20: 3 Destroyers, 1 Submarine
    SZ 36: 2 Destroyers, 1 Submarine

    United Kingdom:

    United Kingdom: 2 Inf, 2 Art, 2 Tanks, 2 Mech-Inf, 3 Fighters, 1 ICBM, 1 Airbase, 1 Naval Base, 1 AA, 1 Major IC
    Scotland: 1 Inf, 1 Fighter, 1 Tac-Bomber, 1 Bomber, 1 AA, 1 Airbase
    West Germany: 2 Inf, 2 Tanks, 2 Mech-Inf, 1 Fighter
    Trans-Jordan: 2 Inf, 2 Art, 2 Tanks, 2 Mech-Inf, 1 Fighter, 1 Tac-Bomber
    Kwangtung: 1 Inf, 1 Art
    SZ 20: 1 Transport
    SZ 109: 3 Transports, 4 Destroyers, 1 Cruiser, 1 Battleship, 1 Aircraft Carrier ( 1 Fighter and 1 Tac-Bomber)
    SZ 119: 2 Destroyers, 1 Submarine, 2 Cruisers
    SZ 111: 1 Submarine
    SZ 123: 1 Submarine
    SZ 124: 1 Submarine
    SZ 125: 1 Submarine
    SZ 95: 2 Destroyers, 1 Cruiser, 1 Aircraft Carrier (1 Fighter and 1 Tac-Bomber)
    SZ 98: 1 Destroyer

    France:

    France: 4 Inf, 2 Art, 2 Tanks, 2 Mech Inf, 2 Fighters, 1 ICBM, 1 AA, 1 Airbase, 1 Minor IC
    Normandy-Bordeaux: 2 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 AA, 1 Naval Base, 1 Minor IC
    Southern France: 1 Inf, 1 Tank, 1 Fighter, 1 AA, 1 Naval Base, 1 Minor IC
    Algeria: 3 Inf, 1 Art, 1 Mech-Inf, 1 Fighter, 1 Airbase, 1 Naval Base
    New Hebrides: 1 Inf
    SZ 94: 1 Transport, 1 Cruiser
    SZ 93: 2 Destroyers, 2 Submarines, 1 Aircraft Carrier (1 Fighter and 1 Tac-Bomber )
    SZ 105: 1 Transport, 2 Destroyers, 2 Submarines, 1 Cruiser

    Africa:

    3 Inf in Libya, South Africa,  Congo, French Equatorial Africa, andd The Sudan.

    1 Inf in all the other African Territories(Including ones regulary neutral in  1940), besides ones controlled by France, Warsaw Pact, and NATO

    Pacific Allies:

    New South Wales: 2 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Tac-Bomber, 1 AA Gun, 1 Naval Base, 1 Minor IC, 1 Air Base
    Victoria: 1 Inf
    Queensland: 2 Inf
    Northern Territory: 1 Inf
    Western Australia: 1 Inf
    New Guinea: 1 Inf
    Dutch New Guinea: 1 Inf
    New Zealand: 2 Inf, 1 Fighter
    Philippines:  2 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Naval Base, 1 Airbase, 1 Minor IC
    French Indochina: 3 Inf, 1 Art, 1 Tank, 1 Mech-Inf
    Korea: 3 Inf, 1 Art,1 Tank
    Formosa: 3 Inf, 1 Art, 2 Tanks, 1 Mech Inf, 1 Fighter, 1 Naval Base
    Japan: 4 Inf, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Naval Base, 1 Major IC
    Eastern Persia: 4 Inf, 1 Art, 1 Tank, 1 Mech-Inf, 1 Fighter, 1 Tac-Bomber, 1 Airbase, 1 Naval Base, 1 Minor IC
    Siam: 2 Inf, 1 Art, 1 Tank
    SZ  62: 2 Transports,  2 Destroyers, 2 Submarines, 1 Cruiser, 1 Aircraft Carrier (1 Fighter and 1 Tac-Bomber)
    SZ 54: 1 Destroyer, 1 Submarine, 1 Cruiser
    SZ 35: 2 Destroyers
    SZ 36: 1 Transport
    SZ: 20: 1 Transport, 2 Destroyers
    SZ 6: 3 Destroyers
    SZ 80: 2 Destroyers

    I will post political rules and changes in the next few days. Enjoy!


  • ICBMs use reular plastic AA gun Pieces. You can also take U.S pieces from Revised and use them for African Tanks, Artillery, and Fighters as an optional rule. All fo South America and Sweden is Pro-Western Neutrals. Iraq is Pro-East Neutral.

  • '14

    @De:

    ICBMs use reular plastic AA gun Pieces. You can also take U.S pieces from Revised and use them for African Tanks, Artillery, and Fighters as an optional rule. All fo South America and Sweden is Pro-Western Neutrals. Iraq is Pro-East Neutral.

    Go to Historicalboardgaming.com and get the V-2 rockets for the ICBM’s


  • Excellent I love this setup! Too bad we have to use nations like China for Africa but thats a small price to pay for a good game!


  • @Tigerman77:

    @De:

    ICBMs use reular plastic AA gun Pieces. You can also take U.S pieces from Revised and use them for African Tanks, Artillery, and Fighters as an optional rule. All fo South America and Sweden is Pro-Western Neutrals. Iraq is Pro-East Neutral.

    Go to Historicalboardgaming.com and get the V-2 rockets for the ICBM’s

    He sells those? That is fantastic! Thank you Tigerman77! I was hoping to find a better substitute other than AA guns.
    And Pvt. Ryan Im sorry about the African pieces. You are free to use other peices you like, I just used what I had available. And it might help to take some Russian, German, and U.S pieces from Spring 42’ to bolster your piece count. Mostly its just 1940 has a lack of badly needed naval pieces for Germany and Russia that are important in the WW3 game for the U.S.S.R and NATO .


  • Yeah fortunately I own 1942. I’m thinking of using Italy for NATO though, I like their pieces better. So when are the ploitical rules coming? I’m interested on the ICBMs.


  • Alright here are political rules, along with rule changes:

    EDIT: Neutral Territories
    Areas with no set up documented are strict neutrals unless otherwise stated. There values remain the same, and that value also represents the ammount of infantry defending the territory. Like Greater Southern Germany or India. Territories who are neutral in 1940 and still are, retain their regular infantry defense. That includes areas like Saudi Arabia, and Finland, or Afghanistan. There is no penalty for attacking neutrals, other than if the infantry defending survive, they are usable by other side. Pacific islands that are French, American, or British reamain under their control and are their territories.

    EDIT: Game Start
    The only ones at war at the games start are Africa and France over Algeria, made to represent the Algerian war for independance. All other nations are not and its up to the players to start the conflict.

    EDIT: Victory Conditons
    To acheive Victory, the west must control Shanghai, Moscow, and capture all original Warsaw Pact territories (Poland, East Germany, Romania, Bulgaria, Hungary Etc. This also renders the Warsaw Pact unable to purchase units and collect income, just like losing its capital if it had one).
    The East must control Washington D.C, Paris, London, Sydney and capture all original NATO territories ( West Germany, Holland-Belgium, Turkey, Spain, Etc. This also renders NATO unable to purchase units or collect income, just like losing its captial if it had one) excluding African ones.
    PRC capital is Shanghai.
    Russia is Moscow.
    France is Paris.
    U.K is London.
    U.S is Washington D.C.
    Pacific Allies is Sydney.
    Africa has no capital and is out of the game once losing all its territories in Africa.

    EDIT: Areas such as Korea and French Indochina have enemy factions controlling them. This is meant to represent North vs. South situations. The Pacific Allies and China both collect the said territories income. Its not divided or anything. They both recieve the territories regular income. If one attacks the other, National production does not increase for the victor, but decreases for the loser.

    U.S, U.K, France, and NATO are drawn together under the mutual defence pact which is NATO. Any attack on one of these members is a declaration of war on all members. If a member of NATO attacks on its own, independant of the other members, the other individual members are not drawn to war unless they wish it.

    Warsaw Pact and The Soviet Union are also under the same terms as NATO.
    China is allied with Warsaw Pact and The Soviet Union, but they dont have to go to war if the Soviets or Warsaw Pact are attacked. The Soviets and Warsaw pact also do not have to go to war if China is attacked. But the option for going to war remains for all.

    Pacific Allies are protected by the U.S, France, and U.K. Thus any attack on Pacific Allies is a declaration of war on the U.S, U.K, and France and vice versa.

    Africa is at war with France. As is France with Africa. If Algeria is taken by Africa the war between the two ends, if France holds Algeria for 4 rounds the war ends. If Africa becomes under allegiance to the west, the war also ends.

    Africa is neutral with all other countries unless attacked by one, in which case it becomes allied to the opposing team. For example, if China assaults Africa, Africa becomes an allie of all Western countries, including Pacific Allies. Unless under allegiance to one side, Africa is prohibited from departing Africa. Once under Allegiance to one side, they are allowed to leave. Africa is also not allowed to purchase sea units (Optional: until under allegiance. In which case it may purchase Destroyers and Transports only) . Africa has no factories, they function similar to China in Pacific 1940, in which they place purchased units in any territory under their control. NATO members are not at war with Africa even though France is. Africa may also be drawn into becoming a member of either East or West through the competing teams completing National Objectives.

    Submarines now cost 16 IPCs
    They attack on 4 and defend on 2
    All other Submarine rules still apply

    Battleships now cost 35 IPCs
    They attack on 5 and defend on 4

    Aircraft Carriers are now 22 IPCs
    Attack and defense is the same as in regular 1940

    All other costs remain the same.

    Nuke/ICBM Rules:

    The ICBM pieces on the board represent Missle Silo locations. An attack by one of these ICBMs does not represent a single nuclear warhead detonation, rather an nuclear attack on military targets in the whole territory. So ICBMs are launched in the opening fire step. The targets can be anything. Naval armadas, massive ground forces storming towards your capital, or anything you may desire. But it must be specific to one territory or seazone. If forces on an coastal territory are attacked, the naval forces that are in the sea zone next to it are unaffected. And vice versa. The attack is conducted with 5 dice, with hits of 5 or less. AA guns may shoot down war heads, when facing ICBM attacks. U.S, and Russian AA guns increase to defenses of 2 to represnt NORAD and Russian missle deterences. All other nations remain at 1s. If the AA gun is successful, the attack failed and no harm is done. If the attack succeeds, the attacker rolls, and the defender distributes the hits. The affected territory is rendered impassible for 2 turns, the country affected loses that territoriy’s income for 2 turns, factorys, airbases, and naval bases are unuseable in that territory for 2 turns,and any units on land territories must reamain there for 2 turns and are not allowed to leave, including planes. Also one unit must die every turn for the two turns from radiation. If there are no more units, that rule is ignored. AA guns within territories defend seazones next to the territory as well, and can shoot down ICBMs that are aimed at ships. ICBM attacks on sea zones are done in the same way with the rolling of 5 dice on hits of 5 or less. ICBM affected sea zones with surviving ships cause those ships to exit to another seazone that is within 1 space. The attacked seazone is impassible for 2 turns. Submerged subs are unaffected by nuclear attacks. More than 1 ICBM is allowed in a territory. They can be placed in any contolled territory of that power after purchase, they do not have to be placed next to factories.
    EACH INDIVIDUAL ICBM CAN ONLY BE FIRED EVERY 2 TURNS AFTER IT IS FIRST FIRED!!!
    Cost: 45 (Availible to purchase by every conutry, except Africa)
    Attack: 5 ( with 5 dice, I use a D6 system)
    Defense: 5 ( Silos are almost impenetrable, hidden deep under ground)
    Range: 15
    Move: No.
    ICBMs take two hits to kill, and can be repaired if taken a hit, by paying 20 IPCs. Place a gray chip under the ICBM to show its damaged. They cannot be captured, and are destroyed after taking two hits. Any unit may attack ICBMs except for naval units(even offshore bombardment). If a territory containg an ICBM is hit with another ICBM, that ICBM is unaffected and able to be used.


  • hey De Gaulle, who gets the ipcs for the conflict areas, like Korea and french Indochina. also theirs no setup for greater southern Germany. it would be nice as well if you included a list of the starting territories for each country. just a thought. like it a lot though!! keep it up


  • Hi. One thing I noted missing from your set-up: Angola and Mozambique were colonies of Portugal (as well as Portuguese Guinea) until 1974. They all had guerrilla independence movements starting on 1963, so you might want to give them some similar rules as Algeria.


  • Hmmm. You make a point. I want to include this because it is historical, but I just think the remoteness of the territories (Southern Africa), the number of African Infantry facing any force there, along with added complexity by including NATO fighting Africa, might be a hamper. Well, if NATO forces were allowed to only defend the territories of Mozambique and Angola, strictly defend with no attacks into any other parts of Africa, for 4 rounds like France, causing the war to end unless Africa is allied with one side or defeats NATO forces, I see this working. Alright, I will take it into consdieration and test the idea. Thanks Hobbes!


  • Very exciting.  I like this idea very much.  Are the Nuke rules coming?  I really want to try this.

    I’ve been working on a what if the USA and Russia just kept fighting each other after the defeat of Germany.  I hope to post something soon.

    I also have a crazy variant I’m working on where there can be random Zombie outbreaks during a regular A&A 1940 game.  Kind of a tech upgrade gone bad idea.  So if anyone is interested in either of those let me know and I will start a thread so as to not hi jack this thread.

    Anyways.  I really want to try this variant, so keep the rules coming.  Thanks for your hard work!


  • Nuke rules have been posted along with most of the new rules. See previous page.


  • tried playing last night. we didnt like the nuke rules or the whole africa thing. both were a little hard to understand and kinda complicated. set up as pretty cool though.

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