While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
AA Variant: World War II in the West
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Hello all,
I discovered this variant in my basement after a half-decade of collecting dust. World War II in the West (and later, in the East) was developed by a guy out of Toronto, or Quebec City or somewhere, and when I bought it it retailed for about $75 CAN. The map consists of 16 sections which, combined, create a board four-feet by four-feet.
Unfortunately, my group never got around to playing it and I have long lost the rule book (something like 30 pages or so). A determined search on the internet pulled up nothing about the variant (I forgot the creator’s name), but if there’s anywhere to get info, this is the place.
Does anyone know how I can get ahold of this guy to get another rulebook, or does someone have one they wouldn’t mind sharing?
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Can you show some pictures?